PeskyToaster
Member
downloading now, this should be fun to experiment with
It's interesting that this seems like it'll make it more likely for indies to use it but less likely for AAA devs.
From what I recall, for a full license on a retail game, was something like $1 million bucks before, but now it would be significantly more. Say you sell a million units, that'd be like 3 million in royalties. If you do Call of Duty numbers it gets even crazier.
Someone else probably has better links, but there are a lot of videos on YouTube I think, and the Unreal Engine website (https://www.unrealengine.com/what-is-unreal-engine-4) has the "Learn" tab in the top left. That should point you to documentation, video tutorials, and so forth.Awesome.
Now, if someone could show me where I can learn to make a videogame using the Unreal 4 engine, all by myself, I will create for all of you - the PERFECT game.
FREE of CHARGE.
BTW - the only game I ever coded was a BASIC game for the Commodore Vic 20 back in 198...something.
And it was basically a Space Invaders rip off, with the graphics being odd keyboard symbols.
But from that, I shall grow... or not.
They will make more money off of this than off of the subscription fee. More people will go with this instead of Unity (I will stick with Unity though). Though in the end I can see a lot of games being better off with Unity because if you make somethign that performs decently you don't have to give Unity a cut. Though with Unity 5 the IDE gets a revamp and will be a true Entity Component System unlike what Unity is now.
Making a game has never been easier. God damn.
They're really trying to drill hard into Unity.
The sub fee was probably their biggest hurdle with that.
They're definitely attacking Unity with all these moves quite a lot, they even have a "Unity to Unreal" promo on their website. Likely targeted at the "indies" since that level of royalty won't seem too much for them.
I still like CryEngine the most though. It's tough to use but it's the best visual output.
See Ubisoft ?
That is should happen to awesome engines ! >=|
Yes, I am STILL bitter about UbiArt =P
I'm sure there is still a flat fee aaas can negotiate. There's no way MS is going to pay them royalties for gears, crackdown etcIt's interesting that this seems like it'll make it more likely for indies to use it but less likely for AAA devs.
From what I recall, for a full license on a retail game, was something like $1 million bucks before, but now it would be significantly more. Say you sell a million units, that'd be like 3 million in royalties. If you do Call of Duty numbers it gets even crazier.
It's interesting that this seems like it'll make it more likely for indies to use it but less likely for AAA devs.
From what I recall, for a full license on a retail game, was something like $1 million bucks before, but now it would be significantly more. Say you sell a million units, that'd be like 3 million in royalties. If you do Call of Duty numbers it gets even crazier.
Can it be used to make iOS/Android games too?
I know Infinity Blade for iOS uses Unreal 3. Curious if this is platform-limited or not.
New showcase video: https://www.youtube.com/watch?v=5orTzUuZPOg
Can it be used to make iOS/Android games too?
I know Infinity Blade for iOS uses Unreal 3. Curious if this is platform-limited or not.
New showcase video: https://www.youtube.com/watch?v=5orTzUuZPOg
Does anyone know what the amount and standard of tutorials is for UE4 versus Unity? Because I always felt like Unity's massive advantage was that there were thousands of people hitting the same roadblocks you were, so the chances that you'd find an answered question or tutorial regarding your issue was pretty high.
I tried UE about 10 years ago, and thought it was best suited for FPSs. I'm sure they've moved away from that now. I'd love to give it another go.
I'm confused, aren't some of those UE3 games, like Ethan Carter and Guilty Gear?
Took me a while to find it too. Go to the Unreal Engine tab. Go to Library. Click Add Versions.How do I download it? I got the Epic Games Launcher but can't find anything in that to download UE4.
So they only charge you if you finish your game?
That is actually a really smart business move..
I'm sure this does not change the fact that you can negotiate a flat fee licensing agreement.It's interesting that this seems like it'll make it more likely for indies to use it but less likely for AAA devs.
From what I recall, for a full license on a retail game, was something like $1 million bucks before, but now it would be significantly more. Say you sell a million units, that'd be like 3 million in royalties. If you do Call of Duty numbers it gets even crazier.
I use gamemaker and unity and have been meaning to mess with unreal but was wondering if it has a visual scripting setup or something similar?
I remember the few times I messed with it in the past it did.
Says if your product made $3000 in revenue then they charge 5% of it, so that is probably keeps the early access part in check.Does this mean that your game is classified as unfinished if you leave it in early access for eternity? I'm sure they probably thought of this...
I'm confused, aren't some of those UE3 games, like Ethan Carter and Guilty Gear?
Yeah my bad, I realized after watching it that some of them are apparently UE3.Bioshock Infinite?
Says if your product made $3000 in revenue then they charge 5% of it, so that is probably keeps the early access part in check.
Someone else probably has better links, but there are a lot of videos on YouTube I think, and the Unreal Engine website (https://www.unrealengine.com/what-is-unreal-engine-4) has the "Learn" tab in the top left. That should point you to documentation, video tutorials, and so forth.
In addition I think the engine comes with some examples of various types of game stuff.
So this means someone with no background and download and fiddle around with it to try and make something?
The video is titled "Unreal Engine 4 sizzle reel" though.Yeah my bad, I realized after watching it that some of them are apparently UE3.
Although, when I googled it, the Vanishing of Ethan Carter developers talked like they might port to UE4 for console release, MAYBE.