Danjin44
The nicest person on this forum
It great buff skill but it cost lot of SP, but you can increase your affinity towards support skill it would cost less.Apparently it was actual buffs like Attack Up X2 etc
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It great buff skill but it cost lot of SP, but you can increase your affinity towards support skill it would cost less.Apparently it was actual buffs like Attack Up X2 etc
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I skipped the Switch version, because I wanted to get the game on a console that could handle it. It wasn't worth the wait.
They should not have turned SMT into another generic open-world game. The environments have no personality, the pacing is a mess, and progression is unsatisfying. SMT5 isn't a bad game, but 12ish hours in, I'm pretty convinced that it's bottom tier SMT. Open-world design once again demonstrates why it is the absolute worst trend to happen to gaming. I'm tempted to kick this to the curb and just replay Nocturne again, since I've yet to play the HD version.
The Vengeance path isn't going to win any rewards, but it's decent enough to drive the gameplay and occasionally make you think about stuff.Impressions after about 6 hours. I bought it on launch, but had to finish my re-playthrough of P5R, so I only started a couple of days ago.
I gotta say I am disappointed by the bareboneness of the experience. My problem is not that there is basically no story or character motivation, I sort of expected this to be a lot more basic than Personas in this regard.
Lack of style? I mean, lack of the Persona style for sure. That's gonna come down to personal preference in the end, but I find the post 2 Persona's to be a bit overstylized at times in contrast with how dull the actual gameplay and plot action is. Personally, I prefer the post-apocalyptic dark atmosphere of despair, but if you don't, yeah this isn't for you.But the lack of style or, I don't know how to express it, quality of presentation, is really strange to me.
I can get an argument for more substance, but stylistically, like I said it's just a preference thing. The menu is highly functional which is what matters to me most.I just finished P3R and then P5R back to back. Both have so much more style, I even want to say more soul, although this is probably not true and is only a question of the allocated budget.
Basic things, like menu art, in SMT5 they look like some sort of a placeholder that was not replaced before releasing the game.
Your MC dies - no cutscene, no question for battle replay, no anything, you are just kicked back to main menu.
Odd. I find the soundtrack to be fantastic and I love how chaotic it is at types to represent the themes of the games. Persona music is more like jam music to me. The OST in SMTV feels more crafted as videogame music. Plus, you're in a demon world. I don't want to hear Lotus Juice Englishing all over every track. I want synth and guitars. I'm sure Persona 6 will have more of that for you.The music is also not my cup of tea, I honestly want to turn off the battle music completely, it's so grating to my ears. Especially after P5, where I could listen to "you never see it comiiiiing" forever and not get tired of it.
Sounds like you just want Persona, which is fine, but there's a reason they have separated from each other. I would just wait for Metaphor as that is likely to much closer to the modern Persona experience.That said, I do like the gameplay, all the demon's innate abilities look really cool and I can see there is ton of customizability and experimentation of the party setup.
It just feel like I am playing a low budget demake version of a great game and I so wish it had the presentation level of Personas.
I think the idea is less to make it an “open world” and more to have you feel like you are actually traversing Tokyo ala the Map by actively moving through the map in real time. Instead of going to a point on the map and entering a mini zone/dungeon. I do feel like this could have worked more if there was more dungeons to explore and alternate areas to go to. Maybe entering buildings and the like, instead of almost all of them being destroyed.
Im so far removed from modern gaming that I couldn't even place exactly wasn't clicking with me. But your post explained it perfectly - its that super gross open world level design.I skipped the Switch version, because I wanted to get the game on a console that could handle it. It wasn't worth the wait.
They should not have turned SMT into another generic open-world game. The environments have no personality, the pacing is a mess, and progression is unsatisfying. SMT5 isn't a bad game, but 12ish hours in, I'm pretty convinced that it's bottom tier SMT. Open-world design once again demonstrates why it is the absolute worst trend to happen to gaming. I'm tempted to kick this to the curb and just replay Nocturne again, since I've yet to play the HD version.
I completely agree that this primarily a style preference and I am really looking forward to Metaphor.The Vengeance path isn't going to win any rewards, but it's decent enough to drive the gameplay and occasionally make you think about stuff.
Sounds like you just want Persona, which is fine, but there's a reason they have separated from each other. I would just wait for Metaphor as that is likely to much closer to the modern Persona experience.
Oh, you were playing the original path? Ok, then I understand your complaints more. I never finished the original path, like you I started it on release and put it down because it felt so bare bones and there were other games I was playing at the time.I completely agree that this primarily a style preference and I am really looking forward to Metaphor.
The game being designed for low res Switch screen might also be a serious limiting factor design-wise. IMO, it does not look great blown up to 55" TV. I guess I should have stuck with Steamdeck in handheld mode.
Also, I just got to the first boss fight and when you die to that, there is suddenly a cutscene. Dying in the openworld is an almost immediate cut to main menu.
Would you say the Vengeance path is better for a single playthrough?
I don't expect any of the confidants\schoollife stuff from Personas (frankly I am tired of it after 2 games in a row), but is it maybe more interesting than the original?
it's very impressive, & adds so much life to the game. i especially love the miman comments...Dude, I love these edgy and frankly hilarious interactions that Nahobino has with some of these demons.The new Demon Haunt is such a great addition to SMTVV!
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Pretty early on in the new Daat zone but man, it’s incredibly unnerving in a way that’s hard to describe. I feel like it has this biblical, Garden of Eden aesthetic going on paired with music that brings to mind cosmic horror. I love it.
LMAO there's nothing open world about these zones, you move in a linear fashion from point A to point B following quest markers. The structure of the areas is like any other outdoor environment dungeon in every JRPG everI skipped the Switch version, because I wanted to get the game on a console that could handle it. It wasn't worth the wait.
They should not have turned SMT into another generic open-world game. The environments have no personality, the pacing is a mess, and progression is unsatisfying. SMT5 isn't a bad game, but 12ish hours in, I'm pretty convinced that it's bottom tier SMT. Open-world design once again demonstrates why it is the absolute worst trend to happen to gaming. I'm tempted to kick this to the curb and just replay Nocturne again, since I've yet to play the HD version.
The SMTVV OST is a certified banger for sure! I've even added some of its tracks to my video game OST rotation.
This one is my favorite battle music by far. Hypes me every time it plays!
Also, love this upbeat battle music for the DLC, Konohana Sakuya:
And this track is dope as well, I think you first hear it when you first encounter Poison Gas Man.
LMAO there's nothing open world about these zones, you move in a linear fashion from point A to point B following quest markers. The structure of the areas is like any other outdoor environment dungeon in every JRPG ever
If you think this somehow has less personality than the bland environments of Nocturne then I think you need to get your eyes checked