Mr. PlayStation
Member
I haven't been keeping up with this thread, so did R* release an update to fix the lag issue on the PS4?
I haven't been keeping up with this thread, so did R* release an update to fix the lag issue on the PS4?
Yes, well kind of, they supplied us with options to adjust dead zone and aim acceleration. It helps greatly with some of the game's issues with control, but some latency issues still persist.
It's your TV then. Playing Spelunky with my friend on the PS4 is extremely tight and responsive on my monitor. Different story on his bad Sylvania TV set.
It feels better now... I haven't tested it visually like before but, and this is partially because the game is at 30 FPS and by its nature has 'momentum intertia' in its controls (meaning, if this was 60FPS Quake 3 Arena, you'd notice a lack of responsiveness much more because the game is so much tighter), but it seems pretty good now.
The new acceleration options helps so much... a huge problem with analog sticks is that it's hard to be as precise as a KB/M, and if you slow down sensitivity to have half decent precision, then you're ability to switch target or run and gun is destroyed. But with lowered acceleration, the first half a second of movement is slowed done just a bit so it's more precise and a split half second later, it speeds up a lot to aid switching targets faster. It helps so much with letting you make small precise movements more accurately and yet still switch targets or spin the camera faster.
I turned the Deadzone down to 0, Acceleration all the way down to 2, but then turned Sensitivity to 5 (I used to keep it at 0 for more precision and just dropped combat with L2 or used R3 -> R3+L2 to 'look back' to switch targets) and also turned up TPV camera sensitivity all the way to 13. So the increased sensitivity helps keep the overall movement speed of the camera/aiming still fast (to balance the lower acceleration) but now the first half-second or so of movement is slowed slightly which lets you make feathered precise movements more easily. Which of course Deadzone to 0 helps, too.
This sort of dynamic helps so much I found last night. Just loving it... both my slow precise aiming and fast target switching were improved.
Input latency comes from vsync. It will never be eliminated completely. It felt OK to me before and it feels great now.
Before you criticise someone of "flawed" logic, I recommend being informed enough to make sure you're not wrong...Nintendo games have v-sync. They don't have any input lag whatsoever. That logic is flawed.
Before you criticise someone of "flawed" logic, I recommend being informed enough to make sure you're not wrong...
There is no such thing as "input lag-free" (at least not until we get to a unnoticable ~ 3-5 ms level, which we are nowhere close)
V-Snc adds a frame of lag, no way around that. One more for frame scanout.
(from anandtech via blurbusters)
What the fuck is up with my right trigger not wanting to shoot in GTAO?
Sometimes it works, sometimes it doesn't, and believe me there is never a good time for it to stop working. We run a mission, I break out my gun and ... nuthin'. Like the safety's on. Sometimes it'll fire, but only partially, like I'll hold down the trigger and it'll wait a second, fire a shot, wait, fire a couple more, wait, wait some more, fire one shot, etc. Other times its just fine.
Only seems to be an issue with GTAO for me, and only recently.
I'm struggling with GTA's control issues. Compared to other TPS games (TR, TLOU, UC, GeoW, Infamous, etc), the controls feel way off. Even with the latest patch.
Will there be any more patches? I'm pretty much ready to write GTA V off despite not even having got past the opening heist sequence.
You'd notice it if 3D World had mouse controls. The lag has to be horrendous before it's obvious on a gamepad.Well obviously there's always going to be AT LEAST one frame of delay, but claiming that v-sync on its own is going to add perceivable input lag is just plain wrong. I can't feel any sort of input lag when playing Super Mario 3D World, for example, and it has v-sync. Therefore v-sync doesn't add noticeable input lag.
Well obviously there's always going to be AT LEAST one frame of delay, but claiming that v-sync on its own is going to add perceivable input lag is just plain wrong. I can't feel any sort of input lag when playing Super Mario 3D World, for example, and it has v-sync. Therefore v-sync doesn't add noticeable input lag.
How does it compare to ps3 variation?
All the way down.Should I have the "deadzone" setting maxed out or turned all the way down?
All the way down.
Stick drift?not unless you start to experience stick drift. it might vary from one controller to another.
