It has entry lvl 2021 nvidia tech, and its launch was pushed back solid couple years coz og switch was selling like crazy, we likely saw max or close to max of its capabilities already, so in future games something gonna have to give, resolution, framerate or graphic fidelity, normally when we talking stationary console hardware u can only have 2 out of 3, in case of switch2 since its so weak(and has handheld hardware) we will likely only gonna get 2 out of 3 too, sometimes maybe only 1 out of 3...
Next jrpg from monolith soft likely gonna be final litmus test, if that doesnt look impressive likely nothing will(and keep in mind it will likely have terribly bad image quality and framerate, same like their xenoblade chronicles 3 had on og switch)
For comparision, thats how SW: O looks and runs on switch2
On super weak(but still much stronger) 3050 it looks visibly better/at higher settings and runs way smoother too, timestamped so u can compare directly:
And just for reference, look where desktop rtx 3050 8gigs version stacks up among modern graphic cards (it launched jan 2022 on 8nm, 250$ msrp):
NVIDIA GA106, 1777 MHz, 2560 Cores, 80 TMUs, 32 ROPs, 8192 MB GDDR6, 1750 MHz, 128 bit
www.techpowerup.com
Again for comparision, 16gigs 9060xt aka ps5pr0 equivalent is roughly at 257% perf lvl in games(in other worlds 2,5x stronger), nuff said...
True problematic times for switch2 graphical prowess(or rather lack there of) will start durning x-gen so end of 2027 and onwards, by that time many multiplats either gonna have to be downgraded to hell and back to run on it or devs gonna decide its not worth their effort and simply not port the game at all...
So u got about 1,5 years left, after that brace for impact