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Senua is not Hellblade 3

RedC

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Senua Interview Summary



Senua Is Not Hellblade III

Ninja Theory says the new game is simply titled Senua because it represents a different kind of project.

It still follows Senua after:
  • Hellblade: Senua's Sacrifice
  • Senua's Saga: Hellblade II
but this is not being positioned as Hellblade III.

The studio describes it as:
  • a fresh start
  • a new style of game
  • a broader action-adventure
  • an expansion of what Hellblade already did well


The Big Shift: More Gameplay And Agency

Ninja Theory directly acknowledges the feedback around Hellblade II.

Players liked:
  • presentation
  • story
  • tone
  • atmosphere
  • production values
But many wanted:
  • deeper gameplay
  • more agency
  • more combat depth
  • more exploration
  • more puzzle-solving
So Senua is being designed as a more traditional premium action-adventure while keeping the emotional and psychological focus of the Hellblade games.


Ninja Theory Calls It An "Out-And-Out Action-Adventure Game"

Studio head Dom Matthews describes the game as:
  • broader than Hellblade I and II
  • more gameplay-focused
  • built around player choice
  • still intimate and story-driven
The goal is to satisfy:
  • Hellblade fans
  • players who wanted more actual game systems
  • action-adventure fans expecting more depth


Entire Ninja Theory Team Is Working On It

This is the first time in over 12 years that Ninja Theory's full studio has focused on one project.

The last time was:
  • DmC: Devil May Cry
Current studio size:
  • about 85 people
That is still small by modern AAA standards, but much larger than the roughly 25-person team that made the first Hellblade.


Project Mara Is No Longer In Development

Matthews confirms that he made the decision to stop development on Project Mara.

Reason:
  • he wanted the entire studio focused on Senua
He says it was not an easy decision, but the goal was to put all of Ninja Theory's talent behind one game instead of splitting resources.


Combat Is Being Expanded Heavily

The Hellblade games were known for:
  • weighty combat
  • visceral hits
  • cinematic one-on-one encounters
Senua keeps that feel, but expands it with:
  • tactical choice
  • multiple enemies at once
  • verticality
  • stealth options
  • environmental interaction
  • more weapons
  • deeper combat systems
Players can choose whether to:
  • sneak up on enemies
  • avoid alerting groups
  • use ranged options
  • charge directly into combat


New Weapons And Dual Wielding

Senua now has access to more than just her sword.

Weapons shown or discussed include:
  • long axe
  • short axe
  • dual-wielded weapons
  • throwable weapons
  • flaming torches
Weapons can be:
  • found in the world
  • taken from enemies
  • used temporarily
  • thrown at distant enemies
  • dual-wielded with Senua's main sword
This makes combat more flexible and reactive than previous Hellblade games.


Boss Fights Are A Bigger Focus

Ninja Theory says the game will include:
  • fantastical boss fights
  • larger combat encounters
  • more visually ambitious enemy confrontations
This is a notable shift from the more intimate and restrained combat style of the prior games.


Focus Abilities Are Now Used Across Gameplay

Senua's ability to focus and perceive reality differently is being expanded into actual gameplay systems.

Focus Abilities can be used in:
  • combat
  • traversal
  • puzzle solving
  • exploration
One example:
  • Senua can "shatter reality"
This can:
  • open new paths
  • push enemies back
  • help with crowd control
  • unlock spaces in the world


The World Is Bigger But Not Open World

The game features:
  • a single interconnected map
  • roughly twice the size of Hellblade II's world
  • returning locations
  • rewarding exploration
  • linear story progression
Important clarification:

Senua is not open world.

It is still a linear story, but the locations are more open and interconnected than in Hellblade I or II.


Exploration Has Secrets And Backtracking

Ninja Theory wants players to pay close attention to the world.

Example given:
  • early in the game, players may notice an unusual tree
  • later, Senua develops a new belief around that tree
  • the tree gains a special function
  • that allows access to a new area
So exploration is tied directly to:
  • perception
  • psychosis
  • belief
  • environmental transformation


Traversal Is Faster And Freer

Senua now has a broader traversal moveset.

New or expanded movement includes:
  • vaulting
  • climbing
  • jumping
  • faster movement
  • more verticality
  • multi-level spaces
Players can move slowly and absorb the world, or move through areas more quickly.

This sounds like a major change from Hellblade II's very controlled walking-heavy structure.


Story Setting: Purgatory

The game takes place after both previous Hellblade games.

