CyberPunked
Member
This one blows my mind though.
![K3WET5A.jpg](https://i.imgur.com/K3WET5A.jpg)
![SED_wall_1920x1200.jpg](http://sunearthday.nasa.gov/2008/materials/SED_wall_1920x1200.jpg)
This is just brilliant. Someone forward it to CIG.since I absolutely adore this artwork with the holographic skulls on the helmets(https://www.artstation.com/artwork/frontier-buccaneers) and I see it posted constantly here I've made a quick shader as a tribute
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I think it would be awesome to see a full fledged implementation of stuff like this in the gameChris Roberts pls
Great job. As a matter of fact, one of the artists was annoyed so hard about this very thing that she brought it up to the lead character artist. I haven't heard anything new, but I believe CIG is aware.since I absolutely adore this artwork with the holographic skulls on the helmets(https://www.artstation.com/artwork/frontier-buccaneers) and I see it posted constantly here I've made a quick shader as a tribute
![]()
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I think it would be awesome to see a full fledged implementation of stuff like this in the gameChris Roberts pls
Great job. As a matter of fact, one of the artists was annoyed so hard about this very thing that she brought it up to the lead character artist. I haven't heard anything new, but I believe CIG is aware.
As you can tell, I'm pretty invested in the idea.
So we can now add being a xenophobic to the list of his problems.Yoo, that's amazing. Paging Derek Smart.
Ohh.. So he already says it's a shill, it's fake information and completely wrong, because a German mag would never get the info. Do people still even bother with this guy?
This is godlike.
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This is godlike.
https://youtu.be/xSV5Z_fjqbc (YT: Starfarer - Interior Focus Video 4k)
https://cdna0.artstation.com/p/asse...ge/matthew-trevelyan-johns-00.jpg?1469397627
https://cdnb1.artstation.com/p/asse...rge/matthew-trevelyan-johns-01.jpg?1469398358
https://cdnb3.artstation.com/p/asse...rge/matthew-trevelyan-johns-05.jpg?1469397596
Well, the hard truth is that despite a lot of progress and cool improvements in the last few patches, the PU is kind of unplayable due to the netcode issues. If you try to enter Crusader, expect crashing, bugs, and low performance. The Tutorial itself has been disabled, but Arena Commander has free flight and vanduul swarm, so you can try out the ships and shoot at AI. And since AC doesn't have the same netcode issues the PU has, you'll get much better performance and have a much better indication of how well you're computer can run. Those specs should be fine.Can someone summarise the state of the game at the moment? I tried a few months ago and it was crashing a lot, so I gave up. I was OK with that of course (I didn't expect anything polished at that point) but I'm wondering how things are now? Is there any sort of tutorial mode that I can try that will just let me fly around and maybe try a bit of combat?
How is performance? I have an old i7-920 (overclocked to 4ghz though) and a 970.
since I absolutely adore this artwork with the holographic skulls on the helmets(https://www.artstation.com/artwork/frontier-buccaneers) and I see it posted constantly here I've made a quick shader as a tribute
http://i.imgur.com/eKsZhoF.png
http://i.imgur.com/16W2XnH.gif
I think it would be awesome to see a full fledged implementation of stuff like this in the gameChris Roberts pls
Well, the hard truth is that despite a lot of progress and cool improvements in the last few patches, the PU is kind of unplayable due to the netcode issues. If you try to enter Crusader, expect crashing, bugs, and low performance. The Tutorial itself has been disabled, but Arena Commander has free flight and vanduul swarm, so you can try out the ships and shoot at AI. And since AC doesn't have the same netcode issues the PU has, you'll get much better performance and have a much better indication of how well you're computer can run. Those specs should be fine.
Thanks Geist. I'll hold off trying the PU for now, but might give the Arena Commander a try at some point![]()
Is that recent? I played about a week and a half ago (been to busy with other things), but the PU was very playable for me. My only issue was every now and then I might spawn invisible. When that happens you can't put on your suit. So you might as well respawn or space yourself.... which is a bit comical.
Gonna reinstall this later today or tomorrow, because I just cleaned my CPU-, case- and GPU fans and my PC runs much much better now.
