Rebel Leader
THE POWER OF BUTTERSCOTCH BOTTOMS
How can this game not be in +900p?
inb4notonps4
I'm surprised too. That game should easily be 900p if not 1080p
How can this game not be in +900p?
Is this real life?
Somebody take the SweetFX away from Microsoft.
WTF
This has to be super compressed... or something...
That almost looks like Zombi-U
..... the textures in this shot
Is this real life?
Zombi U has some awesome lighting and graphics, DR3 doesn't look anything like it to me.
Adjust brightness and disable any "dynamic" settings on your display. You want to make sure "0" is blackest while still being able to see the rest of the blocks
Yeah, just from Google Image Searching ZombiU, it looks more next-gen than Dead Rising 3.
THE FUCK MICROSOFT?
Amazing.Here's the original 1080p shot from Xbox One:
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I would blame Capcom for that actually, DR3 was supposed to be a 360 game and the devs probably had little to no time/budget to polish it for next gen.
If I didn't know any better, I would assume that ZombiU was the Xbox One game and Dead Rising 3 was the WiiU game.
Amazing.
They are seriously upscaling an aliased image with a sharpening kernel. Someone else nailed it when he said it's reminescent of PS2 IQ when it comes to aliasing.
Microsoft, I came up with a scaling method specifically designed for sharply scaling aliased images 4 years ago. I called it adaptive Lanczos scaling. The code is on github, feel free to use it.
MadVR is the only way I watch videosYou and madshi - the guy behind madVR would get along really well![]()
Amazing.
They are seriously upscaling an aliased image with a sharpening kernel. Someone else nailed it when he said it's reminescent of PS2 IQ when it comes to aliasing.
Microsoft, I came up with a scaling method specifically designed for sharply scaling aliased images 4 years ago. I called it adaptive Lanczos scaling. The code is on github, feel free to use it.
Amazing.
They are seriously upscaling an aliased image with a sharpening kernel. Someone else nailed it when he said it's reminescent of PS2 IQ when it comes to aliasing.
Microsoft, I came up with a scaling method specifically designed for sharply scaling aliased images 4 years ago. I called it adaptive Lanczos scaling. The code is on github, feel free to use it.
what is this
I have no idea, honestly. The "the code is on github" line was just meant to illustrate that it's neither new nor rocket science to scale rendered images in a way which does not make them look completely disgusting. And I'm certainly neither the only one nor the first to come up with much better methods than what these games are doing.You came up with that? Nice work dude. Is their scaler programmable then? I'm assuming it is?
How can this game not be in +900p?
The thing that is really annoying about this is that, to the average consumer, the over-sharpened and irreversibly damaged image output by the xbone scaler looks better.
Even in our own DF threads, I consistently see comments from less technical people about how they prefer the xbone screens, since they "pop" more.
strange, not enough time? Isnt that an "arcade" game?
Listen man, people want to be able to watch football in a tiny corner in the screen while playing games, so compromises had to be made. You can't even tell the difference between 720p and 1080p.
as a day one xb1 owner, horse shit.
Pretty sure it's sarcasm.as a day one xb1 owner, horse shit.
I few tv sets actually apply a blur filter when you set sharpness to 0, but yeah most of the time sharpness should be at 0.
But it's such sharp
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wow
many pixels
what is this
what is this
I think everyone has said everything that can be said on this, but figure I'll give my piece too. I was thrown back quite a bit when I found out years ago that the 360 was crushing blacks and washing out white material on purpose. That to me was just incredible, and I second the thoughts that they must have used focus groups of individuals who just have no clue what a proper image should like. Since most TVs, and by extension most of their users, utilize dynamic settings and crushed dark and light material already out of the box I just don't get why MS would go with either of these image destroying "features". I fear some day going over to a friends place who has a One and seeing the already blown out TV picture piled on with MS's further crushing blacks and eye bleeding sharpness.
From a pure IQ perspective, I just can't get over how asinine this is. Even if MS didn't initially screw the pooch in my mind over the forced DRM and online BS, and I was considering getting a One for any decent exclusives, this alone would put me off for good.
Everybody here assume that using sharpness filter is optional because Ryse doesn't use it. Well Ryse doesn't use Xbox One upscaler. Crytek use their own technique.
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Is using sharpness filter really optional for devs?
The nonstandard gamma setting of the 360 really skewed proper calibration attempts. These "darker blacks" and "richer colors" was noting but crushing blacks and losing shadow details. All those comparisons when the PS3 versions would looked "washed out" in comparison became all too apparent when I realized what was happening to the video output. The PS3 was easier to find better settings for since it used the proper gamma settings like it should. I have to use higher brightness settings and contrast for my 360 because of it.
I can't believe they would go even worse video output on the One, in what looks like a locked equivalent of "dynamic contrast" and sharpness dialed to 11 when it has always been best to shut off dynamic contrast and set sharpness to the proper neutral setting of a tv set.