I thought ACO was running at dynamic 4k?
Microsoft has issued a FAQ what Xbox One X enhanced mean. Here is a screenshot of logo explanations:
Source
Nah xbox one runs at 720p right ? no way this will be native 4k on the one x
And this is the sort of shit that the ps4 pro should of launched with...simple effective communication
There is still confusion about what a ps4 pro offers in a game store.
Seems like a few games missing from there which are PS4 Pro enhanced.
The Division
Watch_Dogs 2
PREY
Middle-earth: Shadow of Mordor
Call of Duty: Modern Warfare Remastered
Mafia 3
Rise of the Tomb Raider.
Hold on....
No Ori and the Blind Forest?
Hold on....
No Ori and the Blind Forest?
So on xbox daily, they asked Dice what Xbox X improvements were coming to battlefront 2 and they said that they werent talking about it........heeeeere we go again....
Is this even legal to not be able to talk about enhancements of a game im buying? What does sony having a partnership have to do with me wanting to know what improvements are made my my version??? Man this is so aggravating
Nah xbox one runs at 720p right ? no way this will be native 4k on the one x
Looking for a thread if someone can explain this to me...
So, if I get an Xbox One X, and I have a 1080p TV, I've heard that it 'downsamples' the games, but what does that mean? Will I get the benefit of better looking games on that 1080p screen, or what? FWIW, it's a good, high end 60" Samsung Plasma from 4 years ago or so.
What is downsampling, will Xbox One X do it, and are there tangible benefits?
Looking for a thread if someone can explain this to me...
So, if I get an Xbox One X, and I have a 1080p TV, I've heard that it 'downsamples' the games, but what does that mean? Will I get the benefit of better looking games on that 1080p screen, or what? FWIW, it's a good, high end 60" Samsung Plasma from 4 years ago or so.
What is downsampling, will Xbox One X do it, and are there tangible benefits?
Wonder why Halo 5 didn't make the list. 343i must be busy
Looking for a thread if someone can explain this to me...
So, if I get an Xbox One X, and I have a 1080p TV, I've heard that it 'downsamples' the games, but what does that mean? Will I get the benefit of better looking games on that 1080p screen, or what? FWIW, it's a good, high end 60" Samsung Plasma from 4 years ago or so.
What is downsampling, will Xbox One X do it, and are there tangible benefits?
do we know the schedule for the next xbox dailys? like who the guests are and etc? if no, then maybe i have a glimmer of hope to see one of the folks from 343 give us 'a little something' about halo. if yes, then nvm. throw me in a ditch
Halo 5 is in the works for an update.
Halo 5 is in the works for an update.
Was this announced somewhere?
Funcom will be on today during it talking Conan. Not sure how longdo we know the schedule for the next xbox dailys? like who the guests are and etc? if no, then maybe i have a glimmer of hope to see one of the folks from 343 give us 'a little something' about halo. if yes, then nvm. throw me in a ditch
Funcom will be on today during it talking Conan. Not sure how long
"Today, Wednesday June 14th, Funcom will be live on the Xbox E3 Daily Show to talk about the upcoming Xbox launch. Fans can tune into the Xbox livestream channel between 1pm PST and 2pm PST where Funcom will also drop a few additional hints at the expansion update content. "
It means the game will run in 4k in the background, while sending your TV a 1080p image. This means, absolutely no jaggies, you will get essentially perfect image quality, probably no pixelated shadows. All angled lines will look incredibly smooth. Textures will look incredibly detailed no matter how close you get, even if you zoom in, as they will have 4k textures on games that support them.
Also, all of your X360, Xbox original, and non patched X1 games will run better, with basically perfect framerates, have more detailed and clearer looking textures at oblique angles thanks to way better Anisotropic filtering, and your games and system will load substantially faster and probably install substantially faster. Even the OSwill likely run way better.
So yes, a lot of very tangible benefits at 1080p. Some games may even get 60fps modes.I would certainly rexcomend upgrading to 4k when you can though, you will get substantially more detail in the image.
