Jim Sterling has covered this is his latest video.
Games already cost more than $60, if you want to play the ”full game" with all the content you're buying $90+ collectors editions, season passes, DLCs etc. and people are already okay with that.
This is micro transactions on top of all that other bullshits
Sure, thats exactly why the base game cost $60. This isnt some myth that Jim Sterling claimed (unless i misunderstood what he ment), the reason why games still are priced at $60 is because of the additional revenue streams being offered as a "compenastion" to not increase the base price. If people want to get rid of all the extra stuff thats being offered, the base price of the game would have to be increased to cover lost revenue. How would the marked responds to base games costing maybe $80 - $100 instead of $60?
I think people are more custom to buy things in packages instead. Would a GOTY/complete edition of a game that includes all DLC sell well if it was priced at $100? Personally, i dont think so. Someone might spend maybe $1000 on a mobile game over the course of some years, but i cant imagine that the same people would have bought a mobile game for $1000 up front.
I'd personally argue that if a business cannot stay in business without resorting to exploitative tactics, then they deserve to be run out of business. If the $60 model is broken, then change the price of the game. Surely that, too, is the free market in action. And if games with higher base prices don't sell, then I suppose those developers will have to learn to scale back. And if the free market doesn't accept that, then the free market deserves what's coming to it.
This sounds pretty simple on paper, but its not really that easy when it comes to the execution. Why do you think no one has dared to increase the base price of their games to maybe $80 - $100? Doing that is a pretty big risk.
Its the same with scaling back, that will affect the quality of the games. Would the market responds well to pay e.g $60 for a game like Senua's Sacrifice? Personally, i dont think so. And a recent example is Marvel VS Capcom: Infinite, some people blame the lower budget of the game to be the reason why it sold so poorly (at least so far). Its the same with arguements that they should lower the price of the games to sell more, but there is no guarantee that lowering the price will attrack enough additional consumers to cover the "loss" of the price drop.
I'm also for the free market, but on the flip side of that, the free market also allows for extra stuff (DLC, loot crates) to be sold. The free market has accepted this business practice, a lot of people pay for it.