This. WB likes doing this too.Yes, but the inevitable GOTY Edition with all DLC included and then physical used version of that. If I do get this game, that's my plan. Lots of games are releasing and I have a back log.
That is not true. If you look at playstion trophies usually less then 50% of people actually finish the game they were playing. Its actually crazy to see how many people drop out of games before the first level/chapter is even finished.
Clearly unless a reviewer platinums a game on every platform it's available their opinion is worthless.
Sure, that's a straw man, but I don't think reviewers need to get the "true ending" of a game to be valid. Games, by their nature, have lots of optional content and thus their reviews are not comparable to other non-interactive media.
It is true even woth your PS numbers. Less than 50% is still a good number of people that deserve to know how they ll access the game's story.
Else, why games have a story and why the the reviewers review it?
We're not even talking about a 50% scenario in this case.
Arkham Knight has a 39.1% completion rate on Steam. Technically, the story isn't totally finished, there are a couple more scenes that happen after you completely 100% the game. Only 9.2% of players did everything and got the "true" ending.
Those few extra scenes aren't going to change your opinion on the game's story or overall experience. Shadow of War is in a similar situation.
But let's not forget that Dark Souls is a game that isn't particulary focused on telling you a story, whereas games with a lot of dialogue, cutscenes, character expositions etc. actually are.
In this particular example I'd say that SoW wants to tell you a story, though from what I've read it's a bad one, with last 2 pages seemingly being pinned on the mount everest of bullshit - so I'm not blaming reviewers for not wanting to do that, however what I don't agree with is not putting up a disclaimer or a mention in most reviews that true ending exists and they didn't do it because of this or that, seems really unprofessional.
But even if this true ending is real, Lootboxes can only potentially speed up the grind to get to the true ending. It doesnt lock people out of it and if the gameplay loop is good then you will want to grind.Arkham Knight's players were -i believe- informed beforehand on the stupid way to access the final cutscene and, most importantly, that game does not have loot boxes that -as some reviewers claim about SoW- speed up the grind to this ending.
Eh, Dark Souls is thick with backstory, not actual storytelling in the modern context of videogames.is anyone really going to Shadow of War for the story tho
or for the sick as fuck nemesis system
I would say Dark Souls and Wardor are similar in that you go in for the gameplay. Story is secondary. Also Dark Souls is thick with story.
Eh, Dark Souls is thick with backstory, not actual storytelling in the modern context of videogames.
Arkham Knight's players were -i believe- informed beforehand on the stupid way to access the final cutscene and, most importantly, that game does not have loot boxes that -as some reviewers claim about SoW- speed up the grind to this ending.
Uhhhhh Borderlands' true ending isn't locked behind a rare RNG drop from its raid boss. What the hell kind of bogus comparison is that? loler
how else would you expect them to be found? If the best gear and best orcs are behind RNG.....
....how different is that from any other game that employs RNG to get the best gear? Some games like Ratchet and Clank have a path towards the best weapon(IE RYNO in this case), others force you to grind out bosses until it drops(IE raid bosses in Borderlands/Borderlands 2).
Which makes loot boxes really negligible. I've played RPGS where you have to grind randomly dropped parts(IE getting the ultimate weapons in FFVIII), and as long as the game is fun, it's enjoyable. Having locks behind RNG is really nothing new. Selling loot boxes to speed that up is kinda new, and it's optional at best but not completely locked behind it.
Uhhhhh Borderlands' true ending isn't locked behind a rare RNG drop from its raid boss. What the hell kind of bogus comparison is that? lol
Uhhhhh Borderlands' true ending isn't locked behind a rare RNG drop from its raid boss. What the hell kind of bogus comparison is that? lol
The problem isn't the idea of RNG drops themselves, it's the mix of that with their need to unlock the real ending (bad) and the inclusion of microtransaction lootboxes to bypass this RND grind (worse).
Arkham Knight's players were -i believe- informed beforehand on the stupid way to access the final cutscene and, most importantly, that game does not have loot boxes that -as some reviewers claim about SoW- speed up the grind to this ending.
