That's a statement of fact, it's not a reason why this strategy wouldn't work for Nintendo. GTA5 still sold 30 million in a couple of months despite having a smartphone presence for the older titles.
I don't see why this would be impossible for say...Metroid or The Legend of Zelda. Not the 30 million bit, but maintaining a strong interest for new releases despite pandering to the crowd who wants older titles on the go for cheap. The VC is doing nothing to sell their current hardware. Why not get these 20 year old games on as much hardware as possible?
Because Nintendo is still trying to sell its own hardware, and Iwata basically thinks current mobile game prices are bullshit.
And most people believe Nintendo games would be nearly unplayable without requiring a controller.
I definitely think something needs to change with VC. Nintendo probably needs to advertise it more, because most people I know who buy Wii and Wii U are totally unaware of VC. When I told my brother he could download Mario, Star Fox 64, and Contra III on his Wii he was all over it.
It would be nice if prices on VC games came down by 30-50%, and if Nintendo released them much more quickly. Both would probably require Nintendo to abandon its current process of putting each VC game in an individual wrapper and just throwing them all into general emulators for each old console.
But before all that Nintendo just needs to have hardware that doesn't sell like shit. I can guarantee you Nintendo will wait until its hardware burns to the ground before it releases even its old software on mobile.
Thanks for the great opening post Aquamarine!
Agree. Nintendo needs to set the example if they want third party developers and publishers to feel that their games will sell to the audience that buys a Nintendo home console. The thing is that Nintendo has done this in the past as you have said. With the N64 and GameCube.
However that was a different Nintendo then the one that exist now. The Nintendo that did that had a Nintendo of America that was empowered to make deals with developers, publishers, and license holders that focused on their western market. A NoA that grabbed the Star Wars license. That had their own major league baseball titles that leveraged the very baseball team Nintendo owned and still owns. A Nintendo in general that when they weren't getting the fighting games grabbed wrestling games instead. A sport/entertainment that is powerful in both Japan and outside of it!
If Nintendo is going to turn things around they need to go back to some of that. They need to realize and accept they have to cater to the western market a LOT more then they are now. It's okay if some games don't do well in Japan as long as they do well outside of Japan where people clearly want what Sony and Microsoft are offering and helping to maintain. Hell those games might do well in Japan as taste there might have changed some.
The variety has to be there. There is really none and the little that there is Nintendo doesn't seem to give a damn about it. Why would they have something like Wonderful 101 made and not do a damn thing to really make sure it sells. That's really something I would hope is brought up by investors. Nintendo's lack of advertising overall when it comes to marketing of actual products, the Wii U especially for an entire year, and marketing of the actual brand. Shaping it proactively instead of allowing the media to shape it with bad news.
I think people on GAF look back at N64 and Gamecube with rose-tinted glasses, not remembering those western second-party games didn't help Nintendo's hardware sales at all. That's probably why Iwata got rid of all that, because circa 1999 everyone (except Microsoft) believed Japan was still the main battleground.
That said, it probably wouldn't hurt to revert back to that strategy today. Part of the problem seems to be that Nintendo can't handle the idea of a game that is successful in the west but not Japan -- they need to let that go. That kind of thinking is what led to Metroid Other M.
Similar to how they sat down with Platinum, Nintendo needs to at least try to sit down with companies like Insomniac, Crytek, or Epic -- at least try to talk to them about publishing agreements. Maybe even some of the Eastern European guys. Maybe even some of the smaller groups (read: larger indie developers) -- it'd e great if Nintendo had another studio like WayForward under its wing.