I obviously disagree that this is all irrelevant but wouldn't deny these performance observations, they are facts and I wish update 1.08 never happened.
QUOTE=Arttemis;226701960]They addressed the performance for 1800p@60fps upscaled to 4K, which is an impressive feat, but they carelessly dropped supersampling, which as pointed out above, isn't performance affecting.
Ok. So if they "carelessly" dropped SSAA and it somehow doesn't cost anything, does not affect performance whatsoever, why would you say ND remove it? Why would they remove supersampling for no apparent reason? If it was an error, why would they be silent on the matter?
More likely, SSAA, even after rendering the high resolution frame, isn't free. True, SSAA requires rendering at a higher resolution, which is and was still occurring in TLoU:R on the Pro, but it then requires downsampling with some sort of filter to produce the anti-aliased 1080p image. For sure the final downsampling stage will not cost as much as the high resolution rendering stage, but it's impossible for it to be free.
Unfortunately, I argue that ND removed SSAA because it improved performance for 1800p@60fps but sadly had to remove SSAA altogether because they needed a quick fix. I hope they're working on returning SSAA to at least the 4K@30fps mode.[/QUOTE]
Yeah. So did 4K@30fps for TLoU:R before patch 1.08. At a minimum, surely SSAA had a bug that was affecting performance regardless of TV type and removing SSAA from the game's code fixed the problem. In any case, there must be a logical reason why SSAA was removed. Hard to believe it was due to carelessness or malice. It's been a long time now though, I ND has a fix soon are at least addresses the problem with a tweet.
Considering 4K@30fps ran perfectly and identically at 4K and supersampled, and RotTR runs identically at 4K and supersampled, I stand by my assessment that there is no tangible deficit when supersampling.
Why did they removed it? That's the big question. The idea that virtual resolutions will be a system level choice is a very optimistic possibility. They might have removed it until a superior implementation is created. They could be dropping support for supersampling to push 4K screens.
Regardless of the reason, removing supersampling did players no favors.