JeffG
Member
written in bloodIs it encoded in binary though or leet speak?
written in bloodIs it encoded in binary though or leet speak?
Words cannot express how horrible a mistake Microsoft made by revealing the hardware specifications for Scorpio at E3 '16. What on earth were they thinking? Sony intentionally remained silent about the final Pro specifications because they didn't want to reveal all their cards. They said it - Scorpio is not a next gen console. Their greatest priority, i.e., Microsoft and Sony would have been to ensure that their customer bases adopt Scorpio and Pro smoothly. By revealing the specifications and launch timeframe for Scorpio, Microsoft gave Sony the following advantages:
1) A frame of reference to work with which Sony capitalized on by underspec'ing the Pro. Majority of console titles are cross-platform. If cross-platform developers wish to maintain healthy sales across both console platforms, then they will have no choice but to tailor games with comparable IQ. Speaking of IQ, the human eye can't really discern the difference between native 4K and checkerboard rendered 4K. Before they revealed the final specifications for Scorpio, Microsoft only lost ground when it came to exclusives. They didn't really have an advantage with Scorpio. But because they revealed the specifications of Scorpio, they unintentionally gave Sony an advantage who cheekily used the concept of least common denominator to set the standard for 4K-capable console h/w specification.
2) By revealing the launch timeframe for Scorpio, Microsoft gave Sony a window of opportunity to ramp up production of the Pro. By launching earlier, Sony had sufficient time to ensure that a healthy portion of their existing customer base would smoothly transition over to the Pro by the time Scorpio launched.
Still think i'm wrong?
The writing is all there on the wall! In fact, it has been there since Sony announced the Pro in September 2016. Why do you think Microsoft tried convincing everyone that Scorpio was still more powerful than the PS4 Pro when we didn't need to be reminded in the first place? The day Sony announced the Pro was when Microsoft started sh***ing bricks by the truckload. Moreover, Leadbetter from DF didn't even seem excited today. Everybody who was looking forward to the DF analysis of Scorpio were expecting gameplay videos. We already know what to expect from the h/w. Instead, DF reported the same news about the h/w, no different from last year. Everybody was expecting FM7 and instead we were treated to a single screenshot of a souped up version of FM6 running on Scorpio! WTF!!! :ko:
Want more indirect proof?
Check out the disassembly tutorials of the PS4 Slim and the Pro on iFixit. The quality of the components used to manufacture the PS4 Slim and PS4 Pro pass QC but are not as good as Xbox One S. This tells me that Sony has sacrificed QC to launch the PS4 Slim and the Pro as early as possible.
Stupid MS.For 499 only an Idiot Buys this when Pro is available far cheaper.
Bolded is false. Forza 6 isn't even the most demanding Forza game.If you read the articles: the Xbox can push native 4K (not checkerboard) in one of the most demanding games on the system, Forza, with all settings maxed, and still have like 30% extra headroom.
If the Xbox One was a Geo Metro, the PS4 was a Honda Civic, and the Pro was a Honda Accord, the Scorpio is a Dodge Viper.
Bolded is false. Forza 6 isn't even the most demanding Forza game.
I see this possible actually.You should see more stable framerates, dont expect games that are 30 FPS on XB1 to magically be 60 FPS on Scorpio.
Bolded is false. Forza 6 isn't even the most demanding Forza game.
That's a good point. Back when DF tested forza 6 apex on PC even a 970 (~3.7 tflops) was able to handle it on pc ultra settings at 2560x1440. They had to set msaa to 8x which is ludicrous high and exztemly taxing to make it drop in some instances. Nobody ever doubted that Scorpio would be able to push forza 6 to 4k on xbox one settings in the first place.
It's using all new 4K assets with Dynamic weather that isn't found in Forza 6
So yea
.Yup
The way the cpu is customized and how the WHOLE system is set up there won't be ANY of the bottlenecks like the previous consoles has in cpu with Scorpio.
There is no rainy weather in the only screen shot that we have so there isn't really an impact here. And please explain what 4k assets are, just out of curiosity. Because I guarantee you, that's not impacting performance performance as dramatically as using 8xmsaa and pc ultra settings. It isn't even close.
There is no rainy weather in the only screen shot that we have so there isn't really an impact here. And please explain what 4k assets are, just out of curiosity. Because I guarantee you, that's not impacting performance as dramatically as using 8xmsaa and pc ultra settings. It isn't even close. You are just using a fency word for improved textures with a 4k glued on to it and the you compare it to something entirely different.