My CPU cooler was totally full of dust and grime, and luckily while overclocking with Intel Extreme Tuning I noticed that the CPU temp under load was as high as 100-102°C, and my CPU was throttling heavily because of that :O
Now the stutter is gone from GTA V, Assetto Corsa and Arma 3, and CPU temps under load are now at about 80° while running that 4690k at 4.2 ghz and undervolting to 1.180v. This is on the stock intel cooler. I think those temps are fine, but I might get one of those Cooler Master 212 coolers to further improve temps.
I'm really curious to see how this performs on my PC now.
I assume you're talking individual core temps and not the (estimated) Tcase value when you say 80 degrees? Because if that's Tcase, you're still too hot.
Either way, you should replace the stock cooler. Even when it manages to keep temps under control, the noise it makes doing so is far more than a good tower cooler with large fans. Stock coolers suck, and have no business being in a gaming rig.
Edit: There's so much information here, do you guys think it might be worth making another thread for it?
Here's a direct quote of the text information dump.
Star Marine...
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You'll be happy to hear that it's going to be Flight Ready next patch.I'm finally ready to jump back in!
http://www.speedtest.net/result/5503856813.png
Rural internet has been holding me away from this for ages due to having to redownload the entire game each time but it's almost a non issue to me now by comparison. Hopefully I'll run into some of the GAF org in the PU. Crossing my fingers that my Reliant is ready but I'll not be surprised if it isn't since it was a lot more recent than some other ships.
since I absolutely adore this artwork with the holographic skulls on the helmets(https://www.artstation.com/artwork/frontier-buccaneers) and I see it posted constantly here I've made a quick shader as a tribute
![]()
![]()
I think it would be awesome to see a full fledged implementation of stuff like this in the gameChris Roberts pls
You'll be happy to hear that it's going to be Flight Ready next patch.
Not yet sadly. Everyone's looking forward to the new Netcode patch, whenever that happens to come.Oh awesome, that will be both ships I own flight ready then, other being the Connie. Just curious, did they fix the server framerate yet? Last time I played it was crashtastic and the server caused bad framerates unless it was practically empty. I enjoyed it regardless so I'm not too bothered if the FPS is still in the works but hopefully it's more stable in general now.
Not yet sadly. Everyone's looking forward to the new Netcode patch, whenever that happens to come.
I'm refering to the "Package Temperature"-reading the Intel util displays. I do think I'll replace this cooler, not because of noise, because there isn't too much, but I noticed I still got closer to 90° C after a long Arma 3 session earlier today at 4.2 ghz. At 4 ghz it's not too bad, but Arma is very CPU-hungry, and I got a bit addicted to it again![]()
Ah, the value that I don't have on my processor, and don't fully understand either. I know what the CPU temp is and how it's derived, and I know how the core temps are obtained, but I'm not totally sure what exactly that package temp value is reading. Unlike the CPU temp, it seems to reflect the core temps as some highest average of sorts.
Anyhow, if a game is pushing 90 core temps (which I assume it is if that package temp is that high), you're far too close to Tj max to be comfortable IMO. 90 core temps while overclocked and fully loading the CPU with linpack? Fine, if not necessarily ideal, because you'll never see those temps in every day use, let alone push above them. That high with just a game? Too much of a chance of it thermal throttling on something. (This is the only thing I care about myself. CPU degradation from heat alone is something I don't really buy into as being worth worrying about.)
Today I was playing more Arma 3 with the CPU at 4.2 ghz and 1.170 mv, and the highest measured temperature was now 84 °C. I don't know why it got to 90°C yesterday, somehow between google chrome and other stuff I had running, CPU use was at 100% - something wasn't right. After a reboot, everything was good, though. There is no throttling whatsoever now, and now I'm not sure if I'm going for that Cooler Master cooler or not; I don't really feel like taking my PC apart right now and I think 84°C is probably safe.
(And to be honest, I'm a bit scared I might screw up and damage my CPU or mobo while changing the cooler... it's something that has always made me nervous after that one time I slipped and slashed across and killed a brand new motherboard with a huge screwdriver while loosening the clamps on a cpu cooler...)
Just finished a build myself. Noctua D15 tower cooler, lol:
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The clips on the bottom actually brush against the graphics card so I put a little silicone rubber mat under it just in case.
The case is a Corsair Obsidian 750D (airflow version). Really nice cable management features and lots of room in the back to route things.
