Haha, what episode of Game of Thrones is this from? I love that show!
John Wick?
Haha, what episode of Game of Thrones is this from? I love that show!
How much do they spend on marketing though? It has so many ads.
Hot damn! Played the game for a couple weeks, never spent a cent, but I enjoyed it. This revenue is crazy. Hope these guys are smart enough to sell of the company while its still a hot property.
Quality isn't the deciding factor for monetization success; addiction is. CoC is rivaling GTA revenue... Are you saying the games are similar in quality?
It's all about accessibility and addiction.
And Square Enix.
And Sega.
and so on and so forth.
CoC might be a good game, but the success is only going to force companies to make rash decisions like abandoning consoles for mobile or at the minimum focusing hard on mobile when the money might not be there.
I still fall for it.
They already did, for 1,51 billion for 51% of the shares to Softbank and GungHo. That was a steal as this revenue shows.
I still fall for it.
I think that would be a bad lesson that could ruin some companies. Its hard to have a smash hit game like CoC, and it proving to be extremely hard to replicate. One only has to look at the history of companies that have reigned on top of the mobile app list to see a pattern emerging.
Clash of clans is the epitome of everything wrong with the gaming industry. It is the harbinger of it's doom.
Remember all the shit people gave Dungeon Keeper on iOS last year? It was just a Clash of Clans clone, every offense that game committed CoC does 10 fold. It's a nightmare made manifest, evil incarnate. It's grotesque and offensive and represents all the darkest elements of the hobby we love.
Yes. I'm serious.
Clash of Clans in a nutshell.
And the gems are, of course, incredibly difficult to accumulate unless you spend real cash. It's the oldest trick in the book as far as "Free to Wait" games go.
Id rather pay $20 for a fully featured game. I absolutely hate this pay to win formula and will never support it.
Thats good. Hopefully they get into console/pc gaming someday with that cash. Much safer.
how long until the crowd moves on to the next game and they go the way of zynga/rovio
Nice. That's fucking gross.
You are given 250 gems fromt he get go IIRC.I bet that's from a tutorial screen where you're given a gem specifically to see how it works. Not that the business model is any different, but I suspect you don't normally see the large arrow or the chick telling you not to be stingy.
Not true. Gems can be accumulated through achievements, cleaning trees and bushes, and gem boxes. Every gem box has 25 gems it. Some trees give you 6 gems. Although upgrading fast without getting loot is expensive. I only spent $15 in a year and a half and my base is great. One does not need to spend money to enjoy the game.Clash of Clans in a nutshell.
And the gems are, of course, incredibly difficult to accumulate unless you spend real cash. It's the oldest trick in the book as far as "Free to Wait" games go.
Not true. Gems can be accumulated through achievements, cleaning trees and bushes, and gem boxes. Every gem box has 25 gems it. Some trees give you 6 gems. Although upgrading fast without getting loot is expensive. I only spent $15 in a year and a half and my base is great. One does not need to spend money to enjoy the game.
It requires huge amounts of resources (and therefore time) to do those things, though. Even just clearing out trees is ridiculously expensive.
It requires huge amounts of resources (and therefore time) to do those things, though. Even just clearing out trees is ridiculously expensive.
So you want a game where you get everything without having to put some effort to it? By the way, clearing trees beyond the early levels is basically spare change.
So you want a game where you get everything without having to put some effort to it? By the way, clearing trees beyond the early levels is basically spare change.
So you want a game where you get everything without having to put some effort to it? By the way, clearing trees beyond the early levels is basically spare change.
There's no effort in Clash of Clans -- only time.
Haha, what episode of Game of Thrones is this from? I love that show!
This game was boring as shit when I last tried it ( ~6 months ago)
What the hell is the appeal? I just cannot stand the wait unless you pay mechanic. Feel like I am missing something that everyone else must see.
they aren't meant to be "played" in long bursts, you just open up the App when you're taking a dump, or waiting for the bus, or in the elevator.
