They never had 2 teams before, there is no way there won't be an Uncharted 4 on the PS4.
Had they stuck to being a one team studio then I'd agree that they'd probably leave it alone.
They never owned the IP
I think it's more about the PS3 not getting a version than MS losing anything.Don't think Sony would be that much upset if MS lost Bayo too. They are fully aware Nintendo is funding the project, so I don't think there's any agro in this regard.
I thought you meant that publishers were pissed at Sony but I see you meant it the other way around. I can see what you mean now, and I would agree Sony has a right to be pissed at some of these.->Publishers not developers,I included platinum in it just because Bayonetta 2 seems like a major reason for sony to get upset about considering the first one sold over a million on the ps3.
->Sony needed MH for vita and capcom was teasing it since it's reveal,then suddenly nintendo happened.
->Shitty treatment of COD vita hence the strain in relationship,
These relations aren't finished by a long shot though.
No it was ND saying that there is no U2 team and U3 team. They're all U2 team, as they split after U2. It was basically ND's way of saying there is no A and B team.Wasn't someone from ND in here a while back saying they don't have two teams? They just ramp up one team and have additional people working in parallel on other things - but not a full team? So eg now last of us is nearly done, some of the team can move off to start up new things
In the case of Skyrim Bethesda admitted they did a poor porting job so I think that's fine whereas gearbox were trying to take advantage of sony to get them to fund it so there could be some stress there.I thought you meant that publishers were pissed at Sony but I see you meant it the other way around. I can see what you mean now, and I would agree Sony has a right to be pissed at some of these.
Having said that Sony has an excellent relationship with EA, Ubi, Namco, Tecmo, Square Enix (Japan), Irrational, Rockstar, Valve so they are fine in that regard.
There might be some friction with Bethesda over Skyrim still and Gearbox because Pitchford basically told Sony to pay him for the development of Borderlands 2 on Vita.
Both systems are going to be very similar with some differences - much like the current PS3 and 360. The plus side for Sony is this time they got a lot of input from third parties on the design so hopefully the development issues they had/have with PS3 are eliminated in the next system.
Agreed. These two machiens have fundamentally different approaches to rendering. It's quite a beautiful thing.
If you ask me this is the best possible turn of events. PS4 and X720 may seem different on paper, but according to all reliable sources, will be consoles of equal technical capabilities.
While Sony and Microsoft are taking different approach in creating/modifying hardware the end result - IQ and overall performance in games should be identical.
So the real next gen battle will obviously not be waged on the field of what hardware can do, but on the field of services - PSN(+), Live (Gold) and exclusive offerings Sony and Microsoft will have. And I find that this is best possible thing that can happen.
Isn't that what happened this generation?
I wasn't ready or you didn't present it in a manor that caught my attention. You keep saying the Xbox3 will be a super computer with features that will blow the PS4 away but if it's custom Microsoft and only in the Xbox3 then it does AMD no good (Advertising wise) and porting from PC or PS4 to Xbox3 will be as difficult as porting to PS3 from Xbox 360 was last generation. This is why you turn me off. The information you have uncovered combined with what I have uncovered has to be related because AMD is the common connection.@Jeff, U are not following we already discuss about NOC,
I already many times posted the linkedin of Eric, plus his link also his MAster Inventor Friends, Most of Master inventor worked at MS
NOC IP can be Any CPU
Also remember Eric Mejdrich Ray tracing patent
Parallelized Ray Tracing
http://www.google.com/patents/US20110285710
Ray tracing image processing system
http://www.google.com/patents/US8139060
BTE = Basic Troughput Engine = 1 Core have 4 Thread
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BTE in Module of 4 , so it can be per 4 module or 8 module
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VTE = Vector Troughput engine
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VTE Scalable
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Xbox next : MCM = BTE(edram) + GPU + 1.5GB-2GB GDDR5 Vram
Xbox next = MCM <--> VTE <--> 5GB DDR3/DDR4
Xbox next = FULL HSA (Software + hardware + Scalability) , PS4 not full HSA, Xbox next gpu code name = "80" = not in standard AMD GPU roadmap = Future Gen = Heavy RD (IBM+AMD+MS)
ex Master Inventor IBM , Now Since 2010-2011 Working for MS
Bkilian (I think he know more about it, VTE ???, but his info probably outdated about the flop, beside the customization, or he just trying to playing with words, assuming as above per GPU = 2 Core per die, non cross fired based, then he is right 1.2 just for 1 GPU ID, per MCM= 2 GPU core)
I was referring to the possibility of someone, Microsoft or Sony, designing significantly weaker console ("the WiiU road" ) than their competitor.
I remember reading rumors these past few months saying how developers don't have confidence in Sony's hardware, that Durango was significantly stronger, etc.
And then Internet doomsayers joined in on the fun proclaiming that, no way in hell Sony is building decent hardware because of their financial troubles.
I'm very happy that these latest rumors have shown that none of that was true and that Sony and Microsoft will go toe to toe in next gen.
Look at the pictures at the bottom of this patent: http://www.google.com/patents/US20110285710I wish I could understand those posts.
I don't think SCE is really upset over Bayonetta. After all they didn't do anything to secure the sequel.
Look at the pictures at the bottom of this patent: http://www.google.com/patents/US20110285710
In the following chart we are at 2013 with partial HSA 8000 series GPUs. There are several features we need that are in 2014 SoC/GPUs but 2014 GPUs are being made at 20nm and that is too new a process with unknowns for a Console launch. So Sony takes a 2013 8000 GPU and jaguar CPU @ 28nm and ports the HSA stuff from 2014 designs at 20nm to 28 nm.
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Anyway that's my take.
