Aizu_Itsuko
Member
Xbox: 6.4GB/secDoes anybody know the bandwidth speed of the ram in the PlayStation 2 and XBox?
PS2: 3.2GB/sec (+eDRAM)
Xbox: 6.4GB/secDoes anybody know the bandwidth speed of the ram in the PlayStation 2 and XBox?
Xbox: 6.4GB/sec
PS2: 3.2GB/sec (+eDRAM)
PS2: 3.2GB/sDoes anybody know the bandwidth speed of the ram in the PlayStation 2 and XBox?
PS2: 3.2GB/s
Xbox: 6.2GB/s
GC: 2.6GB/s
Hey remember those rumors about a dev being able to display an Xbox 360 equivalent scene on both the TV and the Gamepad?
And?
If the GPU even has marginal improvements that is still likely. And of course the versatility of the 32MB eDram pool.I feel lied to.
I feel lied to.
In this case it should pretty much be cloning.In the games that mirror to the pad, does the Wii U expend any GPU effort at all? Or is it basically just cloning over wireless?
In the games that mirror to the pad, does the Wii U expend any GPU effort at all? Or is it basically just cloning over wireless?
Apparently they are too complex to run on 360 and PS3.
Your move!
Detective Vision.The bird demo from E3 2011 had two scenes being rendered--one on the television, and one on the gamepad.
ZombiU and Arkham City, even, render the scene twice at times (the special vision things, I forget what they're called).
Detective Vision.
I believe DF said the framerate was choppy in the bird demo with some scenes. Of course it's just a tech demo.
Yes, it was also on 1st run dev kits that were underclocked and overheating, Ideaman and others have confirmed that multiple engines have seen as much as 5FPS increase in their engines between v4 and v5 of the dev kits.
PS2: 3.2GB/s
Xbox: 6.2GB/s
GC: 2.6GB/s
Thanks. So is there any low end estimations on what the bandwidth of Orbis and Durango might have?
Well at least the Wii U has twice the memory badwidth of the OG Xbox.
So you've totally missed CoD BLOPS II? Gamepad and TV, launch title, seemingly running at a good clip.I feel lied to.
http://en.wikipedia.org/wiki/List_of_device_bandwidths#Random_access_memory
http://en.wikipedia.org/wiki/List_of_device_bandwidths#Video_RAM
Rumors suggest GDDR3 minimum, GDDR5 maximum
Hey wait a second it just dawned on me. Can anyone make cheap reflectors using Pringles cans to enhance the range of the Wii U gamepad? I want to set my apartment up to play from f'ing anywhere.
CPU:
RAM: The RAM is 2-3 times faster than Wii, a 480p console, considering the scaling here, it seems Wii U was designed for 720p (roughly the same scale over 480p that the RAM speed has increased.)and with 2GBs of RAM, at this speed, and keeping the GPU/CPU fed by much faster EDRAM, it's reasonable to assume less bottlenecking, and better looking games.
It was touted as 1080p compatible.But the system was touted as a 1080p machine.
Either that was an exaggeration, a late change(down grade) in design, or, we don't fully understand how the RAM is setup.
But the system was touted as a 1080p machine.
Either that was an exaggeration, a late change(down grade) in design, or, we don't fully understand how the RAM is setup.
But the system was touted as a 1080p machine.
Either that was an exaggeration, a late change(down grade) in design, or, we don't fully understand how the RAM is setup.
It does output 1080p image. It seems this is enough to "check that box" for Nintendo.
It's been discussed so much in the WUST's that we're probably going to be stuck with 720p for most WiiU games, especially if they are having intricate use of the gamepad in terms of different 3d images being rendered for it.
If i'm not mistaken even IdeaMan who has hyped the system a lot, said that with high gamepad utilization we should expect 720p Xbox360 level graphics with some added effects.
Why some people chose to overhype themselves is another thing. Considering the size of the console and the power consumption i think it is safe to expect 360 performance overall, maybe with some added effects.
Personally i think that WiiU to 360 is kinda like 3DS to PSP in terms of graphics differences, graphics will be better but not much better than the best of 360. (compare Re:R to God Of War for the psp, the difference is there, but not that enormous)
I have "hyped" (*) the system for what it was planned to be, and what it is: solid and balanced for pretty 720p content. And i only relayed the words of sources who worked on exclusives. Some of their projects are released, and got no technical issues as they rather properly used the hardware. And as you said, yes, i warned since february that the Wii U will be a 720p-centered console.
For the rest, it's already not on part for launch titles, some are managing a Xbox360'ish content on the TV and another one in 480p on the gamepad, it's a testimony that the system is more capable, and considering the huge learning curve studios had with the console during this last year, an even clearer gap for the second generation titles is a given.
(*) = forgetting the several concerns i've pointed at, like the struggle to remain at 30fps for a game using the gamepad intensively in a v4 dev kit context, the resources draw of the DRC which nobody talked before, all this "rushed" OS/Online/Miiverse layer that a lot doubted and which was confirmed by those last week events, etc.
Yeah i should have used quotes in the word hyped, but i didn't mean that you ever sounded unrealistic. Anyone who frequented in the WUST's for sure can agree that the expectations were pretty much that the console would be a little more capable than the 360, mostly because of the more modern gpu and maybe some Nintendo-like customizations.
The unfortunate thing is that so far most ports run worse than the original games, which is a bit of concern to me, they might be rushed but it's not very promising for the future of the console.
Hey remember those rumors about a dev being able to display an Xbox 360 equivalent scene on both the TV and the Gamepad?
It does output 1080p image. It seems this is enough to "check that box" for Nintendo.
Like, for example, Black Ops 2 which has two screen multiplayer on the pad and TV?
