Phat Michael
Banned
I think we all wish we could see you rolling your eyes. Cheers for the update.Just gonna quote my reaction from the other thread:
I think we all wish we could see you rolling your eyes. Cheers for the update.Just gonna quote my reaction from the other thread:
So it sounds like there are a lot of specific demos, but have they said anything about whether it will interface with my PC?
I've been looking forward to augmented reality for a while, and an obvious/easy thing I'd like it to be able to do is basically give me infinite monitors. No voice or motion nonsense required, just hook up to my desktop and let me drag and drop windows anywhere around me.
Let me know when we get holoporn
It's not for developers. You know MS have like big conferences dedicated to just developers.
You sound like a very pleasant person to be around.
Not sure what that has do with the presentation being tone deaf and ridden with pointless buzzwords but ok.
Nah I just remember the original Kinect pitch so excuse me if I don't take a Microsoft sales pitch completely devoid of any actual technical insight into what is basically magical technology as being real. A healthy dose of realist skepticism is par for the course when it comes to Microsoft presentations be it fir technology or software. They don't really have the best of track records when it comes to delivering on their initial promises.
They're showing it live, today, and letting people try it themselves. Wired had an article about how cool it was. I'm not sure what else you want.
This really seems like the beginning of something fresh. It will be bulky and pricy but on day this will sleek. This will be how creators create, how ideas are shared and how entertainment is experienced. This is very cool. Its nice to see Microsoft helping to pioneer something innovative.
They're showing it live, today, and letting people try it themselves. Wired had an article about how cool it was. I'm not sure what else you want.
I could take it a lot more seriously if all the presentations weren't absolutely CAKED in bullshit. Happy the press is going to get to use it (as trustworthy as they are!), but a real bad idea to unveil a product is to show nonstop fake CGI 'targets'.
I could take it a lot more seriously if all the presentations weren't absolutely CAKED in bullshit. Happy the press is going to get to use it (as trustworthy as they are!), but a real bad idea to unveil a product is to show nonstop fake CGI 'targets'.
I could take it a lot more seriously if all the presentations weren't absolutely CAKED in bullshit. Happy the press is going to get to use it (as trustworthy as they are!), but a real bad idea to unveil a product is to show nonstop fake CGI 'targets'.
Let me know when we get holoporn
It's so far beyond anything anybody else has even come close to it is, quite frankly, to good to be true. Wired has a tendency to hype up any and all new tech. They haven't proven to be the most objective of sources when it comes to evaluating the promise or applications of new technology. The hyperbolic wankfest they published over google glass pretty much prices that singlehandedly.
I could take it a lot more seriously if all the presentations weren't absolutely CAKED in bullshit. Happy the press is going to get to use it (as trustworthy as they are!), but a real bad idea to unveil a product is to show nonstop fake CGI 'targets'.
Tricking Your Brain
Project HoloLens key achievementrealistic hologramsworks by tricking your brain into seeing light as matter. Ultimately, you know, you perceive the world because of light, Kipman explains. If I could magically turn the debugger on, wed see photons bouncing throughout this world. Eventually they hit the back of your eyes, and through that, you reason about what the world is. You essentially hallucinate the world, or you see what your mind wants you to see.
To create Project HoloLens images, light particles bounce around millions of times in the so-called light engine of the device. Then the photons enter the goggles two lenses, where they ricochet between layers of blue, green and red glass before they reach the back of your eye. When you get the light to be at the exact angle, Kipman tells me, thats where all the magic comes in.
Thirty minutes later, after weve looked at another prototype and some more concept videos and talked about the importance of developers (you always have to talk about the importance of developers when launching a new product these days), I get to sample that magic. Kipman walks me across a courtyard and through the side door of a building that houses a secret basement lab. Each of the rooms has been outfitted as a scenario to test Project HoloLens.
Another scenario lands me on a virtual Mars-scape. Kipman developed it in close collaboration with NASA rocket scientist Jeff Norris, who spent much of the first half of 2014 flying back and forth between Seattle and his Southern California home to help develop the scenario. With a quick upward gesture, I toggle from computer screens that monitor the Curiosity rovers progress across the planets surface to the virtual experience of being on the planet. The ground is a parched, dusty sandstone, and so realistic that as I take a step, my legs begin to quiver. They dont trust what my eyes are showing them. Behind me, the rover towers seven feet tall, its metal arm reaching out from its body like a tentacle. The sun shines brightly over the rover, creating short black shadows on the ground beneath its legs.
Norris joins me virtually, appearing as a three-dimensional human-shaped golden orb in the Mars-scape. (In reality, hes in the room next door.) A dotted line extends from his eyes toward what he is looking at. Check that out, he says, and I squat down to see a rock shard up close. With an upward right-hand gesture, I bring up a series of controls. I choose the middle of three options, which drops a flag there, theoretically a signal to the rover to collect sediment.
After exploring Mars, I dont want to remove the headset, which has provided a glimpse of a combination of computing tools that make the unimaginable feel real. NASA felt the same way. Norris will roll out Project HoloLens this summer so that agency scientists can use it to collaborate on a mission.
That said, there are no misfires during three other demos. I play a game in which a character jumps around a real room, collecting coins sprinkled atop a sofa and bouncing off springs placed on the floor. I sculpt a virtual toy (a fluorescent green snowman) that I can then produce with a 3-D printer. And I collaborate with a motorcycle designer Skyping in from Spain to paint a three-dimensional fender atop a physical prototype.
So that's hologram or only augmented reality?
So that's hologram or only augmented reality?
I don't think those were faked. The Wired reporter said she tried those same demos (the electrician, motorcycle designer) and the Minecraft one is live for reporters today.
From Wired:
sorry to ruin it for you. but your quotes also read like they were caked in PR bullshit.
Me too, it looks a lot less bulky.I like the design better than Oculus.
Taking an idea no matter how long its been around and striving to make it a viable consumer product over the next couple decades is certainly worthy of support and innovative. I don't know why you would post something so pointless to the discussion. Is there some sort of animosity for this project or something?Augmented reality is innovative now? I think the word you're looking for is polished. They took something that has existed for decades and turned it into a well realized (presumably, if we trust them) consumer product.
We're getting flooded with VR/AR devices. One of them is bound to be good.
Rex, if you don't like it you can stop posting and turning this thread into a shitfest.
This thread is to talk about what MS showed. Most people here saw the live demo, they read the wired article and they know the people there will also get to see it later today.
I hope you never believe anything a company has ever shown or said until you get to try it.
What we do know, is what we did see on video and people in the conference room.
http://www.neogaf.com/forum/showpost.php?p=148509038&postcount=29
We're getting flooded with VR/AR devices. At least one of them will surely deliver.
There's that one AR project from the former Valve guys, and imo can google glasses also be counted as AR.Isn't it one AR and 3-4 VR?