Seems like GAF making another mountain of a molehill.
From what I've read, these are about as harmless as the microtransactions in the Assassin's Creed games, which can be completely ignored and still get the full experience of the game.
Seems like GAF making another mountain of a molehill.
From what I've read, these are about as harmless as the microtransactions in the Assassin's Creed games, which can be completely ignored and still get the full experience of the game.
The entire point of the topic is that part of the core experience is locked behind this.
The entire point of the topic is that part of the core experience is locked behind this.
As someone that's actually playing it, it actually does bother me. The circle indicator in the pause menu trying to pull my attention to the market after getting a box from an activity. Picking up Mirian that has almost no other use (other that unlocking gem slots or upgrading gear). You're reminded of it pretty often. I see that as a negative.
Are you undercutting the importance of Mirian or what? Upgrading gear and adding gem slots sound important. Are they?
You people honestly don't deserve better with this relentless goalpost moving
I wonder which one of these triple A titles will do terrible or can't make even on the game development $$, because of these shitty practices... I hope all of them does Tbh.
Too bad the game looks great, guess Ill wait for the goty edition.
Sexy spider lady thong armor.What issues with the game would that fix?
Lot of WB dick riders in here. Surprised how willingly yall are defending a company with awful practices.
Any way you look at this, it's indefensible.
Lot of WB dick riders in here. Surprised how willingly yall are defending a company with awful practices.
Any way you look at this, it's indefensible.
None, Ill buy it cheaper by waiting for a complete version of the game.What issues with the game would that fix?
Nice altLot of WB dick riders in here. Surprised how willingly yall are defending a company with awful practices.
Any way you look at this, it's indefensible.
Read what people are actually saying and contribute something worthwhile or go back to your favourite angry youtubers shouting the same arguments into their cameras time after time.Lot of WB dick riders in here. Surprised how willingly yall are defending a company with awful practices.
Any way you look at this, it's indefensible.
Why do we have to "grind" to get to some the game content? It's there to bloat the game with a meaningless grind so we have to pay to bypass it.
So you're saying most reviewers played the game like a normal person and not someone obsessed with grinding out a completionist run? You know, like 95% of the audience?
I think cheats would be a very good alternative for these loot boxes, yes.
In many, many cases like thes, reviewers or youtubers/magazines covering the game will get tons of bonus loot chests and unlocked content to "help" them get a "complete" view of the game without spending money (actually, to make the game appear more customer friendly than it actually is). Some outlets add this to their coverage - Giantbomb mostly does - some don't.
As long as we don't know about the review version additions on this game, it's very hard to make a definitive statement, but if there's at least a few professional reviewers mentioning there's a ton of MTA/grinding involved, I'd rather trust those than the usual 10/10 crew.
Why do we have to "grind" to get to some the game content? It's there to bloat the game with a meaningless grind so we have to pay to bypass it.
Personally, in single player games on PC, I often enjoy downloading a trainer and having some fun after I've finished enjoying the vanilla experience. It's usually a power trip that gets old quickly but it's fun to me and gives me something to do with the game when I otherwise would have stopped playing it.How do people feel about cracks/hacks/cheats to circumvent the lootboxes/grinding? On one hand i feel like it's kind of creeping up the line that leads into piracy. On the other hand, why the fuck would i pay for something that is essentially a cheat code?
None, Ill buy it cheaper by waiting for a complete version of the game.
Why do we have to "grind" to get to some the game content? It's there to bloat the game with a meaningless grind so we have to pay to bypass it.
What they should do is just make everything accessible at the start, so everything is easy and their is no sense of achievement or progression.
I mean, super Metroid would have been much better if they had just you have all of yours powers from the beginning.
Dark Souls would also be much better if you started the game with a load of souls and awesome weapons
Any chance you're old enough to have collected sports trading cards, or trading card games like Magic?Stupid question, can someone explain to me what are lootboxes in video games?