What's the issue?
360 and PS3 are also 1080p machines. And what, like 5 retail games are actually natively rendered at that resolution to this day.
So I was just browsing randomly and I came across this article from April where some developers said they weren't so hot on the GPU:
http://www.gamesindustry.biz/articl...ess-powerful-than-ps3-xbox-360-developers-say
Thoughts?
It does output 1080p image. It seems this is enough to "check that box" for Nintendo.
It's been discussed so much in the WUST's that we're probably going to be stuck with 720p for most WiiU games, especially if they are having intricate use of the gamepad in terms of different 3d images being rendered for it.
If i'm not mistaken even IdeaMan who has hyped the system a lot, said that with high gamepad utilization we should expect 720p Xbox360 level graphics with some added effects.
I look at it this way: end-of-generation super-optimized PS3/360 code is running mostly OK on brand new unknown hardware. Compare AC3 to AC1 (which wasn't even a launch game, or Halo 4 to Halo 3). There's a huge visual jump there. What if they had tried to port AC3 (from PC or something) to 360 for the 360 launch? How well could they have gotten it to run? Probably not very well.
It's less than I hoped for, but I assume it will get better.
the graphics have alot of compromises in gamepad+tv gameplay much the same as split screen does, as noted by GB
And what happens when games start using the second gamepad?
Nintendo had to take that into consideration.
I have a problem with that, what makes you say that the devs haven't actually targeted the lowest common denominator and from there, only spent the next five years trying to add a layer of eye candy on that? I am not sure AC's code or Batman's code use efficiently every memory pointer available on both consoles otherwise they would have the IQ of Halo 4 and The Last of Us.I look at it this way: end-of-generation super-optimized PS3/360 code is running mostly OK on brand new unknown hardware. Compare AC3 to AC1 (which wasn't even a launch game, or Halo 4 to Halo 3). There's a huge visual jump there. What if they had tried to port AC3 (from PC or something) to 360 for the 360 launch? How well could they have gotten it to run? Probably not very well.
It's less than I hoped for, but I assume it will get better.
These dudes seem to think it's mostly related to the lighting.
http://www.neogaf.com/forum/showpost.php?p=44493294&postcount=9465
http://www.neogaf.com/forum/showpost.php?p=44493286&postcount=9464
http://www.neogaf.com/forum/showpost.php?p=44493257&postcount=9462
http://www.neogaf.com/forum/showpost.php?p=44493274&postcount=650
I only own the PC version so I can't say for certain.
I don't trust posters on GAF. Sorry but let's not forget everyone who thought the initial video that they unveiled the Wii U with looked worse then the PS360 versions........when that video was showing the PS360 versions. The developer has gone on record saying that the Wii U version has more going on graphically. You can believe them or wait for a DF comparison.
I am not sure AC's code or Batman's code use efficiently every memory pointer available on both consoles otherwise they would have the IQ of Halo 4 and The Last of Us.
I don't trust posters on GAF. Sorry but let's not forget everyone who thought the initial video that they unveiled the Wii U with looked worse then the PS360 versions........when that video was showing the PS360 versions. The developer has gone on record saying that the Wii U version has more going on graphically. You can believe them or wait for a DF comparison.
So, the new "Xbox Durango specs" are in. Xbox World has supposedly talked to several devs and this is what they said it has:
Quad core processor with "4 logical cores divided between the 4 hardware cores" (just screams POWER7)
8GB of RAM (most likely DDR3 clocked at 1600MHz [if they didn't decide to go for 8GB of DDR3 @ 800MHz])
Blu Ray drive.
Microsoft is supposedly going the Aple route with nameing it and is just calling it "Xbox" (like THAT won't get people confused).
Debate!
So, the new "Xbox Durango specs" are in. Xbox World has supposedly talked to several devs and this is what they said it has:
Quad core processor with "4 logical cores divided between the 4 hardware cores" (just screams POWER7)
8GB of RAM (most likely DDR3 clocked at 1600MHz [if they didn't decide to go for 8GB of DDR3 @ 800MHz])
Blu Ray drive.
Microsoft is supposedly going the Aple route with nameing it and is just calling it "Xbox" (like THAT won't get people confused).
Debate!
Most rumours on here suggest a lot of DDR3, with some people claiming/assuming they'll move to DDR4 when its available.
PS4 was supposed to be 2GB GDDR5 until MS started including large amounts of cheaper memory (DDR3) and Sony, not wanting to be left too far behind in memory amounts, are apparently now going for something similar.
Wouldn't surprise me to see DDR3 on a 128bit bus for the main memory on at least one of them (30-40GB/s).
Wrong thread, with some bad info. The rag said "8GB of RAM" which you interpreted as DDR3. The rag also posted what they think it'll look like. You believe that too?
They said nothing.cyberheater said:What about the GPU.
Why go with 8GB of ram and use slow ram? Almost all of it would be used only as cache. Just doesn't make any sense at all.So, the new "Xbox Durango specs" are in. Xbox World has supposedly talked to several devs and this is what they said it has:
Quad core processor with "4 logical cores divided between the 4 hardware cores" (just screams POWER7)
8GB of RAM (most likely DDR3 clocked at 1600MHz [if they didn't decide to go for 8GB of DDR3 @ 800MHz])
Blu Ray drive.
Microsoft is supposedly going the Aple route with nameing it and is just calling it "Xbox" (like THAT won't get people confused).
Debate!
Nope! Not a word. Just showing an example of over-hype which, myself included, many people fell into with the Wii U. The only good I can see of Nintendo releasing ANOTHER massively-underpowered console is, if it bombs and it only sells 20 million units, at least Iwata could get fired and someone who understands that devs need powerful consoles to work with.
They said nothing.