Goodacre0081
Member
nice addition. but what I really want is a MP mode that rips off Gears.
sorry for spamming the thread, I'm just having fun. >.>
More no-game features!. Just the thing the game needs!
That's what I'm currently doing in bloodborne.I think the "Remove HUD" option will probably be the extent of it.
nutted but she still suckin'?
Capture card or just PS4 share?
Agreed, the IQ on the majority of games this gen are good enough that no bullshotting is necessary. When you watch a photomode shot it should be representative of the game and not vice-versa. The worse thing that can happen is that someone sees a photomode shot, buys the game and feels disappointed that the visuals are not on par.I think the lack of downsampling is in nextgen photo modes is better. That way everyone knows that captured visuals are from REALTIME game that runs at 30 of 60fps. No fakery is included [there was some additional AA in DC photomode if camera is stationary for a bit].
As for HQ images, hopefully they will add better capture system one day. Until then, vast majority of the gamers are sharing images that look good but not awesome.
Great Job, I hope you guys are working on some dlc, if not the sequel.Hope all of you are enjoying Photo Mode so far. Let me know if you have any questions regarding the mode. It's available via a free patch, so if it doesn't automatically download, just select "Check for Updates" under the game's info on your PS4.
For those asking, and to double confirm, you can play through The Order: 1886 with any filters you want (or don't want), and adjust them on the fly. You can also reset everything back to normal as needed.
Oh, and feel free to experiment with how Amazing you can make the game using the Amazing filter plus other adjustments. It can make for quite the experience...
Contrast or color intensity looks increased in those. What filter did you use?
Capture card or just PS4 share?
Contrast or color intensity looks increased in those. What filter did you use?
I have a capture card, but mine was made with the PS4 share.
I used the Disposable Film one, it's the very first option.
Making that gif made me want to make a video so that's what I'm doing now. This is hands down the best photomode in a game so far I think.
sorry for spamming the thread, I'm just having fun. >.>
Took some quick face close-ups of each character from the first Whitechapel cut-scene.
Hope all of you are enjoying Photo Mode so far. Let me know if you have any questions regarding the mode. It's available via a free patch, so if it doesn't automatically download, just select "Check for Updates" under the game's info on your PS4.
For those asking, and to double confirm, you can play through The Order: 1886 with any filters you want (or don't want), and adjust them on the fly. You can also reset everything back to normal as needed.
Oh, and feel free to experiment with how Amazing you can make the game using the Amazing filter plus other adjustments. It can make for quite the experience...
Take a picture, it'll last longer.
This is what I was waiting for. Incredible. Thanks.
Cool. Really have enjoyed this game. Nice to see after release support.
Now bring on a meaty, SP expansion for cheap or free to add some padding to the somewhat short playtime in the original release & I'm guessing all will be forgiven by even the biggest critics. Get some momentum going before releasing the sequel....
Thanks, you're welcome... I haven't been able to sink in during gameplay though. Also, cut-scenes don't let you move the camera freely. Thought we would be able considering they are in real time.
sorry for spamming the thread, I'm just having fun. >.>
bonus:
sorry for spamming the thread, I'm just having fun. >.>
I think cutscenes actually have additional lightsource setups to make the skin look better and less flat-looking like how we see in some of the gameplay. So if we were to move the camera in cutscenes we'd basically be able to see "stage-lights" like on a movie set. Andrea Pessino mentioned it in one of his interviews.
You can notice the differences here.
If you find the right lighting and angle in-game though, you can basically get the cutscene quality light and scattering.
Took some quick face close-ups of each character from the first Whitechapel cut-scene.
Haha, that looks great.
I think cutscenes actually have additional lightsource setups to make the skin look better and less flat-looking like how we see in some of the gameplay. So if we were to move the camera in cutscenes we'd basically be able to see "stage-lights" like on a movie set. Andrea Pessino mentioned it in one of his interviews.
You can notice the differences here.
If you find the right lighting and angle in-game though, you can basically get the cutscene quality light and scattering.
so it's not identical in cut scene respect to gameplay segments, like rad always has stated....:/
Do you know how to read?
bonus:
sorry for spamming the thread, I'm just having fun. >.>
What does this mean?yeah and i remember different things some time ago....