Click on a few things to progress your game, or atleast the game is well made enough that you "feel" like you're making progress towards something.
Then don't do anything until you have another 30 seconds of waiting somewhere in your life to click on another few things.
The style of these games is not comparable to any other classic games beyond Email-Chess or something.
I play the Square-Enix version of this that's a combination of Pokemon and Hearthstone called Deadman's Cross. You just collect cards and build a deck to fight other players in a totally meaningless arena automatically. It just requires a few taps every 2 hours beyond a hunting minigame.
Wrong. A good player can get more resources than a bad player in the same timeframe. Gathering resources goes beyond clicking harvesters, you know.
What separates good players from bad ones, though? Isn't it just tapping on the screen to deploy troops? I played the game for several days and based on what I learned, you can't even directly control or micromanage your troops once they've been deployed. To me, it just seems like the skill ceiling is incredibly low. Perhaps I'm wrong, but I see little to no headroom for there to exist truly great players who are head and toe above the rest. And even the best players still have to wait for long periods of time before large armies are created--unless, of course, they spend tons of gems.
What separates good players from bad ones, though? Isn't it just tapping on the screen to deploy troops? As far as I can tell, you can't even directly control or micromanage your troops once they've been deployed. To me, it just seems like the skill ceiling is incredibly low. Perhaps I'm wrong, but I see little to no headroom for there to exist truly great players who are head and toe above the rest. And even the best players still have to wait for long periods of time before large armies are created--unless, of course, they spend tons of gems.
Haha, what episode of Game of Thrones is this from? I love that show!
I think that would be a bad lesson that could ruin some companies. Its hard to have a smash hit game like CoC, and it proving to be extremely hard to replicate. One only has to look at the history of companies that have reigned on top of the mobile app list to see a pattern emerging.
What separates good players from bad ones, though? Isn't it just tapping on the screen to deploy troops? I played the game for several days and based on what I learned, you can't even directly control or micromanage your troops once they've been deployed. To me, it just seems like the skill ceiling is incredibly low. Perhaps I'm wrong, but I see little to no headroom for there to exist truly great players (skill-wise) who are way above the rest. And even the best players still have to wait for long periods of time before large armies are created--unless, of course, they spend tons of gems.
Scope is certainly different, can't argue with that, but quality wise? Sure. Both games have great presentation and gameplay mechanics.
I agree mobile gaming is all about accessibility. It's the reason why I like CoC, I don't need to constantly play the game to have fun. Short bursts at a time. Perfect for mobile.
Addiction is a complicated term, to be honest. When do we cross the line from having fun with a game to being addicted? I wouldn't say I'm addicted to CoC. I spend more hours per week on LoL, yet am I addicted to CoC inherently because of how the game is designed, even if I play it less than other games?
What's tricky to understand about this though? Not every game is Bloodborne. Not every game requires a tremendous amount of skill to enjoy.
I like how you try to shame the CoC players on this forum by using the word "varied" while preferring that they basically partake in less variety by not playing this game.The acceptance of this formula, in this forum of all places, is pretty shocking to me. Obviously the income numbers meant the mainstream audience has bought into it, but if the frequenters of this forum, who usually stand for a much more varied and niche segment of gaming, is all about this game, I truly fear for the future of gaming.
Every game is locked behind a timewall - they all require a not insignificant amount of time to complete, to achieve specific goals/achievements, to top the leaderboards, etc. At least in a game like CoC, progress can still occur when you're not playing, no money required.Everything locked behind timewalls... microtransactions in everything. I'm thankful it failed with Dead Space 3, but with this kind of sentiment here, I'm positive it'll contaminate so much more of the industry.
I'm a Boom Beach player and have played that game on iOS for an entire year. And not spent a penny on it.
The game is so incredibly well made and absolutely made perfect for 5 - 10 minute blasts of play at numerous times during the day.
And the game doesn't flash adverts in your face or persist you to pay for awards and upgrades.
Superb!!