Portugeezer
Gold Member
Who wrote that?
Tales from the Arse-technica
Who wrote that?
If true....wow. I did notice that the MP beta graphics were inferior to Battlefront. I guess it is possible but really unlike ND.
Official playstation walkthrough https://www.youtube.com/watch?v=d5nfXqffvyc&feature=youtu.be
Damn, you stole the exact thing I was gonna post. Anyway, guys, I would just laugh at Ars Technica's comparison of QB and UC4. These are the guys who believe the XB1 will somehow catch up to the PS4 sales wise.Don't read too much into it.
Those guys must be blind. Character faces in UC4 look amazingly real considering they were not scanned from real faces.
Nah dude, a bunch of the videos are different. Its journos and previewers playing it, its not the same b-roll for everybody
Wait what? they say enemies can't hear the vehicle and the enemy reaction is bad.
Like here
and here
the enemy didn't even see Nate or heard how his bro got knocked the fuck out right in front of him. I really hope they just toned down the enemy AI for those previews.
MORE FYLING DRAKE
Crossing Eden will soon pop here to side with Ars opinion. And not just faces, there's many games out there that have better animation.
Any moment guys, any moment...
From Ars Technica:
In-game character faces and animations certainly pale compared to this month's beautiful Xbox exclusive, Quantum Break, but Uncharted fans may prefer the polygonal budget being spent on those incredible views anyway.
Did you hear anything about them releasing this demo on PSN before the game. Prob not right?
The body outline is hideous, I'm surprised to see something so ugly from ND. The marker above the head is more than enough.
Other than that, everything looks absolutely amazing as expected.
Wait what? they say enemies can't hear the vehicle and the enemy reaction is bad.
Like here
and here
the enemy didn't even see Nate or heard how his bro got knocked the fuck out right in front of him. I really hope they just toned down the enemy AI for those previews.
Shots fired?
In-game character faces and animations certainly pale compared to this month's beautiful Xbox exclusive, Quantum Break
From the Polygon write up:
The ingame faces look brilliant but its hard to deny how fantastic Jack Joyce's in game model looks, like their article says, the gtaphical power has been put to use elsewhere in the screen.
Nah, nothing like that was mentioned. It didn't seem like a specific demo they'd made; the PS4 I played on had like 15 saves all starting at the same chapter stored on it. I think it was probably final code because they took the controller off me once I got to a certain point, even though I could have "technically" kept playing.
Crossing Eden will soon pop here to side with Ars opinion. And not just faces, there's many games out there that have better animation.
Any moment guys, any moment...
Oh good. There's still hope then.Damn, you stole the exact thing I was gonna post. Anyway, guys, I would just laugh at Ars Technica's comparison of QB and UC4. These are the guys who believe the XB1 will somehow catch up to the PS4 sales wise.
LOL, fucking brutal, man. XDLike a full 1080p image.
If you have been watching trailers of this game, there is simply no way you can take that statement from Ars Technica seriously.Oh good. There's still hope then.
Sorry fixed the link.It's gone. What'd it say?
Kinda funny explained the gameplay mechanics.Wait what? they say enemies can't hear the vehicle and the enemy reaction is bad.
Like here
and here
the enemy didn't even see Nate or heard how his bro got knocked the fuck out right in front of him. I really hope they just toned down the enemy AI for those previews.
Like a full 1080p image.
Like a full 1080p image.
Kinda funny explained the gameplay mechanics.
White bar fills up as they notice drake, turns yellow when they are aware of something and orange when they are fully aware of where drake is.
You can see as he swings towards the first guy, the white bar begins to fill up and even turns yellow, but its not enough time for him to go into "alert" mode. Then, the other guy does hear it, as he turns yellow but doesn't see it.
Both guys became alert and where in the process of identifying Nate when he took them out, so it's a question of reaction time. And we have no reason to believe reaction time won't be tweakable through the difficulty setting.
I hope ND lets us play it on Crushing from the get go.
Sending #QuantumBreak your way @Neil_Druckmann as part of the deal. Really looking forward to #Uncharted4!
Nah, nothing like that was mentioned. It didn't seem like a specific demo they'd made; the PS4 I played on had like 15 saves all starting at the same chapter stored on it. I think it was probably final code because they took the controller off me once I got to a certain point, even though I could have "technically" kept playing.
Jup, seems like the whole gaming industry wants to play that game, and doesn't deny it.
amazing stuff
Triangle to reload?! oh the humanity!