Setting:
  • Purgatory
  • specifically Senua's vision of purgatory
  • shaped like her childhood homeland
Story premise:
  • Senua is trapped between life and death
  • she is trying to reach the afterlife
  • she wants to reunite with loved ones she has lost
  • she believes healing the wounds of her life will unlock the gate to the afterlife


New Players Are Welcome

Ninja Theory says existing Hellblade fans will recognize:
  • characters
  • themes
  • emotional threads
  • story elements
But the game is also built to welcome new players.

You do not need to have played the previous games to understand what is happening.


The Gold Imagery Is A Major Theme

The trailer shows a wave of gold trying to consume Senua.

Matthews explains that the gold represents:
  • an insidious force
  • something beautiful but dangerous
  • something that threatens to erase what Senua believes
  • something Senua risks becoming herself
He avoids giving too much away, but says it is a key theme.


Shorter Turnaround Was Intentional

Hellblade II launched in May 2024.

Senua was already in development by September 2024.

Matthews says this was deliberate.

The studio had:
  • Unreal Engine 5 experience
  • new pipelines
  • new technology
  • a clear vision
  • one unified team
The goal is not to rush games out, but to ship more consistently and avoid endless development cycles.


Ninja Theory Wants To Ship More Often

Matthews says the studio wants to give players more Ninja Theory games more often.

His reasoning:
  • games should get the right amount of time
  • but shorter, focused development allows more creative risks
  • controlling scope helps control costs
  • teams benefit from actually releasing games and seeing player response
This is especially interesting in the current industry climate where many AAA games take 5–7 years or more.


Platforms

Senua arrives in 2027 on:
  • Xbox Series X|S
  • Xbox on PC
  • cloud
  • Game Pass
  • Steam
  • PlayStation 5
It also supports:
  • Xbox Play Anywhere
So unlike the original Hellblade II launch, this one is confirmed for PlayStation 5 from the start.


Overall Takeaway

Senua sounds like Ninja Theory responding directly to the biggest criticism of Hellblade II.

Hellblade II was praised for presentation, atmosphere, and storytelling, but criticized for being too limited as a game.

Senua appears to be the answer:
  • same heroine
  • same psychological focus
  • same cinematic ambition
  • but with more combat
  • more traversal
  • more puzzles
  • more exploration
  • more agency
  • and a bigger interconnected world
The most interesting part is that Ninja Theory is trying to do this with only 85 people and a relatively

 
Cool, seems like they realized no one wants another walking sim from them.

Hopefully it delivers, though I'd still have preferred a new IP. Hellblade just didn't need to be a franchise.

Senua is now a 'genre'?

Can't wait for the first Strandsenua game!!
 
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That post looks like a response I get from ChatGPT when I ask it to please keep it short lol

I'd be open to seeing how this game is received, but I'm not going early adopter on this one.
 
I looked forward to HB2, but sadly my brain fell asleep every time I tried to play it. It was impossible... So, these changes are good news to me.
 
Whatever gets them back to making better action games with cinematics, than making games where the cinematics are propping up boring shallow gameplay.

I liked Heavenly Sword and Enslaved: Odyssey to the West well enough, but haven't cared about much since.
 
They changed the name of Hellblade 2 at the same time today :pie_thinking:


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Bounty Hunter Dog GIF by DefyTV
 

A Celtic warrior is trapped between life and death in a fractured vision of purgatory. In an action‑adventure set in the Hellblade universe, Senua fights to reach the afterlife and reunite with those she loved and lost, battling forces that threaten all she believes in.

Break through a vision of Senua's mind to confront the threat within and without, mastering tactical combat to overcome nightmarish creatures born of myth and fear. Explore a world shaped by memory and meaning as Senua seeks a path to inner peace, in a defining standalone story of defiance, choice and legacy.

ACTION-ADVENTURE GAMEPLAY SHAPED BY MYTH AND MADNESS
Explore a fantastical vision of purgatory and fight manifestations of fear, destruction, and pain through tactical, visceral combat. Master weapons, dual‑wield in the chaos of battle and unleash powerful abilities to overcome the monsters of the mind and fantastical bosses that stand in the way of her quest.

A FANTASTICAL AND VIVID QUEST
Journey into a Celtic warrior's purgatory, experienced through the lens of psychosis. Explore an interconnected world defined by myth, memory and pain, using perception and puzzle‑solving to uncover the truths — and lies — behind Senua's path to peace, threatened by the beauty and poison of an invading golden force.

