Tales from my ass: Capcom RE7 projections include a Switch port.
Even if it does(it doesn't) they would still miss that projection by a massive margin.
Tales from my ass: Capcom RE7 projections include a Switch port.
Is this the first time they've listed RE5 Gold Edition separately?
Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
Please don't let survival horror disappear again. If the mainline RE's are going back to action then they need to let the RE7 team do a series of spin-offs or a new IP.
I honestly wouldn't mind another attempt at RE6. All they need to do is get more talented game designers and focus on the gameplay instead of expensive-ass set pieces.
Tales from my ass: Capcom RE7 projections include a Switch port.
Nah don't worry, we still got The Evil Within 2 coming this year, they will not disappear.
Is this the first time they've listed RE5 Gold Edition separately?
Yeah, RE6 was incredibly successful overall.
Shipped ~4.8-5.1 million around launch (I forget the exact number).
Climbed to 6.8 million on 360/PS3/PC alone.
Moved another 1.1 million with the HD remaster.
It's certainly less than RE5, but it's still a very large number.
Tales from my ass: Capcom RE7 projections include a Switch port.
It's possible, but I think it being a first person horror game was the bigger factor in putting off players. I think it not having co-op like RE5 and RE6 also put off others used to that feature as well.
They took a lot of risks with this game.
Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
REmake HD is at 1.9 million and RE 0 HD is at 1.4 million.
Put RE4 on Switch.
Since when is 3.7 million a failure?
Since when is 3.7 million a failure? It will probability hit 5 million lifetime which is solid. Was any one expecting a true horror game to do blockbuster numbers?
Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
They'd probably make more by porting RE6. Capcom has zero understanding of their own successes.
RE4 is where the big bucks are at (at least for a Nintendo System if they manage to keep Wii controls)Put RE4 on Switch.
I refuse to believe they aren't localizing it.If it exists, they'll cancel it when Monster Hunter XX bombs.
I meant traditional survival horror. I see TEW as action horror like RE4-6.Nah don't worry, we still got The Evil Within 2 coming this year, they will not disappear.
Could they have the pointer controls on there too? I know the Switch has motion controls similar to the Wii but would it be as accurate?Put RE4 on Switch.
I am smart enough to know that Horror RE's don't nearly have the wide appeal of action titles, especially when those action titles have multiplayer. RE5/RE6 thrived off of that and obviously continue to do so with the HD remasters.Yeah, RE6 was incredibly successful overall.
Shipped ~4.8-5.1 million around launch (I forget the exact number).
Climbed to 6.8 million on 360/PS3/PC alone.
Moved another 1.1 million with the HD remaster.
It's certainly less than RE5, but it's still a very large number.
Not at all, RE7 with those numbers has covered the development cost and now they are earning. With RE6, they couldn't broke even at 5 million copies because the game was so expensive, a lot more expensive than the usual Capcom or Japanese game.
And yes, obvioulsy an action RE will sell more than a true survival horror one.
Put RE4 on Switch.
Says the fanboy and holy defender of FFXV, a game where the studio tried to go in a new direction and failed miserably.
Says the fanboy and holy defender of FFXV, a game where the studio tried to go in a new direction and failed miserably.
Says the fanboy and holy defender of FFXV, a game where the studio tried to go in a new direction and failed miserably.
Åesop;244733823 said:What if the back to back shitty RE games (5 + 6 and imo Rev 1+2) caused the lower sales of 7, because people got tired of Cacpcoms bs and lost hope for the franchise
FFXV sold extremely well and reviewed extremely well, and is a popular game
On what planet did ffxv fail on any metric besides, coming out in a timely manner
I'm not necessarily support what he said nor do I even care about FF but FFXV is a massive success, might be the biggest success the franchise ever had, so him defending it is backed up by the success the game had I think.
Almost 4 million is a great result, I never thought the game could reach those levels because most horrors struggle to get past 1-2 million. Capcom should be happy especially since RE7 was cheaper to make than RE6.
Oh trust me, RE7 is waaaay cheaper than RE6.
It's amazing how they manage to make so much out of so little.
Yeah, since for consumers the only thing that matters is how much a company makes money they should've gone with the FFXV route and made a shit game that sold to casual players instead of a good game.
RE4 is where the big bucks are at (at least for a Nintendo System if they manage to keep Wii controls)
I refuse to believe they aren't localizing it.
They have to, right?
Capcom for instance?
I'm not necessarily support what he said nor do I even care about FF but FFXV is a massive success, might be the biggest success the franchise ever had, so him defending it is backed up by the success the game had I think.
I like how people seem to forget this all the time...
Development costs, how do they work?
RE6's development was so massively bloated that they had OVER 600 devs working on it, compare that to the usual team sizes at Capcom (or even at any other Japanese developer) and it should become rather apparent why they were massively disappointed over 5+ million sales in the first year and got pushed to the brink of bankruptcy in the following year (which resulted in years of them doing barely anything bigger than super save HD remasters for pretty much their entire PS2 era catalogue and heavily money-hatted titles such as Street Fighter 5). Capcom tried to move up into the the AAA league with RE6 and came down crashing and burning in the process.
Meanwhile the development cost for RE7 was not only very likely much cheaper, the sales satisfied Capcom according to their statements AND also paid for the development of an entire new Engine that they are going to use to crank out several more games, particularly ones with VR modes, something that couldn't be said for RE6. In particular it means they can push RE8 out much cheaper and faster if it follows the formula of RE7 (AFAIR the engine is designed around narrow interiors), it was an investment into the future.
LMAO at people atacking the first poster using a different game that he like.