On the fence this time around. I used to love the tales series but Xillia, Zestiria and to a lesser degree graces f has soured me on the series greatly. It looks to me that while Berseria improves on a lot of things it's still cut from the same cloth as Xillia and Zestiria. Jap import threads generally tend to be a lot more positive as well so I don't trust any of you who has played it!
I mean ultimately one has to come to their own conclusions and you can't entirely trust random strangers to like what you like or know what you like. At best it suggests a good sign but nothing can be guaranteed.
I think it's better than Vesperia in some ways, worse in others, since that seems to be the standard for a lot of people. I think Vesperia's main advantage that's actually somewhat objective is that its smaller scale helped them achieve more consistent visuals throughout the game and cost-effectively create a world-spanning adventure. With stuff like Berseria they're in the position of having a desire to portray a more modern scale than older games did, a budget around the level of what say, Persona 5 probably got, but the nature and history of the series creates higher expectations for explorable/traversable space than people generally expect (or even want?) from a Persona game. As a result I think some areas in the game look really colorful and pleasant while there's a couple that have a clear "the player's only going here once or twice and we don't have the resources to put too much time into it" vibe, and it's not exactly a world-spanning adventure (but to be fair to them it's the closest they've gotten to it of any of the post-Xillia games)
It wouldn't be a panacea but taking better advantage of third party tech that's possibly more advanced and easier to use than what they have now may help them do things more efficiently if they choose to use that kind of stuff in the future.