+2Star Citizen Alpha 2.0 | High Maintenance Goon's on the Snowflake Grey Market
+2Star Citizen Alpha 2.0 | High Maintenance Goon's on the Snowflake Grey Market
Quick, somebody tell Raticus.
RIGHT. ? BLOODY CHEEK OF IT. *RABBLE RABBLE*What, no GAF tag? I'm insulted by CIG's indifference toward us.
We need to make some waves, guys.
*Not an astrophysicist, this statement may have no basis in reality.
What, no GAF tag? I'm insulted by CIG's indifference toward us.
We need to make some waves, guys.
A bit late, but I loved the 104theDevs with Brian Chambers... really great guy.
I should probably visit the Frankfurt studio at some point if I can.
10 for the Devs: Ep. 13
Transcript
He talked an especially long time on the DX12/Vulcan API refactor question. Very informative.
You're actually right to some degree, brighter, heavier stars have a shorter lifetime. Not exactly linear, but it changes with around the same magnitude. That's why we are so lucky with our sun, it provides decent warmth while have a relatively long lifespan.
We'll be long gone before the sun dies.
True. The question is whether it'll be by (self inflicted) extinction, or by mass interstellar migration. Either way we'll be technically "gone" from Earth. Actually, if the first option doesn't come to pass, some will probably stay behind until the bitter end. Humanity is weird like that.
Actually, I was thinking we'd devolve into lizard creatures or monkey people.
Actually, I was thinking we'd devolve into lizard creatures or monkey people.
We'll be long gone before the sun dies.
I was more talking how we would never be here if the sun burned through its reserves more quickly, life takes long to evolve.
Dat question regarding Uncharted 4 and PS4 xD10 for the Devs: Ep. 13
Transcript
He talked an especially long time on the DX12/Vulcan API refactor question. Very informative.
That's sounds interesting. Now i have to watch the video to see what you mean.Dat question regarding Uncharted 4 and PS4 xD
That's sounds interesting. Now i have to watch the video to see what you mean.[/QUOTE]
[quote][b][28:27] [BN] Kaji Arkale asks: Uncharted 4 placed the level so high in term of quality (animation, lighting, level of details even in large open area, content streaming, etc) and on a PS4, a hardware where CR clearly stated in the past that SC couldnt run on. Does that change the team mind on the power console can have and can we expect that you at least reconsider a console release on the long term? On a technical point of view, I mean.[/b][/quote]
[quote]
Uncharted 4 looks awesome. I think it was the day or so after it came out, we grabbed it and had it here at the studio and I told the team hey, lets go in the kitchen and talk to Chris about it and so on. When I say kitchen, we had a couch in there with a console, so we all went in there and were playing it. They did an awesome job, it looks good, it plays nice.
Generally in console development and I can just say this from experience: the games look nicer the longer the console exists. You understand how to use the hardware better, you understand how to go around or through or above or under the limitations that the hardware gives you. You find new tips and new tricks on how to put things together, manage memory/stream things, so on and so on and so on.
So as you can see, if you look historically, even PS2 and so on, late generation PS2 games looked awesome comparatively, right? And its just because people got more mature on how they can use the hardware. With that said theres still a ceiling, theres still a ceiling on that hardware on whats possible. You have technical limitations. If youre applying the same learning and then same logic to a piece of hardware that has a higher ceiling, in theory you would be able to produce more or do things better or do things more fluid. It doesnt necessarily mean that it would look better which is clearly what youre after right?
Uncharted 4 looked great and it was based on a certain hardware and we had harder hardware, could you draw more characters on screen? Could you put a little more love into the atmospherics? Could you have more on hair, cloth animations, just all those as examples right?
So yeah I think the team over there did an awesome job pulling it off, it looks amazing, yet that doesnt point directly that Star Citizen could run. As far as, hey would you consider it in the future? Its not really a point to think about right now or put energy on because the teams fully focused on delivering Star Citizen and Squadron 42 on PC like we promised to the community, to the backers, to the fans and so on, so thats really where all of our energy is.[/quote]
<3 transcripts.
Ahh. Thank you.<3 transcripts.
Looks like we hit $115m. It's crazy that we're on course to getting another $30 million before the end of the year, you'd think funding would be slowing down.
