Steve McQueen
Member
It may be not be the most powerful VR option, but PSVR will work with every PS4 right out of the box so I will go for that.
Elite is not representative of all VR requirements because it is not a VR only game. A 970 is what will be targeted by a majority of games. It is still steep, but not as high as Elite would lead you to believe.
Frontier said:CPU Quad-Core CPU (4x2GHz)
GPU Nvidia GeForce GTX 470 or AMD Radeon R7 240 (requires DirectX 11)
RAM 6GB
The *recommened* system, not the *minimum* system:
https://www.oculus.com/en-us/oculus-ready-pcs/
They said devs should aim to these specs, and no other.
The *recommened* system, not the *minimum* system:
https://www.oculus.com/en-us/oculus-ready-pcs/
They said devs should aim to these specs, and no other.
Frontier said:This is what we consider to be a minimum spec to have a good experience on forthcoming consumer VR headsets.
Samsung gear VR.
Cause I think VR is neat but not hundreds of dollars neat.
I think games released in the year after PSVR is released will look good, but as the PS4 ages even more, they'll begin to become very outdated.
Gotta remember; Rift 3 or even 4 will probably be released before the next iteration of PSVR.
The *recommened* system, not the *minimum* system:
https://www.oculus.com/en-us/oculus-ready-pcs/
They said devs should aim to these specs, and no other.
To be fair, that essentially equates to what Oculus thinks is the minimum requirement for a plug and play like experience for the Rift. Being on PC you can obviously have better or worse gear and as far as devs are concerned, while they're being told by Oculus to look at that setup as the baseline, games like Elite Dangerous in VR do require a 980.
I'm with ya. I also don't really understand why Oculus can't somehow use the Gear VR for PC. It actually is higher resolution than the rift. Is refresh rate the problem? Why isn't it a problem for native Gear VR apps? Bandwidth over USB 3.0?
None. I don't like gimmicks.
I'm with ya. I also don't really understand why Oculus can't somehow use the Gear VR for PC. It actually is higher resolution than the rift. Is refresh rate the problem? Why isn't it a problem for native Gear VR apps? Bandwidth over USB 3.0?
None. I don't like gimmicks.
It isn't a gimmick. Once you try it you see its huge potential. Maybe the first generation will have important flaws, but the future is there. The sense of inmersion is so fucking huge and nothing like using a tv, 3D cinema or anything else.None. I don't like gimmicks.
For FPS's and Driving games it's definitely not a gimmick. VR fits these games really well. All the other genre's won't work well with VR.
With RIGS and Ace Combat my choice is clear.
None. I don't like gimmicks.
PSVR won't have PC compatibility? If so that's easily the worst option.
But yeah, I'm not aware of the differences between Vive and Rift, but I'm sure by the time these things hit a price point I'd be willing to jump in at there will either be a clear option or they are so close it doesn't matter much.
Yeah? I mean, I don't support facebook, and if it's a requirement for the Oculus I would rather not. I know they said it wouldn't need it, but you never know!People still say stuff like this? Weird.
Add to that Drive Club, Rex Infinite, Dead or Alive Xtreme 3. It becomes more clear for me.
None. I don't like gimmicks.
DC? Has that actually been announced for VR, or is it pure speculation? They're gonna have to make a really pared-back mode to get it running at a sufficient framerate (at least twice as what it's running at now), and in 3D at that. But it's not impossible, I suppose.
DC? Has that actually been announced for VR, or is it pure speculation? They're gonna have to make a really pared-back mode to get it running at a sufficient framerate (at least twice as what it's running at now), and in 3D at that. But it's not impossible, I suppose.
Yeah? I mean, I don't support facebook, and if it's a requirement for the Oculus I would rather not. I know they said it wouldn't need it, but you never know!
PSVR because I don't game on my computer
I've seen that comment about 5 times and no rebuttal.But the Vive and Rift is not compatible with the PS4. It's locked to mid to high end pcs.
Does Rift or Vive work with consoles? If not then they are just a big of a no no as the PSVR.For now it's a coin toss between HTC Vive and Oculus Rift.
PSVR being locked to a console is a no no.
Does Rift or Vive work with consoles? If not then they are just a big of a no no as the PSVR.
Does Rift or Vive work with consoles? If not then they are just a big of a no no as the PSVR.