SEGAvangelist
Member
Only Xbox does PR.these kinds of random comments are very Xbox-like. it smells like damage control/spin.
Only Xbox does PR.these kinds of random comments are very Xbox-like. it smells like damage control/spin.
I was hoping they'd do more hybrid games and port over games like Astrobot and Blood & Truth. But who really wants their first party studios spending a lot of time on VR games? Seems the fans of a certain platform that bought big publishers to make them first party are acting like only first party games count. When they should care more about console exclusives, not who made the game. Every VR game is console exclusive.Who cares, the device is great and it has great games already, they said Sony doesn't care because they only have like 2 games in development for psvr2, but to be honest I expected 0 games. It's all on the third party and indie games, which a Lot of them are good.
'every VR game is console exclusive', how so?I was hoping they'd do more hybrid games and port over games like Astrobot and Blood & Truth. But who really wants their first party studios spending a lot of time on VR games? Seems the fans of a certain platform that bought big publishers to make them first party are acting like only first party games count. When they should care more about console exclusives, not who made the game. Every VR game is console exclusive.
just wait for e3We will see how much their heart is into it at their next Showcase. The vast majority of their future lineup for the PS5 is unannounced, we'll see what they have planned for VR at that time.
The other 2 consoles don’t have vr'every VR game is console exclusive', how so?
The Meta Quest, by definition, is a consoleThe other 2 consoles don’t have vr
Yup, you are totally right. There is no chance Sony could ever do anything wrong. I mean the evidence goes completely against these comments from this chap. Sony have supported the PSVR2 with an incredible line up of original content to push the device. It has no tell tale signs of being sent out to die at all.
I mean, they it's not like they are looking at alternatives such as late in the day PC support due to the solid support and success it has seen on Playstation.
They’re one of the oldest websites for physical movie media and one of the only ones that still exists.
it's never brought up when talking about the consoles or console warring.The Meta Quest, by definition, is a console![]()
And yet they never updated the Pro to support it.And they were clearly speculating.
[Editor’s Note: We suspect the reason for this decision is that Sony Consumer Electronics doesn’t want Sony Interactive Entertainment’s PlayStation 4 Pro sales to undercut sales of their forthcoming dedicated 4K Ultra HD Blu-ray player. It may yet be that the PS4 Pro can be firmware updated to be compatible with UHD Blu-ray Discs and could be at a later date.]
And yet they never updated the Pro to support it.
Bullshit. The PS3 Blu-Ray updates were the best of any player on the market.And the editor was speculating about that as well. Not like Sony is known for being quick to update firmware. Your claim that Sony "forbade" it is certainly plausible, but also unfounded.
Unlike settop players, Sony made sure the PS3 always kept up with improvements and innovations in the Blu-Ray format. When DTS-HD Master Audio arrived, all they did was give users a firmware update and voilà, you could suddenly play DTS-HD Master Audio tracks. When Blu-Ray 3D came around, it took only a firmware upgrade for viewers to enjoy their 3D content. The list of capabilities they added via simple firmware updates was truly impressive throughout the years.
At this time, Sony is preparing the launch of a series of settop 4K UHD players. Naturally, the company wants these players to succeed. They want to sell them in quantities that makes the company proud. If they would add 4K UHD capabilities to the PS4 Pro, many people would simply forgo a settop player and use the PS4 Pro as their player of choice, the way they did when the PS3 first arrived, complete with Blu-Ray capabilities. Only this time they don’t have a format war to win (remember, Blu-Ray competed heavily against HD-DVD at the time and the PS3 was essentially the format’s secret weapon that decided the war), so there is no need for them to cannibalize their own divisions. When it comes right down to it, the lack of 4K UHD disc support is simply a business decision that actually makes sense for the compa
Bullshit. The PS3 Blu-Ray updates were the best of any player on the market.
![]()
PS4 Pro's inability to play 4K UHD discs is, no doubt, short-lived - DVD Review & High Definition
dvd, dvds, blu, bluray, blu-ray, blu ray, blu ray disc, bluray disc, blu-ray disc, video, films, movies, reviews, news, information, releases, dvd reviews, blu ray reviewswww.dvdreview.com
That link also talks about why the Pro didn’t support it: Sony didn’t want the Pro cutting into sales of their players because there wasn’t a format war to win this time:
And yet they never updated the Pro to support it.
That doesn't sound very believable.
There’s only one big first party exclusive on the PSVR2 (Horizon). It’s been out for a year.
Hell the best thing about PSVR2 is PS+ Premium as they’ve been adding some good games (Kayak VR and Ghostbusters).
There’s only one big first party exclusive on the PSVR2 (Horizon). It’s been out for a year.
Hell the best thing about PSVR2 is PS+ Premium as they’ve been adding some good games (Kayak VR and Ghostbusters).
just wait for e3
Developing foveated rendering? That tech has been around for at least a decade.
Varjo Aero, Pimax Crystal, Quest Pro if you are assuming dynamic whereas fixed is available in the humble Quest....In a commercially available VR headset? No.... it hasn't.
And develop =/= invent. Reading comprehension fail.
Bullshit. The PS3 Blu-Ray updates were the best of any player on the market.
![]()
PS4 Pro's inability to play 4K UHD discs is, no doubt, short-lived - DVD Review & High Definition
dvd, dvds, blu, bluray, blu-ray, blu ray, blu ray disc, bluray disc, blu-ray disc, video, films, movies, reviews, news, information, releases, dvd reviews, blu ray reviewswww.dvdreview.com
That link also talks about why the Pro didn’t support it: Sony didn’t want the Pro cutting into sales of their players because there wasn’t a format war to win this time:
Varjo Aero, Pimax Crystal, Quest Pro if you are assuming dynamic whereas fixed is available in the humble Quest....
Again, developing =/= inventing.
The fact that other companies also had foveating rendering tech available in their product is irrelevant because none of those companies shared their technology or IP with Sony.
Playstation's implementation in PSVR2 was developed by themselves. That was my only original point. If they we're forced by Sony they wouldn't have spent millions in R&D developing such tech.
Way to miss the point entirely.
How can it be irrelevant when you stated, 'In a commercially available VR headset? No.... it hasn't', which was proven incorrect.
You have no idea how much they spent or if they used a third-party vendor for the software as they did for the eye-tracking hardware.
You just make things up period and seem to be getting a bit upset when I prove you incorrect.That wasn't in my original post that you replied to. It was a tangential point. A post in which I even stated clearly that development =/= inventing, a point you've still failed to grasp.
It's irrelevant whether they spent the resource internally or externally, or even how much resource was put into it. The fact is that they invested resource in developing the feature for a VR headset they were always planning to launch.
That you cannot grasp such a simple fact makes it clear you're not worth bothering to respond to. You don't seem to have the intellectual acuity to follow the actual discussion, as you keep getting lost on tangential shit that has nothing to do with the topic at hand.
You just make things up period and seem to be getting a bit upset when I prove you incorrect.
no commercial headsets with FR....You haven't proved anything of the sort.
All you've proved is that your reading comprehension is shit and that you're quite adept at arguing a strawman.
no commercial headsets with FR....
'spent millions in R&D', made up to the extreme....![]()