Why would Nintendo want a game that's so troubled that it may be cancelled?
Microsoft seems to have poor understanding of what makes a game good- they just throw money at numerous projects and see what sticks. If it works, great, make more of that. If it doesn't, I guess these teenagers who buy games just aren't into that for whatever reason, we'll try something else. Nintendo and Sony do at least 'get it', and have a clear vision of the types of games they want to make and be associated with. They're much better at identifying and exploiting potential, wheras MS basically just mimics precedent. But MS came to the industry very late, and I'd expect them to be less clued-up than the competition.
If Scalebound
is in trouble, then it's probably because Kamiya is taking forever and lots of money to craft an open world game, of which he, PG, and Japan generally have little experience in doing, but also I'd wager because MS simply doesn't know what it has on its hands, or the value of the pedigree behind it, and sadly see it simply as a lost cause rather than an opportunity to be salvaged.
I personally thought scalebound looked good.
Same. I didn't like Drew (although I did like old Drew) and I expected something a bit flashier perhaps, but I was interested in the concept, have unwavering faith in Kamiya, and some of the more recent press previews suggested a new fathom of depth unsuccessfully conveyed in public videos to date. I'm confident Scalebound 'was' -and still could be- a great game.