It's a truly bad port, got home and I've been testing this out.
Visuals
This is the blurriest 1080p game I've seen with no AA, I even increased brightness to max in-game and it's still blurry. The game does not look 1080p sharp at all. I'm thinking it's the inexistent texture filtering, and yes, it's awful.
NO AA and NO AF is a travesty in this 6+ year old game, every stage especially training stage looks like a soupy mess.
In training Stage doing trials, Dan's Avatar is borked, his pink costume seems smeared way beyond his shoulder/face in the top right, similar to guile's fireball glitch, where you see guile stretching past his grounded position and you see his reflection booming away in his own projectile.
Sound
They need to fix the high/lows in the game, playing a game online the game audio seems much lower than offline arcade mode audio. After you play a game online sound gets much louder going back to arcade mode, it's not balanced right.
They should allow me an option to hear the announcer declare the title screen on my tv speakers instead of my DS4.
Lag
The menu lag is awful, it loads and slides super slow both offline and online, it's especially distracting online, because you get the feeling that's how the match is going to run, and sadly most times this is how it runs online, as molasses as the menus. Nothing below a green bar is smooth so far.
I noticed there maybe some input lag when I tried Zangief's 17th trial, it requires perfect timing and there seems to be a slight delay from going from a crouching normal to chaining a few standing jabs, it seems off compared to all other versions I've tried. It's hard to time it here. I hope it's not me trying to adjust to the DS4 pad.
Doing other trials and playing arcade mode seems fine for the most part, I can pull of most combos just fine, but something feels amiss still.
Suggestions
Having said all that, I think the issues here can be fixed in short order. Just add 16xAF and some AA (8xAA at least) and that takes care of most of the visual issues. Fix the glitches with fireballs and avatars. Fix the sound level issues and you have a good start to correcting this mess as it is. I've not noticed the name duplicating issue or text issue that some have had however.
After they've done that they can move on to sorting out the issues with Evil Ryu missing an Fadc or the game glitching in trial mode etc. It's really a sad state of affairs but I'm thinking they should fix the most glaring issues over the next few days and sort out the rest in the next two to three weeks. Who knows what is causing some of these issues maybe it's the driver from Lab Zero which may have some incompatibility issues, but they better source it and kill it right away.
The biggest problem I see these guys having is sorting out the matchmaking and quality of online bars. I just searched for a ranked game online and it came up with one yellow connection and all the rest were greyed out, meaning not even a red beyond that, so it doesn't seem to be working quite well as of now.
It's really a shame that we keep getting products that have so many glaring and simple issues that could be avoided by a more competent dev, the decision to hire these guys was just a bad decision. I truly hope this is the last nail that drives publishers away from outsourcing their product for a cheap conversion, there's just too much headache in the aftermath. I'm also sure that the money they did not want to spend initially, will have to be used to fix this port. For Heavens's sake use QLOC, Nixxes, Hexadrive or Bluepoint. Nobody elese is worth your time.