zeorhymer
Member
Source: Sony!
Not much to talk about. Just some boring numbers to show.
Sony as a whole is -10% revenue from the same quarter as last.
Q3 Total Revenue in billion $:
Q3 FY2017 --- 24.4
Q3 FY2018 --- 21.94
Change ------ -2.46 (-10%)
Revenue from Game & Network Services segment experienced the largest growth.
G&NS Revenue in billion yen:
Q3 FY2017 ---- 6.56
Q3 FY2018 ---- 7.22
Change ----- 0.66 (+10%) ($660 million)
Interesting note. There are 10 segments that are used to calculate revenue. Game & Network Services segment generated twice as much as the second place segment. The second place segment is the Home Entertainment & Sound which generated 3.55 billion $.
Q1-Q3 FY2018 total is relatively flat compared to Q1-Q3 FY2017. Only a slight loss of 1% compared to last year.
Total Revenue in billion $:
Q1-Q3 FY2017 ---- 60.216
Q1-Q3 FY2018 ---- 59.715
Change ------ -0.501 (-1%)
Total Q1-Q3 FY2018 from Game & Network Services increased just a bit more than 20% than previous year.
G&NS Total Revenue in billion $:
Q1-Q3 FY2017 ---- 13.693
Q1-Q3 FY2018 ---- 16.557
Change ----- 2.864 (20.9%)
Game & Network Services segment still generated almost twice as much as the second place segment. The second place segment is the Home Entertainment & Sound which generated 8.55 billion $.
Game & Network Services Slide Analysis:
Q3 FY2017
Sold 9.0 million PS4 units and generated 6.56 billion $
Q3 FY2018
Sold 8.1 million PS4 units and generated 7.22 billion $
FY2017
Sold 19 million PS4 units and generated 17.75 billion $
FY2018
Sold 17.5 million PS4 units and generated 21.47 billion $
Not much to talk about. Just some boring numbers to show.
Sony as a whole is -10% revenue from the same quarter as last.
Q3 Total Revenue in billion $:
Q3 FY2017 --- 24.4
Q3 FY2018 --- 21.94
Change ------ -2.46 (-10%)
Revenue from Game & Network Services segment experienced the largest growth.
G&NS Revenue in billion yen:
Q3 FY2017 ---- 6.56
Q3 FY2018 ---- 7.22
Change ----- 0.66 (+10%) ($660 million)
Interesting note. There are 10 segments that are used to calculate revenue. Game & Network Services segment generated twice as much as the second place segment. The second place segment is the Home Entertainment & Sound which generated 3.55 billion $.
Q1-Q3 FY2018 total is relatively flat compared to Q1-Q3 FY2017. Only a slight loss of 1% compared to last year.
Total Revenue in billion $:
Q1-Q3 FY2017 ---- 60.216
Q1-Q3 FY2018 ---- 59.715
Change ------ -0.501 (-1%)
Total Q1-Q3 FY2018 from Game & Network Services increased just a bit more than 20% than previous year.
G&NS Total Revenue in billion $:
Q1-Q3 FY2017 ---- 13.693
Q1-Q3 FY2018 ---- 16.557
Change ----- 2.864 (20.9%)
Game & Network Services segment still generated almost twice as much as the second place segment. The second place segment is the Home Entertainment & Sound which generated 8.55 billion $.
Game & Network Services Slide Analysis:
Q3 FY2017
Sold 9.0 million PS4 units and generated 6.56 billion $
Q3 FY2018
Sold 8.1 million PS4 units and generated 7.22 billion $
FY2017
Sold 19 million PS4 units and generated 17.75 billion $
FY2018
Sold 17.5 million PS4 units and generated 21.47 billion $
Due to the expansion of the PS4, PlayStation®Plus subscribers increased 4.8 million year-on-year to 36.3 million and software sales increased significantly year-on-year.
Although we need to be conscious of potential volatility in profitability due to the console cycle going forward, we are working to mitigate that volatility by leveraging the more-than 91.6 million unit cumulative install base of PS4 to benefit from the new business model created by network services and add-on content sales.