Regarding the possibility of future additional content, there's something interesting about the "compartment like" design of some portions of games like Breath of the Wild and Odyssey. In the case of the former it's related to the modular design of Shrines and in the later the Challenge Rooms.
Is a positive for developers in the sense that it's a clever design sortcut but it also benefits the prospects of DLC as it takes less resources to make content of good quality. These spaces been isoleted from level and not neccesarily require to be thematically and geographically alined with it means changing it's layout for new content is faster.
In the end is up to Nintendo if they want to offer more advanced Shrines or Challenge Rooms. Resource and time wise there's not much of an obstacle.
Was bored after 100%-ing the game and found this shortcut. The absolute last, final level in the game, with skip/shortcut to avoid 4 stages in the level. If you die in this level, you'd have to restart back all the way from the beginning. Spoiler warning for those still progressing in the game.
How do you get that high? You just have to hit it just right?
Someone earlier in the thread showed how it's possible to travel to New Donk City without using the electricity cables, for example. Odyssey physics make it a lot easier to experiment with that kind of thing.
Waggle.
I mean, shake your JoyCon/Pro controlleras you about to hit the tornado. The lower position I aimed for allows for the higher altitude it launches you. Time it right, as you hit the tornado and shake the controller upwards, and you'll hit the height you're looking for. You will lose altitude, so you'll need to shake the controller again in "waves", as Glydon drops lower, shake the controller up, Glydon flies up, and so on and so forth.
Ugh fuck nintendo's forced waggle shit...
Thankfully it's not essential. First runthough, I went through the entire gauntlet of challenges in that level. Only when I was trying to "break" the game (by hunting for these skips/shortcuts) that it was stumbled upon.
True but imagine how much easier special maneuvers would be if that shake command was just mapped to one of the duplicate face buttons?
https://imgur.com/uPaVUWl
Apparently the Sphynx isn't done with the questions at the absolute final level. Good reward though. About 1000 coins IIANM. You need to figure out how to trigger his final trivia quiz, and every wrong answer will require you to restart the level to allow you to restart the quiz again. In my runs, I normally head to his area to grab the, didn't realise that he still got a few trivia questions before the end.Life-Up Heart for 6 lives
https://www.youtube.com/watch?v=Ub8dAzpEkOA
Was bored after 100%-ing the game and found this shortcut. The absolute last, final level in the game, with skip/shortcut to avoid 4 stages in the level. If you die in this level, you'd have to restart back all the way from the beginning. Spoiler warning for those still progressing in the game.
Darker Side of The Moon, only one level there called "Long Journey's End". A long level, with death resulting in return to the very beginning of the level. Shortcut is as featured in the video, skipping the Volbonan Forks fling stage, Burrbo Hedgehog floating platform stage, Pokio "poking on swinging board" stage, Bowser stage, and skips you straight to the "Thank You" Spark Pylons.
So that Sphinx is actually in the. Thanks.Darker side of the moon platforming level?
Anyone else think the camera kinda... sucks?
Like, the game is pure joy and fun, but the camera gets in the way more often than it should.
It's so weird to be playing a game in 2017 with annoying camera issues. It's even weirder that the game is a staple Nintendo title.
Anyone else think the camera kinda... sucks?
Like, the game is pure joy and fun, but the camera gets in the way more often than it should.
It's so weird to be playing a game in 2017 with annoying camera issues. It's even weirder that the game is a staple Nintendo title.
Ugh fuck nintendo's forced waggle shit...
Anyone else think the camera kinda... sucks?
Like, the game is pure joy and fun, but the camera gets in the way more often than it should.
It's so weird to be playing a game in 2017 with annoying camera issues. It's even weirder that the game is a staple Nintendo title.
Forgot to add to my comment above... this game has a serious case of 'just one more' - finding it really hard to put down
Affirmative. Off the beaten "flower path
How in the world are you able to Wall Jump > Cap Throw > Slide to it for extra jump like i've seen so many do in speedruns? I assume it's harder on the classic controller which i'm using, is it? Because every time I try, the cap is always just regrabbed instead of giving me the extra jump.
When you do the dive, you need to keep holding Y, which prolongs the cap's hovering. Is that it?
How in the world are you able to Wall Jump > Cap Throw > Slide to it for extra jump like i've seen so many do in speedruns? I assume it's harder on the classic controller which i'm using, is it? Because every time I try, the cap is always just regrabbed instead of giving me the extra jump.
After throwing Cappy (Y), tap and hold both (ZL and Y). That'll keep Cappy thrown and spinning at a stationary distance away to bounce on.
Ah thanks, never thought about holding in Y too.
You can turn motion control off. Did you try that?True but imagine how much easier special maneuvers would be if that shake command was just mapped to one of the duplicate face buttons?
Cannot beat the breaking platform area with the bullet bills in the post game, specifically the area on the bottom with what I assume is a secret moon if you lead the huge bill all the way. Your long jumps have to be perfect...
Yeah thats what I meant. You have to release Y and re-press Y to perform the dive, but at that point you should keep Y pressed in until you land on the cap. Did you manage to pull it off?
You can turn motion control off. Did you try that?
I wonder if Nintendo would bring new content pack for this game
Anyone else think the camera kinda... sucks?
Like, the game is pure joy and fun, but the camera gets in the way more often than it should.
It's so weird to be playing a game in 2017 with annoying camera issues. It's even weirder that the game is a staple Nintendo title.