A DEFINING STANDALONE STORY

In a defining standalone story and ideal entry point to Senua's journey, battle to reach the afterlife and be reunited with the ones she has loved and lost. Confront gods, spirits and mythical beings that shape her path to peace in a story brought to life through immersive action-adventure gameplay, visuals and audio — one that must be experienced.
 
It's Hellblade 3. They just want to distance themselves from the last title, which didn't do well.

Easier to reuse assets to get a game out in 2027, rather than start a new ip and release after 2030.

So change the title, make it more appealing to new audiences.

But make no mistake, it's Hellblade 3
 

A Celtic warrior is trapped between life and death in a fractured vision of purgatory. In an action‑adventure set in the Hellblade universe, Senua fights to reach the afterlife and reunite with those she loved and lost, battling forces that threaten all she believes in.

Break through a vision of Senua's mind to confront the threat within and without, mastering tactical combat to overcome nightmarish creatures born of myth and fear. Explore a world shaped by memory and meaning as Senua seeks a path to inner peace, in a defining standalone story of defiance, choice and legacy.

ACTION-ADVENTURE GAMEPLAY SHAPED BY MYTH AND MADNESS
Explore a fantastical vision of purgatory and fight manifestations of fear, destruction, and pain through tactical, visceral combat. Master weapons, dual‑wield in the chaos of battle and unleash powerful abilities to overcome the monsters of the mind and fantastical bosses that stand in the way of her quest.

A FANTASTICAL AND VIVID QUEST
Journey into a Celtic warrior's purgatory, experienced through the lens of psychosis. Explore an interconnected world defined by myth, memory and pain, using perception and puzzle‑solving to uncover the truths — and lies — behind Senua's path to peace, threatened by the beauty and poison of an invading golden force.

A DEFINING STANDALONE STORY
In a defining standalone story and ideal entry point to Senua's journey, battle to reach the afterlife and be reunited with the ones she has loved and lost. Confront gods, spirits and mythical beings that shape her path to peace in a story brought to life through immersive action-adventure gameplay, visuals and audio — one that must be experienced.


Interesting, looks like they're directly addressing the game play complaint with this one.
 
They really love that character. It would be more promising if they just used the same tech and ideas to introduce a new action adventure IP
 
Easier to reuse assets to get a game out in 2027, rather than start a new ip and release after 2030.

So change the title, make it more appealing to new audiences.
They can certainly try, but I don't think people are biting.

Just heard they cancelled Project Mara earlier this year. After Hellblade 2 flopped, I guess they're under the gun. Gotta ship something asap and their future depends on that.
 
It's the logic path to take, combat was pretty shallow, everybody that played the first 2 wanted better gameplay and less cinematic mechanics.
 
Let's hope they really reboot it to focus more in combat, something it really needs to be improved with extra depth and responsiveness (at least compared to the first one, I skipped the second one).
 
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Can't see the appeal of this game at all when you have female led action games like this



And this




Even Laufey lmao.
 
They all are games. This viewpoint is stupid.

Given that Hellblade has a 90% on Steam and Hellblade 2 has an 84% on Steam, I just assume one of two options:

1.) GAF has a very vocal part of that small minority that didn't like the games

2.) the vocal negativity is overwhelmingly by people that never played the games

Option 2 is the statistically more likely option. So I just disregard the comments.
 
I looked forward to HB2, but sadly my brain fell asleep every time I tried to play it. It was impossible... So, these changes are good news to me.
Yeah I couldn't finish it because I would fall asleep within 30 minutes every time I tried to play the game, which is quite sad because my understanding is that the game is only a few hours.

I groaned seeing this pop up in the showcase because the last thing I wanted was another Hellblade. But it seems like there have been lessons learned. And the original Hellblade was awesome so maybe they can recapture some of the magic of their older games.
 
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They all are games. This viewpoint is stupid.
I like my games to come with a bit more gameplay. I found it boring as shit and worse than the first installment.

Given that Hellblade has a 90% on Steam and Hellblade 2 has an 84% on Steam, I just assume one of two options:

1.) GAF has a very vocal part of that small minority that didn't like the games

2.) the vocal negativity is overwhelmingly by people that never played the games

Option 2 is the statistically more likely option. So I just disregard the comments.
I played it, I didn't like it.
 
Has there ever been this much money and development time poured into an IP that no one cares about? Did we need more Senua?

It feels like sunk cost fallacy the game, but I guess if you have all those incredible assets just sitting there and all you used them for was a game that no one even bothered to experience for free, you may as well put them towards something that might hit 10,000 concurrent on SteamDB.
 
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