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Haha.
No.
No.
I played 2 and thought it was ok. I never played 3 so I would be interested. Especially if they updated the controls.
I loved how 2 looked and managed a bit of MP but it just played so bad. That they retro fitted the bad controls with an 'encumberance' logic, and better yet nonsense flew around the net about it being due to the gravity of the sodding planet is a level of excusive 'lore' to rival Mortal Kombat's plot.
It just played badly. It aimed slowly (slow movement speed I can handle and in fact I quite often pick 'heavies' in games, but not in the arms, especially given that a gun is realistically barely double figures in lbs of weight), the aiming acceleration was off and R3 to ADS was done by that point. Not to mention the gun placement on the screen gave a wacky perspective for being too high up and too zoomed in, and aiming after turning was cumbersome. The button combo required to ADS/shoot from cover was absolute nonsense. It also was born of that ridiculous brat pack of games wherein guns unrealistically swaying, jitterng, practically dancing in your hands whilst walking made things even worse. Prime example being the shotgun which is the worst gun that can happen to.
TL;DR - For how it looked, absolutely, but they'd need to otherwise gut it and make it a standard shooter. They're standard for a reason. And no, it has less to do with Call Of Duty but rather Doom and a crapload of other games before and since.
Why does this look better than Shadow Fall?
.If Killzone 2 has multiplayer, absolutely.
So many people describe the controls in killzone 2 as if they were in a tv infomercial. I can just see their hands spazzing out all over the place, the cursor is just flying off the screen, their reality is black and white of course, they're sad and weeping with a huge frown on their face.
Naw son. Weighty control K2 >>> updated controls K2
I'd buy a Killzone MCC which would include remastered 1080p/60fps versions of:
- Killzone
- Killzone 2
- Killzone 3
- Killzone Mercenary
- Killzone Liberation
- Several extras including making of documentaries with interviews and concept art
I wouldn't be interesting to get them separated
This is not far from the truth though. Killzone 2 is one of the highest latency games of last gen (or any other), combined with a huge dead zone and a stupid acceleration/deceleration curve means that even something as simple as trying to aim is a constant game of second guessing, correcting, and over correcting while you wait for your on screen gun to be influenced by what you did on your controller.
It's a complete embarrassment as a retail product.
No. I want to like Killzone & I've played every game in the series except the first. But the game is missing personality. The things that make the series interesting aren't highlighted enough. The series has an overall presentation problem. I feel 2 was the best one. Shadow Fall was interesting up until it's midpoint.
Now Resistance Remastered....
Whatever the initial implementation was, it worked well for me. The line is comically divided regarding the feel of the controls. Plenty hate them, and plenty liked them pre adjustment. I have no idea what they did, but somehow the game felt heavier, and it was a feeling I liked, and weirdly miss. My friend played that game with the speed turned down in fact, and just killed it in the multi-player. It was the first time I realized it was my preference as well for FPS games.
Killzone 2 pre fix, with the camera speed turned down was incredibly awesome lol. Maybe I am the weird one.
I barely played any first person shooters on the PS2, it was not a genre I spent much time with. I hopped onto killzone 2 after playing resistance, and had absolutely no trouble whatsoever. I've yet to run into a FPS game that's literally unplayable. Your mind will do a wonderful job of compensation, and you'll get the timing down for everything with very little practice.
Killzone's biggest problem is that the cutscenes are largely forgettable. The characters are mostly pointless, and nothing particularly amazing occurs during them. When I reflect on the Killzone series, I'm always left with the following.
Amazing - A.I. Weapons and Gunplay, Visuals, Multi-player, Sound and overall presentation.
What I don't care for at all is the story and the characters. I feel like the game does a great job of reminding that it's there, and a poor job of getting you to care about it. The story keeps interrupting a great game lol.
So while I love playing the Killzone games, I never understand the point. They just play great to me, and the Multi-player is usually amazing. Move controls were absolutely wonderful. Guerrilla Games are technical wizards, the story just needs a better hook I feel. I don't know why they never though it necessary to play as the Helghasts. Getting the story from both sides might have been amazing.
Why does this look better than Shadow Fall?
everytime I see a killzone 2 gif it has a CG look to it. Must be the post processing they used in killzone 2?
yes, i really want a kz 2 remaster
like really bad
The internet where I went to college was pretty shitty so I never got a chance to play KZ2 online. A remaster for me would be finally getting a chance to play the legendary GAF games I heard so much about.
2, yes
3, no
I legitimately feel bad for you; put over 700 hours into it.
2, yes
3, no
Hell no, I am so bloody dioe with remakes. I didn't buy a ps4 to play ps3 games.