Dash Kappei
Not actually that important
Horrible pop-in and terrible framerate as soon as shit gets a tad hectic (train section)
Swinging mechanics are really interesting, and the game doesn't look too bad during the nighttime sequences. I'm a sucker for Spider-Man games so I'm willing to overlook a lot of shit.
https://www.youtube.com/watch?v=k_JJzq5BCqo
http://blog.us.playstation.com/2014/03/27/the-amazing-spider-man-2-ps4-video-walkthrough/#sf2360873
The web swinging mechanic looks god to me ,seeing alot of pop-in though.
What is "pop-in"??? Is that some technical slang talk that means something else???
What is "pop-in"??? Is that some technical slang talk that means something else???
I'm gonna buy this game either way, but I just wanted to reiterate on that sprint button and charge jump, sprinting and jumping from rooftop to rooftop was so awesome.
Had me cracking up, good one.Superman 64 would be proud
That part felt like Spider-Man to me as stealth part has always been a part of the series starting with the original PS1 Spider-Man.
I don't get the fuzz about Spiderman 2. Yeah, I used to play it a lot (Gamecube), but Web of Shadows is far superior in every regard (well, maybe besides Spidey's voice actor, his voice grew on me though). Especially the web swinging is, well, the best web swinging in a Spidey game so far. And this new game doesn't appear to kick WoS from its throne. It's a pitty, 'cause a next gen Spidey could be very neat. :/
Web of Shadows felt like it was trying to anchor to buildings but the hit detection was really bad
if memory serves you couldn't blatantly swing from the air if you jumped around in an area without buildings
+ Thomas Wilson on March 28th, 2014 at 7:22 am said:
Yes, there will be collectibles in the game. Comic Pages are back, as well as Unlockable Comics. There will be Audio Logs and Tech Bits as well (used to upgrade your arsenal). Also, random crimes will continue to occur when you are done with the main adventure. The game does support Vita Remote Play as well.
http://blog.us.playstation.com/2014...r-man-2-ps4-video-walkthrough/#comment-965028+ Thomas Wilson on March 28th, 2014 at 7:31 am said:
There will be 13 costumes that can be unlocked through the course of the game. 6 costumes will be available as gift with purchase and/or downloadable content.
Ps blog comments:
http://blog.us.playstation.com/2014...r-man-2-ps4-video-walkthrough/#comment-965028
Also they confirmed the PS4 version is native 1080p
Ps blog comments:
http://blog.us.playstation.com/2014...r-man-2-ps4-video-walkthrough/#comment-965028
Also they confirmed the PS4 version is native 1080p
What I find funny about the web swinging is that they just went back to SM2's model from ten years ago. I applaud them for that, for sure, but I need more to get me to pay $60 for it.
Honestly, it looks just as good as you'd expect a Spider-Man film game to look. At this point, if you're willing to buy this stuff, you pretty much know what you're getting.
There was a ton of pop-in and clipping. And the enemies were boring and lifeless. The same could be said of the city.
But I will say that I've never seen Spider-Man animate so much like the films in a game before. I was also pleasantly surprised to see a super hero game with costume swaps that didn't have a fucking price tag next to it. I hate that Microsoft helped take that away from us.
EDIT: okay, apparently you can upgrade your speed. I'm not sure to what point cus I uninstalled the damn thing. You can't watch this video and tell me he's not hanging off God's balls though:
https://www.youtube.com/watch?v=2pc0nKfX7SU
Those webs aren't going anywhere close to the buildings.
The first movie game was surprisingly decent and looked really nice on PC.
I don't quite understand how they've managed to make this sequel look worse graphically. Looks to have minor improvements across the board for gameplay but I'm not sure if that's enough to get me interested after I put in a lot of hours into the original.
How much of the video did you watch? He's clearly anchored 90% of the time. Many times you'll see him thrown against the side of a building, because he reached the max length of the line and was whipped around. In WoS, the building you're swinging from definitely has an effect on your trajectory.