This pastebin stupidity doesn't make sense at all. If all there ever was are 45 minute full game demos, why limit access to them to one person at a time?
Why hide demos behind a paywall? But Microsoft's been doing that for years.
Why lock purchases behind a paywall? I wanted to buy Journey on launch day, only to have PSN refuse my purchase because I wasn't a PS+ member.
The answer is this: it's a trick. When you pretend something is valuable, limited, or exclusive, sometimes people will think that it really is. Hell, ask the diamond industry.
And sometimes when you give something to people that's worthless, or even something they already can get for free, they'll think you're being generous.
And
even now, Microsoft is pulling this trick in reverse. They want us to think we've lost something valuable, when it never existed in the first place.
In any case, maybe this wasn't the giant "catch" to the Family Sharing Plan, but there definitely was a catch. The pieces didn't add up - and they still don't. They could still do game sharing, but they aren't. They could still do DD game resale, but they aren't (and never were going to). Nothing they designed was in our favor. The Family Sharing Plan was an illusion, and it only looked good because they got booed off the stage before the trick was over.