That's under the assumption that all the overflow money has been used to scale the studio. They probably got a huge bankaccount to cover the slightly negative cashflow during this period. How many heads does CIG count? I think it costs around $10K per employee to keep the studio running for one month. A doubt they will go bankrupt soon, seeing as many other studios had a development budget less than what they raised and still managed to work years with a bigger head count
Accounting department be sweatin' bullets right now
"Uh, Mr. Roberts? We're going to need you to sell one of your Ferraris to pay the bills this month..."
...actually, the pressure's probably on the marketing department, which at this point is running out of tricks to pull in new revenue. Squadron 42 really needs to go on sale to the public this year or we're going to see some downsizing.
they could have you know... agreed to go to E3's PC gaming show and reveal some more things about the game.
Chris Roberts will actually come on stage at Microsoft's press conference in a Ferrari, announcing Star Citizen for Xbox Scorpio as an UWP with exclusive Oculus Rift support. The console launch will be prioritized over the PC version.
they are impressive numbers no doubt, but sales have actually slowed down considerably this year.
https://docs.google.com/spreadsheet...rDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207
Total in January - May 2015: 14,881,464$
Total January - May 2016: 10,391,221$
Change: -30%
Total in May 2015: 2,815,387$
Total in May 2016: 1,432,159$
Change: -49%
They can probably compensate for this later in the year presuming SQ42 hits its release target, though.
Chris Roberts will actually come on stage at Microsoft's press conference, announcing Star Citizen for Xbox Scorpio as an UWP.
they could have you know... agreed to go to E3's PC gaming show and reveal some more things about the game.
More than 260, as of October 2015. That's $2.6 million, which is about what they were taking in per month this time last year, but now they're hemorrhaging about $1.2 million per month. Hopefully they've made a good bit of interest on banked surplus cash.
I'm assuming that the $115m that they've already taken in affords them quite a big line of credit if they need it. And they're probably doing some safe investments too. I doubt the money is just sitting in a bank somewhere.
THEY HAVE ?!?!?!?!?! QUICK SOMEONE TELL LORD SMART ABOUT THIS AT ONCE. *RABBLE RABBLE* 😝I should hope so. I think a lot of people over the last few years have neglected to think about all the interest CIG has been making on the money they've collected but haven't needed to spend yet. They've made millions extra, I'm sure.
THEY HAVE ?!?!?!?!?! QUICK SOMEONE TELL LORD SMART ABOUT THIS AT ONCE. *RABBLE RABBLE* 😝
Accounting department be sweatin' bullets right now
"Uh, Mr. Roberts? We're going to need you to sell one of your Ferraris to pay the bills this month..."
...actually, the pressure's probably on the marketing department, which at this point is running out of tricks to pull in new revenue. Squadron 42 really needs to go on sale to the public this year or we're going to see some downsizing.
Tutorial finally getting disabled:
https://www.reddit.com/r/starcitizen/comments/4n2kuq/the_tutorial_needs_to_be_shutdown_now/
Tutorial finally getting disabled:
https://www.reddit.com/r/starcitizen/comments/4n2kuq/the_tutorial_needs_to_be_shutdown_now/
Greetings Citizens,
As part of a final series of tests, Star Citizen Alpha 2.4 is now on the PTU for all backers to assist in stressing the servers!
SC Alpha 2.4 introduces the first iteration of in-game persistence and shopping, as well as major changes to the controls, updates to the ship roster (including making the massive Starfarer flyable in-game), bug fixes, balance updates and more! In short, this is our biggest and most important update since Star Citizen Alpha 2.0.
You can read all about the new systems below, and find a complete list of changes in the 2.4 Patch Notes here. We will have a more detailed post outlining 2.4 when we go live.
Soo close to release now. GET HYPED.
Dragon Fly , space bike, going to be on sale next week, friday, $35 each. Might have a two back deal with a discount. Sounds like the Cat may have a module that can hold two of them.
More info from RTV 98:
Starfarer: Base will be on sale for $300, Gemini will go on sale for $340 when 2.4 goes live.
Reliant: Kore on sale for $65 when 2.4 goes live.
Dragonfly: On sale for $35 next week. Includes LTI. There will be a dual pack on sale as well. Drawing contest where to winners will receive one for free.
Carrack: More info in the upcoming weeks. After the Caterpillar.
Caterpillar: Teased video in ATV 100. Might see more in the Dragonfly sale.