I can't judge the design, everyone has their own tastes and we all know about the cultural features of Japan, but I want to note the style, the technique of drawing, the colors, it's all at a very high level, I'm impressed.
In general, speaking about the trailer and how the game looks, I really like the color scale, the combat interface, everything has become more solid, high-quality, neat and stylish.
What I worry about:
- Uninformative map (Look at the map from Breath of the Wild! All those reliefs, heights and depths, that's how it should be!)
- I hope there will not be situations like: I found the chest! But I can't open it, because I have a small level in a meaningless skill. I can't mark the location of the treasure on the map so that later I can return for it and not forget where it is. I can't take it with me even if I'm sitting in a big and strong robot?
- A lot of senseless quests from soulless NPCs (Again - be guided by the latest Zelda!)
- Hundreds of versions of the same weapons and armor (Seriously, do something more unique)
- Empty lore of the world (A good example here is Final Fantasy 12)
- A lot of unnecessary loot and awkward management of it (If you add this, then make it more useful)
- I really hope that there will be mech here! Not as advanced as in X, but still... At least judging by the trailer, we will have our own airship!
- Using the same melody in the cutscenes (Who did this in X? I hope he was fired)
- Unique dungeons (Gosh, even Fire Emblem Echoes has more interesting dungeons than they were in X)
- Partner management (I really need to run around looking for them to take in the current team or will you fix it?)
For me this is the most anticipated game! Probably even more than Super Mario Odyssey ��
Good luck Monolith Soft!