8gbs won't make the lighting magically reappear.
But it would definitely improve the textures.
8gbs won't make the lighting magically reappear.
Particle counts are wayyyy down.
PC
http://www.youtube.com/watch?v=dD9CPqSKjTU&feature=player_detailpage#t=145s
PS4
http://www.youtube.com/watch?v=8saq9O4pWPQ&feature=player_detailpage#t=7s
But it would definitely improve the textures.
Was the unreal engine on ps4 running on 4gb or 8gb
I think the GPU is more important in both cases, someone more knowledgeable than me could comment on that.
I don't know, there were some badly textured spots.
It really does look almost like they forgot to texture that arch.
It's weird, Agni Philosophy didn't see a particle downgrade on PS4, but UE4 did.
WTF?
It looks wildly inconsistent tbh.
Agni's Philosophy confirmed to be running on PS4 hardware? I saw the conference video.
I hope 4GB->8GB can allow better textures.
So how exactly did Sony answer Epic's love letter if they're downgrading their work?
Unless this demo was a obvious rush job.
So how exactly did Sony answer Epic's love letter if they're downgrading their work?
Unless this demo was a obvious rush job.
Also it was made with the 4GB target.
Yeah, what were the specs for the engine on PC?
Yeah, what were the specs for the engine on PC?
"The UE4 demo is running on PC, specifically an Intel Core i7 processor with an NVIDIA GTX680 and 16GB of RAM"
EDIT: Beaten
Yeah, what were the specs for the engine on PC?
So how exactly did Sony answer Epic's love letter if they're downgrading their work?
Unless this demo was a obvious rush job.
Anyone that has played Gears 3 cant possibly believe that a next gen system with 8GB ram will have textures 100x worst than an xbox 360 game with 512MB and vastly slower ram
And Gears 3 is an actual game, not a tech demo (same for Kameo, all pics are in game)
It is just a rushed early demo they put together for the show probably
Have you seen the interview done by Geoff with Mark Rein from Epic? He seemed to be really happy with the newly announced 8GB.
This demo does seem rushed. The textures or shadows cannot simply be that taxing on hardware. At least, I don't think so. Unless they went for more light over the textures.
More light should have produced more shadows.
It was running on a GTX 680, that isn't crazy top end.
Yes.. The thing is that there are shadows in other parts of the demo, but where there aren't, they are pretty much turned off(and isn't this also where the bad textures were? looking at the pictures above.)
Edit: The point I am trying to make is that this looks unoptimized and very rushed. I mean, really you guys think that they could not have added textures to this part to be more specific?
I respect Carmack for his work back in the day, but I really don't think he's been dominant for many years. RAGE had poor-to-mediocre reception, Brink was one of my only Steam purchases I've ever really wished I hadn't bought, and so on. On the other hand I think there are at least a couple of UE3 games that are fairly well regarded, similarly with the Crysis series, and both Epic and Crytek have had success selling their engines to various markets while Carmack hasn't ever aimed for that route as far as I know.Could someone explain why Carmack isn't the one who the industry goes to for an engine, and Epic is? I'm asking because I'm just in the dark about what happened to him trying to compete with the Unreal engine after all this time, but I guess past Quake 2 engine its been total domination by Epic.
Could someone explain why Carmack isn't the one who the industry goes to for an engine, and Epic is? I'm asking because I'm just in the dark about what happened to him trying to compete with the Unreal engine after all this time, but I guess past Quake 2 engine its been total domination by Epic.
I think people need to readjust their expectations of this coming generation. Cryteks comments a few weeks back about 500 dollar consoles not matching thousands of dollars in hardware gaming PC's makes sense from a logic point of view and could become clear soon.
is anyone surprised a highend PC beat out a next gen console?
Proof purchase... move along.
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I take it you haven't seen the new KZS demo. Beacause quite honestly outside Crysis 3 there is absolutely nothing on the PC that comes even close to KZS.
What were the specs on the pc running thay original tech demo?
Also wasn't that based on 4gb?
Let's say this rough build is the actual performance we get. Is that bad?I wouldn't consider it to be a downgrade already, more like the original demo was running on a PC, and this was running on actual PS4 devkit, which means they are still porting to it.
I doubt any games were running on a dev kit in the demo.
Let's say this rough build is the actual performance we get. Is that bad?
Let's say this rough build is the actual performance we get. Is that bad?
680 is high end regardless, just because it's not the best doesn't make it bad or anything.
It's also around $500, you get what you pay for I guess.
Maybe it's just me, but I was surprised by the PS4's performance. Just a few months ago many many people thought it would only match a medium PC because console companies couldn't get a good price if they had any better.Where are the "haha I told you ps4 would outperform PC at launch" people? They're not in this thread for some reason. Probably busy posting downsampled 800x600 gifs of the KZ demo and calling it better looking than Crysis 3.
Of course a GPU at 2x the tflops is going to outperform another. I keep seeing all this DDR5 talk and while yes, it helps, you're not going to see impossibilities occur. Regardless, there's plenty of time for this to be polished for all of the platforms, and I'm sure it'll look even better. Especially considering its in development. I have no doubt the PS4 version will look better than the PS4 shots in the OP. By how much though, not sure.