Was this announced somewhere?
Good to hearSMITE and Paladins will be native 4K, 60fps
https://www.trueachievements.com/n2...mite-and-paladins-to-native-4k-for-xbox-one-x
Wherever they got this information from, it's wrong. There are multiple games on their list already confirmed to be using CBR instead of native resolution. There are also games that haven't even claimed to be 4K, as well as one title we already know is actually 1080p. Given these known errors, I wouldn't trust anything on the list; though a number of the games will surely turn out to actually be native 4K, this isn't a reliable source about that at all.According to MS poweruser all these titles are going to be native 4K
https://mspoweruser.com/heres-a-list-of-games-that-run-at-4k-on-xbox-one-x/
Over 60 titles and much more rumored tob native 4K at launch
It isn't, it's checkerboarded.I dont believe Anthem will be native 4k at the shown graphics. Not possible
It isn't, it's 1080p.No way Ark will be
Quite right. The Xbox One X patched version of Final Fantasy XV is running at higher resolution (2160c), but seems to have something like 4x or 8xAF.It's automatic for anything that isn't 4K Enhanced, as the developer may well have chosen to do something else instead.
Yeah, the website is wrong.
I think this should be expected for a good number of games. It happens for PS4 Pro, and One X is more powerful.Wow there's some interesting stuff in there... So it's not just a resolution bump over xb1, they've bumped graphics from medium to epic, added draw distance, volumetric clouds, better lighting.
Presuming you're speaking about this trailer, that is definitely not all 4K games. The trailer itself doesn't ever claim that, and several of the included games didn't claim it during the press conference either.No BF1 is not in the list, but in the trailer for 4k. Its a bit strange.
It is both dynamic and checkerboarded. It's not clear how often it'll drop below 2160c, though.I thought ACO was running at dynamic 4k?
Downsampling is making a bigger image smaller. Because you start with more information, the small image is more accurate than if you'd rendered it at the small size to begin with. Xbox One X will downsample to 1080p whenever hooked to a 1080p display, but the game has to be running at a higher resolution to start with. That means only patched games, or new ones with included resolution enhancements, will receive downsampling.What is downsampling, will Xbox One X do it, and are there tangible benefits?
That's not surprising. They're already 4K60 on PS4 Pro, though with some dynamic res drops (Smite more often, Paladins rarely). Xbox One X's greater power should definitely let it stick to native.SMITE and Paladins will be native 4K, 60fps
https://www.trueachievements.com/n2...mite-and-paladins-to-native-4k-for-xbox-one-x
It means the game will run in 4k in the background, while sending your TV a 1080p image. This means, absolutely no jaggies, you will get essentially perfect image quality, probably no pixelated shadows. All angled lines will look incredibly smooth. Textures will look incredibly detailed no matter how close you get, even if you zoom in, as they will have 4k textures on games that support them.
Also, all of your X360, Xbox original, and non patched X1 games will run better, with basically perfect framerates, have more detailed and clearer looking textures at oblique angles thanks to way better Anisotropic filtering, and your games and system will load substantially faster and probably install substantially faster. Even the OSwill likely run way better.
So yes, a lot of very tangible benefits at 1080p. Some games may even get 60fps modes.I would certainly rexcomend upgrading to 4k when you can though, you will get substantially more detail in the image.
Nah xbox one runs at 720p right ? no way this will be native 4k on the one x
It is both dynamic and checkerboarded. It's not clear how often it'll drop below 2160c, though.
For downsampling specifically, Xbox One X and Pro are very similar. It will only apply to patched/enhanced games, but on One X to all of them.* By contrast, PS4 Pro has about 20 games where the dev decided not to enable downsampling, which isn't a choice on Microsoft's new machine.What does this change from a PS4 Pro's improvement for a 1080P display? Is it like the boost mode?
In this interview.Where did Ubisoft say it would drop below 4k checkerboard?
No, this is literally impossible. CBR does not function this way. You may wish to read a more thorough explanation of the tech.You can do dynamic res that uses checkerboarding for its dynamic scaling to scale from checkerboard up to native 4k.
