UDK page is a 404 now =/
Also they released a video
Pretty much, you have to pay 5% of what you earn with your game. You seem to understand it perfectly fine.
EDIT: Well, not precisely of what you earn, but:
When releasing a product using UE4, you're signing up to pay Epic 5% of gross product revenue from users, regardless of what company collects the revenue. That means: If your game makes $10 on the App Store, Apple may pay you $7, but you'd pay Epic $0.50 (5% of $10).
I want to clarify this:
The UDK page was only moved, and we're taking a look at that redirect right now.
https://unrealengine.com/products/udk is the new page, which still has all UDK information, and the most recent download available.
There is some key information in https://unrealengine.com/faq about UDK, but the quick gist is, "The availability of UE4 doesn't affect your access to UDK.
We encourage all new projects to use Unreal Engine 4. If you're early in development and think you can port over, you should look into it.
If you are well into development or close to shipping your game, we encourage you to keep moving forward as planned and ship with UDK."
And also, Hi everybody! I'm here to answer any questions you may have on this awesome morning!
And also, Hi everybody! I'm here to answer any questions you may have on this awesome morning!
And also, Hi everybody! I'm here to answer any questions you may have on this awesome morning!
That 5% off any income you made after college would change that quick.
Hello Unreal Engine. Can I license you for $19 a month, create a VR (Oculus Rift) demo for some technology we develop at my university, and demonstrate it publicly (for free, obviously) with no further charge?And also, Hi everybody! I'm here to answer any questions you may have on this awesome morning!
Hello. I had no idea you had an account here. So what's your personal favorite aspect of UE4?
Hello Unreal Engine. Can I license you for $19 a month, create a VR (Oculus Rift) demo for some technology we develop at my university, and demonstrate it publicly (for free, obviously) with no further charge?
Hello Durante - This post for Students and Universities may help:
https://www.unrealengine.com/blog/unreal-engine-4-for-schools-faculty-and-students
The long story short is that any student can personally subscribe for $19/mo, install the software on your own computer(s), and use it for any combination of educational purposes for free.
I want to clarify this:
The UDK page was only moved, and we're taking a look at that redirect right now.
https://unrealengine.com/products/udk is the new page, which still has all UDK information, and the most recent download available.
There is some key information in https://unrealengine.com/faq about UDK, but the quick gist is, "The availability of UE4 doesn't affect your access to UDK.
We encourage all new projects to use Unreal Engine 4. If you're early in development and think you can port over, you should look into it.
If you are well into development or close to shipping your game, we encourage you to keep moving forward as planned and ship with UDK."
And also, Hi everybody! I'm here to answer any questions you may have on this awesome morning!
Wait, if I'm reading that right my department can get a single subscription and use it on all PCs owned by our department, including labs?Hello Durante - This post for Students and Universities may help:
https://www.unrealengine.com/blog/unreal-engine-4-for-schools-faculty-and-students
The long story short is that any student can personally subscribe for $19/mo, install the software on your own computer(s), and use it for any combination of educational purposes for free.
Yeah, essentially.
I'm sure if you are you can go negotiate with them for a regular license as well.
I want to clarify this:
The UDK page was only moved, and we're taking a look at that redirect right now.
https://unrealengine.com/products/udk is the new page, which still has all UDK information, and the most recent download available.
There is some key information in https://unrealengine.com/faq about UDK, but the quick gist is, "The availability of UE4 doesn't affect your access to UDK.
We encourage all new projects to use Unreal Engine 4. If you're early in development and think you can port over, you should look into it.
If you are well into development or close to shipping your game, we encourage you to keep moving forward as planned and ship with UDK."
And also, Hi everybody! I'm here to answer any questions you may have on this awesome morning!
iOS deployment requires a Mac, period.
Epic said:What if I need to build my game for console?
That's a conversation you'll need to have with us, and we encourage you to do so! Lots of teams are using UE4 to ship on PlayStation 4 and Xbox One. It's perfect for teams of all sizes.
In case you're wondering why console code isn't on GitHub, we're giving away as much as we can, however there are non-disclosure agreements and legal restrictions with platform holders that prohibit us from distributing that code.
In addition, we find that console development requires more personalized support, so if you need to ship your game for PlayStation 4 and/or Xbox One, please check our custom licensing page.
UE4 is designed to help developers succeed on consoles, and we want to give you a leg up, so please get in touch!
Does this mean I could pay for one month of subscription and play around with the source code/tools for as long as I want if I'm not releasing anything to the public?Do I have to worry about a billing contract or penalties for cancelling my subscription?
Your subscription payment automatically recurs, but you’re free to cancel at any time. There’s no penalty for cancellation.
When you cancel your subscription, you won’t receive access to future releases of Unreal Engine 4, however your login will remain active, and you are free to continue using the versions of Unreal Engine 4 which you obtained as a subscriber under the terms of the EULA.
Vita license isn't included unless something changed recently. Wii U and Xbox One both grant "free" Unity Pro licenses with the U SDK or ID@Xbox program, but everything else (PS3, PS4, Vita, 360) requires a separate license on top of Unity Pro that's said to run about $40k per platform.Fixed for you.
edit: re-edited for the better
1. How is the performance of Slate UI? UI Engines that work in that way, build from script per frame, are usually quite slow. Also, can Slate work with custom shaders?
2. My company does B2B applications, currently in Unity. We don't sell our products for a list price to X number of customers. Instead we have a fixed price per project. How will that work with your revenue percentage model? For a 100 000 dollar project we would owe you 5% of that?
Thank you!
sörine;105017873 said:Vita license isn't included unless something changed recently. Wii U and Xbox One both grant "free" Unity Pro licenses with the U SDK or ID@Xbox program, but everything else (PS3, PS4, Vita, 360) requires a separate license on top of Unity Pro that's said to run about $40k per platform.
3GB remaining.
got not only retweeted by the Unreal Engine twitter, but also by a developer and ended up being retweeted by Mark Rein himself
A New Beginning
This first release of Unreal Engine 4 is just the beginning. In the C++ code, you can see many new initiatives underway, for example to support Oculus VR, Linux, Valves Steamworks and Steam Box efforts, and deployment of games to web browsers via HTML5. Its all right there, in plain view, on day one of many years of exciting and open development ahead!
We have enjoyed building Unreal Engine 4 so far and hope you will join us on this journey as a contributor to the future of Unreal!
UE4 compatible with Wii-U - Yes or No?
UE4 compatible with Wii-U - Yes or No?
Linux, your finally gonna do Linux?
Haha,yup!Cheaper than college books
How does Epic's documentation compare to Unity's? Because I hate Unity's documentation. Some of it can be vague as hell.
Nope and also no official support for Vita, PS3 or 360. Unity has an advantage there.UE4 compatible with Wii-U - Yes or No?
From the FAQ:
Does this mean I could pay for one month of subscription and play around with the source code/tools for as long as I want if I'm not releasing anything to the public?
Their videos page seems like a cluttered mess; It doesn't even look like the videos go in order.
Originally Posted by NumberThree
From the FAQ:
Does this mean I could pay for one month of subscription and play around with the source code/tools for as long as I want if I'm not releasing anything to the public?
Would love to get an answer on this.
Just an anecdote:
Visual effects companies should do this for the work they do on motion pictures.
"You want lightsabers? 1% please."
Their videos page seems like a cluttered mess; It doesn't even look like the videos go in order.