Chobel
Member
It cost $40,000 per SKU before
Jesus Christ!!! That's one hell of a cost, most indies can't afford that.
It cost $40,000 per SKU before
I don't think it's the same thing. Unity for Playstation Mobile was a means for developers to publish to Vita without additional cost, but it didn't include Unity Pro as a development suite. This new agreement provides Unity Pro for all Playstation platforms for free to any licensed Playstation developer.
Hahahahahaha no.
That's Unity PC pricing which remains as-is, consoles were/are ENTIRELY different. Though Sony's been making arrangements for PS devs for some time now, they are pretty good about helping people put good content on their platforms.
Tokyo, September 17, 2014 Sony Computer Entertainment Inc. (SCE) and Unity Technologies, provider of the Unity multi-platform engine and development tools, having originally entered into a strategic partnership in March, 2013 to provide Unity for PlayStation®, today announced that they have extended and strengthened that strategic partnership to offer Unity Pro for PlayStation® for PlayStation®4, PlayStation®3 and PlayStation®Vita at no additional cost to all PlayStation licensed developers.
GET GOING WITH UNITY FOR CONSOLES
The Unity engine can deploy your content to an incredible range of console platforms, and console deployment is often available free of charge.
However, you can only use Unity to deploy to consoles once youve been approved by the platform-holder in question, and, more often than not, youll need access to specialist hardware (devkits). Heres a handy guide to get you started.
XBOX ONE
Microsofts ID@Xbox program for XBox One is completely free and gives you the same hardware and network access as any other developer.
Registered developers will also receive a free Unity for Xbox One license. Note that the Unity XBox One build is currently in closed beta.
Learn more
XBOX 360
Anyone wishing to deploy to Xbox 360 must sign up via an approved publisher such as Microsoft Studios.
Learn more
UNITY PRO FOR PLAYSTATION® 4, PLAYSTATION® 3 AND PLAYSTATION® VITA
If you are registered as a Sony-accredited developer you can get a Unity Pro for PlayStation® license, to develop for PlayStation®4, PlayStation®3 PlayStation®Vita at no additional cost. If you are interested in developing games with Unity Pro for PlayStation platforms, get in touch with your PlayStation representative to discuss becoming an approved developer.
Learn more
PLAYSTATION® MOBILE
Port or deploy to PlayStation® Vita with our PSM build option. Its available free of charge, theres no devkit and no NDA, and the registration process is far simpler than for PS3, PS4 or PSVita. Just apply to Sony, and you can download and get going.
WII-U
If youre registered with Nintendo, you can use Unity to deploy to Wii-U free of charge.
Learn more
But if you want to get a Unity Pro and publish on PC/iOS/Mac/Android/Ouya how much do you need to pay?
ARE YOU KIDDING ME???It cost $40,000 per SKU before
All the big companies are not charging for Unity Pro now (licensed devs of course), but you still have to pay for it when doing PC/Mac/linux development.
Ok, thankshttps://store.unity3d.com/
Free Version free
Pro Version with extra features 1500$/75$ as sub
Publishing addons extra $
Thanks to Nick Suttner and the rest of the SCEA team!
<3
He's from Sweden just believe himJesus Christ!!! That's one hell of a cost, most indies can't afford that.
Do you have a source for this?
It's exactly the same, except the PlayStation® part was evidently written by the marketing department.I think this is different from what's on the Wii U & Xbox One
http://unity3d.com/unity/multiplatform/consoles
They're not really catching up with them. They're just catching up in this thing. Sony does other things better and Nintendo does other things better.Good to see Sony finally catching up to Nintendo on indies.
They're not really catching up with them. They're just catching up in this thing. Sony does other things better and Nintendo does other things better.
Wow, that's awesome. I wonder how many game submissions they're getting and how many they're turning down. PSN isn't exactly swamped with indie Unity games yet, but no doubt they will face the App Store / Early Access situation as development gets easier.
Neither Sony, Nintendo, or MS will be able to go against Google and Apple in terms of games content and sales till they solve the legacy problems.
with google and apple, you buy new system, the old games still work and sometimes in better performance.
you buy a friggin PS4 you can't play the games you bought from the previous system.
I would swallow it if it was just the big games you can't play. but you can't even play the indies. and that is a problem.
PS Vita developers already had Unity for free, unless they needed Unity Pro:
http://blogs.unity3d.com/2014/06/20/unity-for-playstationmobile-full-release/
Of course... Windows only, SCE's tools do not support Mac... This really helped them gain traction with Android developers and iOS ones with PlayStation Mobile...
How much are even developer kits for the Vita and PS4?