Oi guys, what's the deal with the clearly altered sensitivity of the triggers vs the 3DS Theatrhythm games?
I used to get so many scores of 9,999,999 on 3DS. In Final Bar Line, I can't get one to save my life. And I'm playing on Switch, handheld mode, for minimum input lag.
It's pretty ridiculous that you can get a SSS rank with a performance that's pretty far from perfection.
Also, it's hard enough to synch the two-button presses as is, there was absolutely no need to add that "Rainbow Critical" score that only adds insult to injury in the final evaluation.
The difficulty level is clearly higher than in the 3DS games. Expert can get quite crazy enough, Ultimate is bonkers. I'm not touching Supreme, not even for money. The Sakimoto tracks (FF Tactics) change rhythm like every other measure or so, they're beautiful to listen to but not really fit for a rhythm game.
I was so hyped for this game and I bought the whole package with all the DLC, but it's quite disappointing. Getting the perfect score is so finicky that after ten hours or so I'm already resigned to just go through the motions, getting through the songs and not looking back unless there's a mission to come back to with more experienced characters. They also removed the RPG element of Curtain Call, which was maybe a bit too much to master, but it showed more effort on SQEX's part. Final Bar Line feels like a quantity over quality thing through and through. Who thought that touch controls could be this much better for any game, but that's how it is for Theatrhythm.