Ah I remember this game. It was a good test for my Radeon 4870 back in the day.
As for the game itself, well, I had some issues.
The graphics were great, but the ragdoll physics for it was...lol. Like you had some intimidating well designed monsters, but as soon as they died, they just flopped around.
Hadn't figured out how to equip individual members, maybe you couldn't at all.
The battle system was just random AF. Sometimes I thought I had some sort of valid strategy, but I constantly felt I was just throwing dice at times. I remember once in a boss fight with some sort of twin bosses or something, I got my ass handed to me, just completely wiped. I was there thinking about how or why I fucked up and trying to formulate some sort of plan of attack when I got back in(since there didn't seem to be much I could do pre-battle), only to go back in and completely breeze through it(and it was a boss battle too, went from frustratingly hard, to meh, in one go).
Status effects are a COMPLETE BITCH. Like, physical attacks or magic can be bad, but due to how the battle system and parties are arranged, cursed are poisoned are the most MOTHERFU- of MOTHERFU- ailments in ANY game I've ever come across
Like seriously, it's like playing Final Fantasy and every turn the enemy casts Doom/Death and if it kills a certain party member you just flat out lose. Jesus Christ, I want to find the stupid SOB that implemented that and choke them out.
But maybe I was fucking up and not playing it correctly, I kind of bailed out at a certain point. The story wasn't very interesting and I didn't care for any of the characters, and the battle system wasn't very engaging and I couldn't even customise my characters. The graphics were great, but the ragdoll thing was just too weird. Also, there was some weird slowdown at points, and I knew my system was way above the system requirements at the time too.
Maybe I'd play it again if they actually implement a proper battle system. Saga games were random yeah, but the battles were quick, the battles in LR can be pretty long and when those status effects hit, oh boy...just an annoying play experience....