Stick drift?
Oh that's what that is? I remember that happening one of my 360 controllers a few years back.It usually happens with controllers which have had a lot of use. They lose some of their stiffness and don't return to the center of their axis properly when you let go of the stick, resulting in the camera slowly moving in-game, even if the player isn't touching the controller.
It happens to me if I turn my deadzone all the way down. I have to set it two notches from the lowest in order to stop it from happening.
BUMP - I recently started playing gta5 on Ps4 and have encountered this problem too. Maybe it's dead zones, maybe it is input lag, either way, it makes the game way less fun to play. It's not my tv, not my controller, not my system, as this isn't a recurring problem with any other game.I don't think I have input lag like that but the deadzone certainly makes it unplayable in first person.
BUMP - I recently started playing gta5 on Ps4 and have encountered this problem too. Maybe it's dead zones, maybe it is input lag, either way, it makes the game way less fun to play. It's not my tv, not my controller, not my system, as this isn't a recurring problem with any other game.
I don't suppose a solutoon's been posted? Doesn't seem like a lot of people have the problem.
I don't think it;'s the game. it's the controller. I've had input lag with ghosts, minecraft, hell practically every game I've played on Ps4.
BUMP - I recently started playing gta5 on Ps4 and have encountered this problem too. Maybe it's dead zones, maybe it is input lag, either way, it makes the game way less fun to play. It's not my tv, not my controller, not my system, as this isn't a recurring problem with any other game.
I don't suppose a solutoon's been posted? Doesn't seem like a lot of people have the problem.
mmmmm well Rockstar made a patch that allowed you to shrink the deadzone...BUMP - I recently started playing gta5 on Ps4 and have encountered this problem too. Maybe it's dead zones, maybe it is input lag, either way, it makes the game way less fun to play. It's not my tv, not my controller, not my system, as this isn't a recurring problem with any other game.
I don't suppose a solutoon's been posted? Doesn't seem like a lot of people have the problem.
it's not just being on foot, it's also with the driving, and the shooting, and the button pressing. there's deadzones all around.You sure it's a specific problem, and not just R* general incompetence, when it comes to on foot controls?
I mean Max Payne 3 was the only game that controlled decently, out of all they did (i didn't play all of them, but a good chunk).
Yesterday i fired up GTAV (PC) after some time to see what was what, and it took me roughly 15 minutes to boot out of the game in disappointment, because as beautiful and as packed with shit to do as that game is, the on foot controls just make it unplayable (among other dumb ideas, like being made of glass, or the omniscient police).
But i mean, GTAIV had the same problem, RDR had the same problem... Max Payne 3 even, shares a tiny bit of this, but it works better in that game, because of other factors.
Their games are (on foot) just sluggish and unresponsive.
They're just incompetent on that front.
that was long before I started playing gta5 on my console. the issue I had with my controllers then wasn't really an input lag, I don't know how to describe it...I noticed it when I played minecraft and ghosts. I would move the analog stick a little bit, but the camera would pan much much more than I intended it to. Once I plugged it in the problem went away though and iirc if I unplugged it the problem came back & persisted.Make up your mind will you ;p. Anyway you were a part of this thread already. GTA5 controls are like that there was a patch for the controls a while ago though I think. It's in the thread. Still GTA though.
half-pressed? and what are these analog stick settings you speak of?mmmmm well Rockstar made a patch that allowed you to shrink the deadzone...
have you tried experimenting with the analog stick settings? it helps a lot to find settings that fit you better.
personally I crank the deadzone to zero, actually decrease the aiming sensitivity somewhat for more precise aiming, but then ramp up aiming acceleration to almost full which helps me make faster larger changes in position. in GTAO, if I'm going to be doing deathmatch for any period of time, I'll usually crank up the aiming sensitivity but lower the acceleration.
also, keep Aiming half-pressed in combat... use aim-movement to move, turn, strafe, etc... it makes movement 1:1 and removes all the momentum inertia, character weight, turning arc, etc
I don't know how people notice that and to such an extent it ruins the game for them. I've played this on PS3, XB1 and PS4 and never noticed it.