In all honestly, Bayonetta is a really small IP.
I wish I could understand those posts.
didnt sony filed a patent for context switching between GPUs in december? i think they did.Look at the pictures at the bottom of this patent: http://www.google.com/patents/US20110285710
In the following chart we are at 2013 with partial HSA 8000 series GPUs. There are several features we need that are in 2014 SoC/GPUs but 2014 GPUs are being made at 20nm and that is too new a process with unknowns for a Console launch. So Sony takes a 2013 8000 GPU and jaguar CPU @ 28nm and ports the HSA stuff from 2014 designs at 20nm to 28 nm.
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Anyway that's my take.
The effort to provide the tools to take advantage of the common hardware elements is part of the differentiation and Microsoft can have some other "secret sauce" that the PS4 doesn't have. It can't be too much different or we will have in the Xbox 3 a "PS3" situation where porting to the Xbox 3 is harder and PC to PS4 easier....In all honestly, Bayonetta is a really small IP.
If MS has nothing exclusive towards its platform that allows it to have less theoretical FLOPs potential, but perform at the same level of the PS4 specs, because AMD doesn't want the Xbox to have a leg on the PS4, then what was the point of MS working with them for so long?
Is MS really so worried with cost saving that they are gonna let the PS4 simply have more power even though they are releasing at the same time?
didnt sony filed a patent for context switching between GPUs in december? i think they did.
edit: yep.
http://www.thesixthaxis.com/2012/12...-context-switching-between-gpus-hints-at-ps4/
The effort to provide the tools to take advantage of the common hardware elements is part of the differentiation and Microsoft can have some other "secret sauce" that the PS4 doesn't have. It can't be too much different or we will have in the Xbox 3 a "PS3" situation where porting to the Xbox 3 is harder and PC to PS4 easier....
Durango is starting to feel very anti climatic.
Don't get caught up in every post, either bad OR good when systems come out. There is More than just fast memory and tools going into these.
Just don't get crushed![]()
Let my ride my roller coaster man. I like this stuff
This is what I was talking about in the other thread. I think this patent is the best indication of what Sony is trying to do. Two GPUs is wild, and in that patent it says spare power can be utilized in ways other than the OP features.
Don't get caught up in every post, either bad OR good when systems come out. There is More than just fast memory and tools going into these.
I wonder if they're going to have a separate RAM solution for the OS as well.
I wonder what OS Sony is going to use? Do they still use XMB in their tv sets? I like XMB but it needs a interface overhaul
I'm sure they'll change it... XMB is pretty old now and they didn't use it for Vita.
I'm sure they'll change it... XMB is pretty old now and they didn't use it for Vita.
Durango is starting to feel very anti climatic.
But isn't that primarily because of how it was designed around a touch screen interface?
From the specs we know, I don't. One thing I will say though is the Durango does sound nearer the complexity of PS2/PS3 with it's eSRAM/eDRAM, Audio DSP, other secret sauce....
From what we have heard of Orbis it seems more like a 360 in it's simplicity. Though that is probably because the other things haven't leaked yet.
yea you are right, they are probably working on something new. Hopefully it isn't bloated....
Surprising of how all the RAM talk has pretty much obscured discussions about the GPU.
PS2 for sure. MS tools will need to be up to their normal stellar level right away.From the specs we know, I don't. One thing I will say though is the Durango does sound nearer the complexity of PS2/PS3 with it's eSRAM/eDRAM, Audio DSP, other secret sauce....
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From the specs we know, I don't. One thing I will say though is the Durango does sound nearer the complexity of PS2/PS3 with it's eSRAM/eDRAM, Audio DSP, other secret sauce....
From what we have heard of Orbis it seems more like a 360 in it's simplicity. Though that is probably because the other things haven't leaked yet.
Rampant speculation IMO.From the specs we know, I don't. One thing I will say though is the Durango does sound nearer the complexity of PS2/PS3 with it's eSRAM/eDRAM, Audio DSP, other secret sauce....
From what we have heard of Orbis it seems more like a 360 in it's simplicity. Though that is probably because the other things haven't leaked yet.
Which will be obscured by the next rumor and the next and the next
S2 for sure.
Unless the next rumour is about the GPU ;P
That's the impression I have as well... which might not be good for MS if their machine requires more complex coding. It certainly didn't help Sony and the PS3.
I dont think it will. Certainly nothing near the level of Cell/PS3.
An audio DSP you'd think is pretty transparent, and so is the ES/DRAM stuff AFAIK. 360 had EDRAM and it was supposed to be much easier to work with than PS3. You probably didn't need to worry about bandwidth as much on 360 because of it, so it made things actually simpler (but not being a programmer I dont know).
I dont know the other supposed custom hardware, and it may not be anything big even, so it's hard to comment there.
Main other thing is the tools/dev environment, which supposedly MS always has a big advantage in.
That's the impression I have as well... which might not be good for MS if their machine requires more complex coding. It certainly didn't help Sony and the PS3.
Rampant speculation IMO.
That's the worry. I guess if anyone can make it work it's the software experts.
Do you think both will end up being simpler than the specs suggest?
That the consoles require complex coding.
And yes the "secre sauce" adds substantial performance for basically free. It's not fragrant able fpgas.
That the consoles require complex coding.
And yes the "secre sauce" adds substantial performance for basically free. It's not fragrant able fpgas.
Yep. Two more block.That's good to hear. And the secret sauce is in addition to the eSRAM/Audio DSP?
Yep. Two more block.
Yep. Two more block.
I wonder if they're going to have a separate RAM solution for the OS as well.
What the hell happened? A week ago it felt like we know nothing about the PS4, but now everyone has some insider information lol