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Will PS6 have 2,048 bits?

If bits never disappeared how many bits would this generation be? We went from 64 to 128 I assume when we went Dreamcast. So I assume PS3 was 256, and than I assume PS4 would be 512, so than maybe PS5 would be 1024. So yeah, PS6 will it be 2048?
Yep. The bits double for each console generation.
 
If bits never disappeared how many bits would this generation be? We went from 64 to 128 I assume when we went Dreamcast. So I assume PS3 was 256, and than I assume PS4 would be 512, so than maybe PS5 would be 1024. So yeah, PS6 will it be 2048?
Old "bits" metric is relevant to consoles pre-PS3 only since this is a size of a CPU register file, i.e. the amount of data a CPU can process with a single instruction.
In PS3 this has become obsolete because a programmable GPU and SPUs added two different models for data processing in addition to CPU's. We've had 64 bits in SPEs, 128 bits in SPUs and 768 bits in GPU there.
In PS4 this went further down the spiral, with AVX support allowing to say that the CPU was "2048 bits" while the GCN GPU was 36864 bits of something.

Essentially this metric makes zero sense for the modern h/w where you have many programmable processors in one system, with some of them being capable of operating on extremely wide data registers.
And next gen things will get even "funnier" with the inclusion of matrix MAD units.
 
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The women on the left has fake ones inside her real ones, so they count as double.
 
If bits never disappeared how many bits would this generation be? We went from 64 to 128 I assume when we went Dreamcast. So I assume PS3 was 256, and than I assume PS4 would be 512, so than maybe PS5 would be 1024. So yeah, PS6 will it be 2048?
wiki explains it perfectly:
Bit ratings (i.e. "64-bit" or "32-bit" for the previous generation) for most consoles largely fell by the wayside during this era, with the notable exceptions being promotions for the Dreamcast and PS2 that advertised "128-bit graphics" at the start of the generation. The number of "bits" cited in this way in console names refers to the CPU word size, and had been used by hardware marketing departments as a "show of power" for many years. However, there is little to be gained from increasing the word size much beyond 32 or 64 bits because, once this level is reached, performance depends on more varied factors, such as processor clock speed, bandwidth, and memory size.

Same reason current way of advertising gpu's tru sole gflops/tflops of power doesnt tell us 100% true capabilities either anymore, switch2 with its inflated 4,2 tlops (its more around 2,5-3tflops if not inflated, since nvidia started to inflate from their 3000 family onwards) is capable of having similar (who knows in the future, they will likely improve a bit)graphically looking games than non inflated "6tflop monster" xbox one x :)



Here likely peak of last gen console graphics, rdr2 in 4k30 native on xbox one x:



We dont have switch2 port of that game, we do have cp2077 on both xbox one x:


And switch2:


I would say xbox one x and switch2 versions are trading blows, there are areas where one x version is better(definitely IQ) but u cant say it wins across the board at least vs docked switch2 version, it doesnt even have phantom liberty expack coz it was simply too demanding for lastgen consoles cpu wise, switch2 does(altho its nowhere near stable 30 even in docked mode there).
 
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