zeorhymer
Member
Source: Take 2
TLDR: They made a shit ton of money compared to last year and I’m still stunned by it. They are just spewing out money like a volcano.
Highlights:
Net revenue grew to $1.249 billion (total revenue)
Net Bookings grew 140% to $1.569 billion (how much “stuff” they sold; DLC, Add-ons, games, etc)
Nitty Gritty:
Stuff that happened in the quarter:
TLDR: They made a shit ton of money compared to last year and I’m still stunned by it. They are just spewing out money like a volcano.
Highlights:
Net revenue grew to $1.249 billion (total revenue)
Net Bookings grew 140% to $1.569 billion (how much “stuff” they sold; DLC, Add-ons, games, etc)
Nitty Gritty:
- Net revenue grew to $1.249 billion, as compared to $480.8 million in last year’s fiscal third quarter.
- Recurrent consumer spending (virtual currency, add-on content and in-game purchases, including the allocated value of virtual currency and add-on content included in special editions of certain games) increased and accounted for 24% of total net revenue.
- Digitally-delivered net revenue grew to $594.7 million, as compared to $258.4 million in last year’s fiscal third quarter, and accounted for 48% of total net revenue.
- The largest contributors to digitally-delivered net revenue and Net Bookings in fiscal third quarter 2019 were Red Dead Redemption 2, Grand Theft Auto Online and Grand Theft Auto V, NBA 2K19 and NBA 2K18, WWE 2K19 and WWE SuperCard, Monster Legends and Dragon City, and Sid Meier’s Civilization VI.
- Three games contributed for $243.9 million in Net Bookings (Grand Theft Auto, Dragon City and Monster Legends, and Sid Meier’s Civilization VI)
“Take-Two delivered better-than-expected results in the fiscal third quarter,” said Strauss Zelnick, Chairman and CEO of Take-Two. “Our outperformance was driven primarily by the record-breaking launch of Red Dead Redemption 2 along with strong results from NBA 2K19. In addition, consumers engaged significantly with our offerings, and recurrent consumer spending grew 31% to a new record.”
Stuff that happened in the quarter:
- Red Dead Redemption 2 has also been a massive commercial success and has set numerous records, including the biggest opening weekend in retail sell-through across all entertainment releases (over $725 million), and the second biggest launch (three days) in retail sell-through across all entertainment releases (next to Grand Theft Auto V). According to The NPD Group, based on combined physical and digital sales in the U.S., Red Dead Redemption 2 was the best-selling video game of 2018. To date, Red Dead Redemption 2 has sold-in more than 23 million units worldwide.
- Released new free content updates for Grand Theft Auto Online, including: Festive Surprise 2018, Arena War, Halloween 2018, and Numerous new vehicles, weapons, clothing and more.
- Launched WWE 2K19
- Released Sid Meier’s Civilization VI for Nintendo Switch.
- Launched Saber Interactive’s arcade-action sports game, NBA 2K Playgrounds 2, for Xbox One, PlayStation 4, Nintendo Switch and PC.
- Released Carnival Games®, for Nintendo Switch.
- Published physical versions of The Golf Club 2019 Featuring PGA TOUR
- Launched NBA 2K Mobile. NBA 2K Mobile is currently available for free download on iOS phones and tablets and is planned to be available on Android devices in Spring 2019.
- Launched Borderlands 2 VR for PlayStation VR.
- Announced that Sid Meier’s Civilization VI: Gathering Storm will be available for Windows PC on February 14, 2019.
- Announced that The Outer Worlds, a new intellectual property created by Obsidian Entertainment, will be available in calendar 2019
- Announced that Ancestors: The Humankind Odyssey is planned for launch in calendar 2019 digitally on PC, PlayStation 4, and Xbox One.
- Launched Tasty Town, our latest free-to-play mobile offering, for iOS and Android devices.