http://www.wired.com/2016/06/xbox-vr-scorpio-phil-spencer/?mbid=social_twitter
Devs are the reason for the specs
Don't expect a cell-phone model for Xbox
Microsoft is not working on their own VR set.
Backwards compatibility and BC OG Xbox
In regards to VR, Phil says that innovation is going to be on PC and devs should focus on that. Their plan is to pick the best ones and bring them to console.
Devs are the reason for the specs
“When we started looking at Scorpio,” he says, “we asked the partners, ‘in order to build a true high-fidelity 4K game, what capabilities do you need?’ That’s what we designed Scorpio around. It’s kind of like a [GeForce GTX] 980 card on the PC. I get the capability that I need as a developer to deliver a high-fidelity 4K game. ”
“When we went out and talked to VR developers,” Spencer says, “the capability and the hardware spec that they need to deliver a console-like experience to VR was a requirement of 6 teraflops, which clearly, today’s consoles—PlayStation 4 and Xbox One—don’t have.”
Don't expect a cell-phone model for Xbox
“Consumer expectation is that, if you wanted to, you could go buy a new cell phone every year. I don’t want to get into that mode with a console,” Spencer says. “I see the next inflection point as 4K, and I want to make sure we have a console there to support that, and Scorpio will do that. We’re not on a hardware tick-tock that says I need to put out a console every two years or every one year to get people to upgrade. That’s not the console model.”
Microsoft is not working on their own VR set.
“Right now we are not focused on a first-party VR hardware device,” he says. He didn’t call out any particular headset that might plug into Scorpio, but noted that Microsoft hoped to “enable many hardware manufacturers to make progress there
Backwards compatibility and BC OG Xbox
“Consoles created generations that effectively take your library back to zero; we’re trying to think beyond generations and say, how do you bring all the content that you purchased and love from this generation and move it forward with you?” he says. Microsoft has been working hard to make more and more Xbox 360 games backward compatible with Xbox One — Spencer calls out the 360-exclusive Japanese role-playing games Blue Dragon and Lost Odyssey as his most-wanted games, and says the team is working on getting them running on Xbox One as we speak — and those backward compatible games, too, will work on Scorpio.
“I’ve talked about a desire to do the original Xbox backward compatibility,” he says—he’s wearing a shirt with the original Bill Gates-era Xbox logo on it. “We’re not working on that right now, but it’s theoretically very possible. On the CPU side, we could figure it out. I think people should have access to the games that they love,”
In regards to VR, Phil says that innovation is going to be on PC and devs should focus on that. Their plan is to pick the best ones and bring them to console.