FF12 had a great map system, which made the Great Crystal all the more hellish. Actually I don't think I've EVER seen a teleporting platforms level pulled off right, they're all universally painful to navigate.
The Great Crystal was a nightmare.
FF12 had a great map system, which made the Great Crystal all the more hellish. Actually I don't think I've EVER seen a teleporting platforms level pulled off right, they're all universally painful to navigate.
ALICE IN WONDERLAND KH1
Fucking HATE it
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I know its easy to choose a level in a bad game, and while Bubsy 3D is terrible all around, it has the WORST platforming stages I think I have ever seen. The level layouts are atrocious (among other things). Which level? Every level. They almost seem randomly generated.
Cortana:Halo 3
I feel like, with that, the games end up being fun in spite of the random levels, as opposed to because of them.Randomly generated levels work when the mechanics themselves are interesting enough to carry the game.
Final chase mission in Assassin's Creed 3.
Operation Metro
Dead Space, every part
Cortana:Halo 3
One of the levels in Halo: Combat Evolved (can't remember which one exactly). It was so repetitive, that I couldn't tell if I was going backwards or forwards in the game.
For me, it's Duncan's factory from Mother 1.
WARNING HUGE PICTURE
http://local-static0.forum-files.fobby.net/forum_attachments/0001/4445/DuncanFactory.png
This place is ridiculously huge. It's so big, it's bigger than most of the of the games maps put together. And you go there pretty early in the game.
The place is ridiculous. Every part of the place looks the same so it's pretty damn easy to get lost. If you go in the wrong direction from the moment you enter the place, you're basically screwed. The monsters aren't too bad, but you'll get worn down pretty quickly, especially since you had JUST met your second party member, who starts off at level 1.
Final chase mission in Assassin's Creed 3. GIANT PIECE OF SHIT
OP hit the nail on the head! I love Mother 1, but this was just stupidly designed.
First thing that came to mind was the damn marble garden zone from Sonic 3. I just find it dull, frustrating mechanics (the spin top). Recycled mid boss and it just never fucking ends, ugh.
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Never cared for the music track either. Certainly my least favorite sonic from the glory days.
Sonic 3 levels in general are quite messy when viewed at a distance but this one takes the cake.
I think I just realised what part of the book this was trying to represent and I can't believe they have the author's approval. Another terrible level in Metro is Battlefield or Battle-something, the level where you have to go through the map with the fighting Nazis and communists. The first 30 seconds of that can be played exactly one way and you will be forced to hear the commander sing every time you restart. The rest of the map is a bunch of random shit ending with another scene where you have to wonder how the author ever approved.The core with all the amoebas in Metro 2033.
Personally, I think The Library is amazing. It's the level that weeds out people who don't know how to play first person shooters. I could wax eloquent on this, but I'm tired. The basic idea is that FPSes are easy to pick up and play, but because of that ease, they're kind of hard to come to grips with. There's not so much a skill curve as there are two distinct skill levels--one for everyone, and one for people with really good spatial skills. The Library is the level that really forces you out of your comfort zone. Halo has an insanely wide variety of ways to play, not just with the sandboxy levels, but the massive enemy gamut and the weapon sandbox. Unfortunately, players seem to get fairly comfortable playing just one way--they tend to find Halo boring as a result, and hate The Library because of this. It's a game that forces you out of your comfort zone. You go from popping out of cover and picking guys off to suddenly being forced forward, nonstop. If you're stuck playing one specific playstyle, then, well, the Library will fucking destroy you. It's a work of genius, and only bad players hate it.
Everything Darksiders 2. What a waste.
Mario 64 - Jolly Roger Bay
A level designed around cumbersome swimming mechanics is a poorly designed one.
People love that game, but Sonic CD really does have bad level design. A bunch of spots where you end up running around in a loop, looking for a way out. That's not good at all.
Word of advice: NEVER play Sonic CD if you hate Metropolis Zone this much
First thing that came to mind was the damn marble garden zone from Sonic 3. I just find it dull, frustrating mechanics (the spin top). Recycled mid boss and it just never fucking ends, ugh.
Never cared for the music track either. Certainly my least favorite sonic from the glory days.
Sonic 3 levels in general are quite messy when viewed at a distance but this one takes the cake.
Wacky Workbench in Sonic CD was awful. I think it was act 2 where nearly ever part of the ground was a launch pad, which made the exit really annoying to find.
Other than that I really enjoyed Sonic CD though, it was just that one part that pissed me off.
For me, it's Duncan's factory from Mother 1.
WARNING HUGE PICTURE
http://local-static0.forum-files.fobby.net/forum_attachments/0001/4445/DuncanFactory.png
This place is ridiculously huge. It's so big, it's bigger than most of the of the games maps put together. And you go there pretty early in the game.
The place is ridiculous. Every part of the place looks the same so it's pretty damn easy to get lost. If you go in the wrong direction from the moment you enter the place, you're basically screwed. The monsters aren't too bad, but you'll get worn down pretty quickly, especially since you had JUST met your second party member, who starts off at level 1.
Cortana:Halo 3
The Tower of Babel from Xenogears.
Climbing via platform jumping + bad platforming controls + falling down half the level from missed jumps + random battles + as system loads a battle movement works but jumping doesn't = FUCK YOU
First thing that came to mind was the damn marble garden zone from Sonic 3. I just find it dull, frustrating mechanics (the spin top). Recycled mid boss and it just never fucking ends, ugh.
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Never cared for the music track either. Certainly my least favorite sonic from the glory days.
Nice to see I'm not alone when it comes to Marble Garden. It's just so messy and confusing.Sonic 3 levels in general are quite messy when viewed at a distance but this one takes the cake.
Man for me Sonic CD goes down as one of the worst games I played. Random dips for no reason, bad spindash, getting stuck in the floor, and that god damned UFO Special Stage.
(which gets better with practice but still fuck it.)
The rerelease fixed some of the errors but still kept that level design..... Had to pass on it.