Fortunately my fans all point the right way but I see now that the writing on the cooler is upside down, heh. Oh well, it's barely visible anyway.
Great stuff! I submitted it to reddit here: https://www.reddit.com/r/starcitize...graphic_skull_helmets_in_action_shader_built/
What engine was this in?
Oh thanks!
actually my own quickly made deferred renderer - i wrote some stuff about the skull here https://kosmonautblog.wordpress.com/2016/07/25/deferred-engine-progress-part2/
I see the D15, but where's the rest of the computer?Tower coolers built around 140mm fans are comically large, and you're certainly cutting it close when using one of those with a motherboard that places the first x16 PCie slot at the top. I prefer mobos to throw an x1 up there so the GPU doesn't sit so close to the CPU. Much easier to have a blank slot or a tiny AIC up there instead of a big, hot GPU.
I do like the way the EVGA power cables daisy chain on the 8 pins though. Keeps you from having to run two legs from the PSU to each card.
Also, lol @ the text being upside down on the heatsink. My cases have been solid aluminum with no windows for ages now. I don't care in the least what it looks like inside. So long as it works and runs well, all is good. All the superfluous LEDs and crap these days bugs me.
9 HDDs, 8 of which are in a hardware RAID 6 for storage. 3 SSDs for programs. 1 external HDD permanently connected, and 1 external dock for swapping out other bare drives. Could consolidate significantly if I migrated all the low capacity drives up to modern 8TB ones, but that's not going to happen until I move all that storage potential to a separate machine. As it stands it's more of a relic from when having part of that RAID 6 as RAID 0 made sense due to SSD costs. These days that many local drives is more of a detriment than a boon.Wow, Zalusithix. That's a serious PC right there!
Needs more hard drives, though![]()
I will buy two 1080s for this game.
I doubt there will be anything until after SQ42 is released. Elite is easy since you're basically stuck in a cockpit sitting down, but VR for FPSes still has a number of problems (mainly motion sickness) that make implementation extremely hard. It's why many VR FPS games use cheats to make it work, like simply not moving (all gameplay comes to you), teleportation, or physically walking around a room.These new updates are great to see. I was getting very nervous, but its great to see measurable progress.
In saying that, I cant help but be disappointed by the lack of VR. Elite was completely mind blowing in VR. My excitement will be tempered until I see plans for Vive/OR. Any updates on that front?
I doubt there will be anything until after SQ42 is released. Elite is easy since you're basically stuck in a cockpit sitting down, but VR for FPSes still has a number of problems (mainly motion sickness) that make implementation extremely hard. It's why many VR FPS games use cheats to make it work, like simply not moving (all gameplay comes to you), teleportation, or physically walking around a room.
For what Star Citizen is trying to do, those solutions just don't work. A few ideas that might work are that you have VR when you're in the cockpit, but it switches to your monitor when you exit. Not ideal. Another idea is that the VR switches perspective when you exit the cockpit, like you're suddenly in a virtual room with a screen showing Star Citizen. But that comes with it's own problems (namely that people's computers would suddenly need to run both Star Citizen and a simulated room to play Star Citizen).
So ya, CIG many more problems they need to solve over other games, so don't expect it anytime soon.
These new updates are great to see. I was getting very nervous, but its great to see measurable progress.
In saying that, I cant help but be disappointed by the lack of VR. Elite was completely mind blowing in VR. My excitement will be tempered until I see plans for Vive/OR. Any updates on that front?
You want vr before we have customizable avatars (skin tone/gender/hair)?
Yes. VR is completely game changing.
Technically you could get away with something as basic as projecting onto a flat floating 2D screen in a simple skybox. Then again, this is CIG... I don't know if they know how to do anything in a simple understated manner. They'd probably want to have you playing in an environment as elaborate as the ones in game.But that comes with it's own problems (namely that people's computers would suddenly need to run both Star Citizen and a simulated room to play Star Citizen).
Yeah, from a dogfighting perspective it's worth it for the spatial awareness alone. It's even more important for this game vs Elite since the ships are more agile. Sim racers consistently post better lap times in VR vs flat panel gaming because it's fundamentally better at conveying that kind of information.
If we're lumping dev effort together as a generic resource, I'd give optimization of multiplayer scaling priority over anything else though.
... just look over to bring up your ship menus.