It opens a ton of possibilities. Just look at id tech 1, there's a whole community of mods, modern ports and even full blown doom-like games.As a programmer, this intrigues me. I don’t care about being able to build a playable game with the code.
I want to be able to build it. I don't care whether I can play it or not.As a programmer, this intrigues me. I don’t care about being able to build a playable game with the code.
What would you do with it?As a programmer, this intrigues me. I don’t care about being able to build a playable game with the code.
Read through the source code for cheeky commentsWhat would you do with it?
if its just the game archives and code that leaked, no.Any risks to players with this leak?
Imagine the effects this would have on gaming too- we'd get a bunch of indie WRPGs building off Witcher and Cyberpunk as a base. It'd be paradise and rejuvenate the genre even more after Baldur's Gate 3 repopularized itAt this point, CDPR should just make the code open source and immortalize their games like DOOM was. They're abandoning the Red Engine for UE5 anyway.
Though to be extremely precise, one of the reasons DOOM engine development blew up so much is because it was relatively easy to make games using it. I don't think we'd see something nowhere near that level here, though we would probably get some cool stuff later down the line like how Quake got Arcane dimensions and WRATH.Imagine the effects this would have on gaming too- we'd get a bunch of indie WRPGs building off Witcher and Cyberpunk as a base. It'd be paradise and rejuvenate the genre even more after Baldur's Gate 3 repopularized it
more accessible development tools either way. And i'm sure redengine is probably easier to work in than Unoptimized Engine 5Though to be extremely precise, one of the reasons DOOM engine development blew up so much is because it was relatively easy to make games using it. I don't think we'd see something nowhere near that level here, though we would probably get some cool stuff later down the line like how Quake got Arcane dimensions and WRATH.
I.... don't think it would. CDPR isn't exactly know for pristine game releases, and that usually relates to poor coding practices.And i'm sure redengine is probably easier to work in than Unoptimized Engine 5
I dont think that would help much, CDPR games are not game design focused, their game design and even the world design isn't super flexible or complex, it just follows the standard, their whole power stems from writing and cinematic directing.Imagine the effects this would have on gaming too- we'd get a bunch of indie WRPGs building off Witcher and Cyberpunk as a base. It'd be paradise and rejuvenate the genre even more after Baldur's Gate 3 repopularized it
Their engine seems very good at making large open worlds though, which is something that lacks in the realm of open source tools and 3rd party engines.I dont think that would help much, CDPR games are not game design focused, their game design and even the world design isn't super flexible or complex, it just follows the standard, their whole power stems from writing and cinematic directing.
So indie devs dont have much material to work with.
Get a feel for how some “pros” handle common game logic and structure problems.What would you do with it?
Yep. CP>>>W3Lmao at the twitter scrub being super salty about Cyberpunk still being bad. Imagine actually thinking that, especially after Phantom Liberty. What a doofus.