Destiny 2 devs was on the IGN podcast and he said he can't confirm 4k for Xbox One X because they haven't mess with it enough. They can only confirm PS4 Pro being 4K.
https://www.youtube.com/watch?v=58XtTJJ2mF4&t=14m30s
Destiny 2 devs was on the IGN podcast and he said he can't confirm 4k for Xbox One X because they haven't mess with it enough. They can only confirm PS4 Pro being 4K.
https://www.youtube.com/watch?v=58XtTJJ2mF4&t=14m30s
For downsampling specifically, Xbox One X and Pro are very similar. It will only apply to patched/enhanced games, but on One X to all of them.* By contrast, PS4 Pro has about 20 games where the dev decided not to enable downsampling, which isn't a choice on Microsoft's new machine.
*Not quite all of them. If the enhancements don't include resolution above 1080p, obviously no downsampling is possible. We already know the Xbox One X enhanced version of ARK is like this (capped at 1080p). But this should be relatively uncommon.
For games with no official enhancements, the Xbox One X automatic improvements are kind of the same general types as PS4 Pro's Boost Mode, but there are some important differences.They both improve load times, and bump up framerates and/or dynamic resolution toward their original targets. That is, if a game targets 900p and 30fps but doesn't hit those, both consoles will match that more often. But the game can't become 1080p or 60fps unless it gets a patch.
However, Microsoft's machine will also add 16xAF and v-sync to such games automatically, which Pro doesn't. It's unclear right now whether that's double-buffered v-sync (which runs the theoretical-but-unlikely risk of dropping to 20fps abruptly), or triple-buffered v-sync (which allows smoothly varying framerate but can introduce latency).
The last difference is how the machines handle problems caused by running games at higher speeds than designed for. PS4 Pro lets the user shut off Boost Mode manually if there are problems. Microsoft doesn't allow user choice; if a game runs badly when boosted on One X, an OS-level patch list will lower or remove boost so the game runs okay again. Potentially, this could mean a game gets no benefit at all from Xbox One X. That should be uncommon, because there's very few issues with Pro. But One X is boosting games much harder, so it remains to be seen if problems are more frequent.
In this interview.
No, this is literally impossible. CBR does not function this way. You may wish to read a more thorough explanation of the tech.
snip
No, this is literally impossible. CBR does not function this way. You may wish to read a more thorough explanation of the tech.
I'm not even sure what you're trying to say. You agree the dev says the game has dynamic resolution on Xbox One X, but then say this doesn't "even remotely suggest" that it's (sometimes) sub-4K? That seems blatantly self-contradictory.That dev interview you linked to does not say what your earlier post suggested. It just says console versions use dynamic res scaling, including on X1X. It does not state or even remotely suggest anything about it being sub 4k checkerboard.
So what you're proposing is using CBR to reach a particular resolution, then scaling it to the largest possible frame buffer, then replacing a variable amount of that image with resampled pixels. I suppose this could work, but it is 1) not using CBR to scale dynamically, which is what I said, and 2) there's no evidence from analysis or from a developer that this idea has ever been used in a game, much less this particular game.Instead of doing a checkerboard sampling for pixel rendering alone you can do those pixels plus render other rows/columns of pixels in response to overhead. That results in a resolution somewhere between the checkerboard and native, scaling upwards as necessary.
I'm not even sure what you're trying to say. You agree the dev says the game has dynamic resolution on Xbox One X, but then say this doesn't "even remotely suggest" that it's (sometimes) sub-4K? That seems blatantly self-contradictory.
So what you're proposing is using CBR to reach a particular resolution, then scaling it to the largest possible frame buffer, then replacing a variable amount of that image with resampled pixels. I suppose this could work, but it is 1) not using CBR to scale dynamically, which is what I said, and 2) there's no evidence from analysis or from a developer that this idea has ever been used in a game, much less this particular game.
When was this announced?Halo 5 is in the works for an update.