I wonder if this does well enough and switch continues selling so well if MS might put more games on the switch, obviously not their big games but could be some easy money for them
They didn't follow up the PS3/V/4 versions with anything else.
Relevant question: How "big" is the 3072 square-block map size used in the Switch version? I've played a little Minecraft before and it seems like a great fit for Switch, but friends who play the PC version a lot say this is really small. $30 seems a little high for me as it is, so I would hate to buy and play for a bit and then quickly run into a wall.
Depends how crazy you want to get with it, really. On PC the world I spent the most time in (probably a hundred+ hours over the course of a month?) that wouldn't have caused any problems, but I was mostly content gathering and building up things around the starting area rather than searching far and wide for specific biomes.
Blocks are supposed to represent a meter, so in volume that's about 3x3x0.25 totally modifiable kilometers.
dl77 said:
Not sure if you're being serious but I can't imagine there'll even be a Minecraft 2. It's basically a service now so I'd have thought it'll just continue to be improved through updates.
I have to think at some point they'd want to make a few more bucks off the tens of millions of PC/mobile buyers rather than giving them free upgrades forever.
How they do that successfully, search me.
Why the hell would you want coding at 7 be happy you should be playing with clay
I started toying with BASIC about that age.
10 INPUT A$
20 PRINT A$; " is dumb."
Digital clay, man.
The only negative aspect of the Switch edition, holding me back, is that portable mode has a pretty low view distance (7 chunks). This is lower than the Wii U version and docked version.
This is a more general comment than just Minecraft, but it's surprised me that in the major projects we see appearing on both Wii U and Switch, it's Nintendo's that come out much better. Coming from people who have been working on the IBM/ATI tech of GameCube and its successors for 15 years I might've expected some growing pains porting things to much more standard NVIDIA hardware, but instead their projects like Breath of the Wild and Mario Kart 8 seem to turn out better on Switch than games like LEGO City Undercover and Minecraft from third parties who don't have such an excuse. But yeah, undocked having significantly lower draw distance than even the X360 version is pretty lame.