So maybe I'm not super hardcore, but frame pacing on a game like Bloodbourne seems unreal to me because it's soo super sloppy. I expect that from games like zero frame disparity link Super Street Fighter ecks but not Bloodbourne. Maybe I'm too hardcore and know how to time shit on a casual level but not enough to time shit on av hardcore Super Street Fighter level but Bloodbourne is not that game.New favorite two word combo/gaming troubleshooting technique..."switched thumbs".
"Dude, loving Bloodborne but that frame pacing chugs major sack."
"Switch thumbs bro?"
Maybe he paused the game!Surely the OP is bullshit.
If he mashed O and then came to post what just happened the game would have then continued.
OP seems like a commentary on modern player psychology.
Did this glitch get fixed in the PS4 version?![]()
Some say OP is still pressing O to this day...
All we know is...he's called The Stig!
Some say OP is still pressing O to this day...
That would have been awful.Btw. why doesn't OP have a tag?
SaitamaI pressed O once
I pressed O once
Well played.I pressed O once
I pressed O once
Saitama
Member
(Today, 01:09 PM)
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You sure waited a long time to make this joke.
This reminds me of this one boss thing in the game DreadOut.
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In the game, there's a boss that grabs onto you when you defeat it. What you're supposed to do is not struggle, it will wither and die when you don't struggle, but the character raises her camera to take a picture, so it looks like you have to take a picture or struggle, but if you do the boss lashes and crushes you before it dies.
I died over and over again at this, and was so frustrated, until I clicked out to ask what to do on the forums and then beat it.
As much as I adored this thread, nothing...NOTHING beats this:
Goddamit wtf is that "prruuwuu" sound in MGS 3 all the time?
I pressed O once