Are you being paid for your mod? Then it is no different.
Modding is over, period. Valve lost their last ace, and that's the end of their Steam hopes and dreams.
It's not hyperbole, it's not fanboy drivel. It is LITERALLY it for Steam. Valve has nothing left, nothing they can reveal tomorrow would fix the hole now created. There is no reason left for any one, hardcore or casual, to substantively invest in Steam. Except if they want to play HL3. Which will never come out at this point.
The age of Valve is done.
DMCA means Valve doesn't get sued as long as they take down the content and deal with the person who uploaded it when they get a complaint.
Wow this is bad on so many levels. Sites like Nexus are going to be a wasteland as soon as everyone starts monetizing their mods. At least we still have Oblivion and Morrowind.
You do... realize that Durante is a modder right?
I think it's pretty damn likely that if Valve continues with this program, it will be expanded to games that are still releasing patches and content. Let's protect consumers before they start being burned, not after.
and......?
http://www.neogaf.com/forum/showthread.php?t=346377
fuck Orioto for trying to get money from prints of fanart!
he didnt create those characters!
and......?
Oh please, do you need some tissues?
Why don't you wait and see what happens first until you start saying "IT'S ALL OVER IT'S ALL OVER".
Shows what kind of person you are that you hate the fact a modder can determine HIM/HERSELF whether or not they want to charge and make money for something they worked for. You want it to be free, you don't care what they did.
And this whole donate button thing is non-sense, you don't care about them (the creator) you care about yourself and just want to get everything for free. You wouldn't donate if you could and you know it. Now somebody can get paid IF they decide themselves to charge for it. This will only make modders (if they decide to charge) work harder and make sure their product works and is updated, otherwise they lose reputation and money... Modders aren't stupid, they know that if they charge for mods they have a lot more on their hands then just casually making a free mod.
People are over-reacting, wait to see what happens instead of saying that "It's over". Yeah some people will abuse it, but then don't buy it... I'm sure Nexus will stick around too...
Really good read, although it is from March so not sure how relevant it is, or what their position is
I see what you did thereModding is over, period.
You must be new, huh (see above)Oh please, do you need some tissues?
It's funny that I feel like I'm arguing a Laissez-faire position here, when nothing could be further from the truth for my real-life political position.
But I really don't see why people need to be protected from being offered unreasonable digital entertainment options.
and......?
and......?
He wasn't serious.
Well, you went on and on about how he doesn't care about Mod creators and only about himself.
You must be new, huh (see above)
and......?
.He's joking
WHOOOOOOOOOOOOOOOOOOOOOOOSH.
All this talk about how modders are these passionate people working for the love of the community now that is being ruined with this vile money reminds me of all the amateurism bullshit the NCAA spreads to prevent college athletes from being compensated.
The way I see it if mod creators want to be paid for their work fine, but don't act like everyone is required to like the idea of paying for something that used to be free.
Paid mods aren't a new thing:mods were always free, and should remain free, imo ...so how is paying for them now a good thing?
http://www.neogaf.com/forum/showthread.php?t=346377
fuck Orioto for trying to get money from prints of fanart!
he didnt create those characters!
mods were always free, and should remain free, imo ...so how is paying for them now a good thing?
it'll be pretty much like paying for DLC now ...and everyone will likely want to charge for their work, rather than just doing it for fun.
i don't see how this is good for the PC community.
Let's just hope that mod content creators can take the scrutiny and criticism and pressure that comes from offering a product that costs money, a certain level of quality will be expected from both the content creator, and Valve when they upload this paid content to their shop.
Do I read this right?http://steamcommunity.com/workshop/workshoppaymentinfofaq/ said:Q. Do I need to provide bank information even though I dont want to receive revenue share on the item(s)?
A. Yes, you will need to provide valid bank information regardless of whether your item is a paid item or a free item.
mods are going to be so much more amazing if there's a possibility to get paid making them
I don't understand this thinking that introducing mandatory donations for a mod will make the general concept of "mods" any better. Mods were always really good/decent/really bad. Now you will be paying for them, just like really good/decent/really bad DLC from the developers. The exact same thing will happen.
Modders have always done whatever they are passionate about regardless of monetary incentives and they will continue to do so, monetary incentives or not.
guys it's not like this worked for TF2 / Dota and actually bloomed that market and the amount of great content for those games and every content creator out there praised Valve by making that system and putting money in creator's hands
it all failed and it was terrible
This generation of gaming has been squeezing us for every penny anyway, why not let modders get in on the fun.
Can modders for TF2 or DOTA publish mods that can be broken when the parent title is patched or crash the game etc due to conflicts with other user generated content ?
Do I read this right?
Paid mods aren't a new thing:
http://www.unitedracingdesign.net/#!shop/c9dh
http://store.steampowered.com/app/4000
We've already seen that it can not only co-exist with free mods, but also bring professional quality content to the scene and support that would be hard to come by without being paid for.
Arguably, allowing paid mods should increase the visibility of quality, no? If a mod is both paid and popular, that should be a great indicator of it being worthwhile.I agree with you in principle. In practice it could encourage a metric shit ton of quick cash grab mods of very low quality. Now I wouldn't buy this but it would quickly become a massive hassle to wade through all this stuff. Steam is already getting flooded with low rent trash games.
On mobile people already know what it is like. Visibility for quality projects is utterly lost in the sea of garbage.
It would be great if online stores could do some pruning and adequate filtering.
No hard feelings, dragging out the old memes is not half as funny if no one falls for it.Well it's sad when somebody can't tell due to some reactions people are having (not here specifically) but I wouldn't be surprised if he was. Sorry about that.
Do I read this right?
Is "Garry" only making 25% off his mod?
Arguably, allowing paid mods should increase the visibility of quality, no? If a mod is both paid and popular, that should be a great indicator of it being worthwhile.
Anyway, as with the game "curation" debate, I think it's all just a matter of software -- data aggregation and analysis -- and offering the right self-curation tools to the community. Valve are already on a great path for this. As a working example, Amazon doesn't curate books, there are a lot more of those than games, and yet I've never seen any complaints that it's a sea of shit (though objectively and statistically speaking, it is!).
No hard feelings, dragging out the old memes is not half as funny if no one falls for it.
guys it's not like this worked for TF2 / Dota and actually bloomed that market and the amount of great content for those games and every content creator out there praised Valve by making that system and putting money in creator's hands
it all failed and it was terrible
Do I read this right?
mods are going to be so much more amazing if there's a possibility to get paid making them
There are many differences, though:
1) The games you mentioned (and CS:GO) are competitive, and people will pay for items with rarity/unique contents. Paid mods don't have that - it's the same product for everyone.
2) The content for the games you mentioned are often (but not always) limited to cosmetic items - there is a finite range for what can be produced. Paid mods will run the gamut from bite-sized config file changes to DLC-sized expansion. There is no one-size-fits-all model, and the disparity between these two extremes is massive.
3) The content produced for the games you mentioned is produced through one site and one site only. It's extremely hard to justify paying for a product when there are mods of equal or greater quality already available for less or free elsewhere.