Bolded is false. Forza 6 isn't even the most demanding Forza game.
.
Wow. No more bottlenecks like before? Sweet!
lol
How is this any different from any other DX12 GPU?
This is almost as hilarious as you're comment on international markets vs US in NPD thread.If you read the articles: the Xbox can push native 4K (not checkerboard) in one of the most demanding games on the system, Forza, with all settings maxed, and still have like 30% extra headroom.
If the Xbox One was a Geo Metro, the PS4 was a Honda Civic, and the Pro was a Honda Accord, the Scorpio is a Dodge Viper.
Compared to any previous console....yes you won't see any bottlenecks you encounter on pro on the Scorpio
Plain and simple
has nothing to do with the gpu
Everything has bottlenecks. What is this supposed to mean?
It does it's a gpu hardware customization
Everything has bottlenecks. What is this supposed to mean?
Meaning its bottleneck will be the "peak maximum performance" of the actual hardware.
has nothing to do with the gpu
Edit: I just noticed the title is wrong. It should read DirectX is built directly into the CPU
"We essentially moved Direct3D 12," says Goossen. "We built that into the command processor of the GPU
I somewhat cringed at this part of DF's today reveal as it's basically a techobabble as in saying something pretty which doesn't really mean anything to be quoted by the fans further down the road ("but does this GPU moved to DX12???")
Without actual technical details it's really hard to say whether this is something unique to Scorpio or is already present in all modern GCN GPUs for example.
Is it encoded in binary though or leet speak?
If you don't get it the first time, what was said in DF's article makes no sense. As in none at all.
Calls? As in draw calls? So it's about batching then? 8)
Again, how is this any different? What real differences does this bring, outside of PR speak?
Gotta be the dumbest shit I read all day on here.Words cannot express how horrible a mistake Microsoft made by revealing the hardware specifications for Scorpio at E3 '16. What on earth were they thinking? Sony intentionally remained silent about the final Pro specifications because they didn't want to reveal all their cards. They said it - Scorpio is not a next gen console. Their greatest priority, i.e., Microsoft and Sony would have been to ensure that their customer bases adopt Scorpio and Pro smoothly. By revealing the specifications and launch timeframe for Scorpio, Microsoft gave Sony the following advantages:
1) A frame of reference to work with which Sony capitalized on by underspec'ing the Pro. Majority of console titles are cross-platform. If cross-platform developers wish to maintain healthy sales across both console platforms, then they will have no choice but to tailor games with comparable IQ. Speaking of IQ, the human eye can't really discern the difference between native 4K and checkerboard rendered 4K. Before they revealed the final specifications for Scorpio, Microsoft only lost ground when it came to exclusives. They didn't really have an advantage with Scorpio. But because they revealed the specifications of Scorpio, they unintentionally gave Sony an advantage who cheekily used the concept of least common denominator to set the standard for 4K-capable console h/w specification.
2) By revealing the launch timeframe for Scorpio, Microsoft gave Sony a window of opportunity to ramp up production of the Pro. By launching earlier, Sony had sufficient time to ensure that a healthy portion of their existing customer base would smoothly transition over to the Pro by the time Scorpio launched.
Still think i'm wrong?
The writing is all there on the wall! In fact, it has been there since Sony announced the Pro in September 2016. Why do you think Microsoft tried convincing everyone that Scorpio was still more powerful than the PS4 Pro when we didn't need to be reminded in the first place? The day Sony announced the Pro was when Microsoft started sh***ing bricks by the truckload. Moreover, Leadbetter from DF didn't even seem excited today. Everybody who was looking forward to the DF analysis of Scorpio were expecting gameplay videos. We already know what to expect from the h/w. Instead, DF reported the same news about the h/w, no different from last year. Everybody was expecting FM7 and instead we were treated to a single screenshot of a souped up version of FM6 running on Scorpio! WTF!!! :ko:
Want more indirect proof?
Check out the disassembly tutorials of the PS4 Slim and the Pro on iFixit. The quality of the components used to manufacture the PS4 Slim and PS4 Pro pass QC but are not as good as Xbox One S. This tells me that Sony has sacrificed QC to launch the PS4 Slim and the Pro as early as possible.
Stupid MS.For 499 only an Idiot Buys this when Pro is available far cheaper.
Meaning its bottleneck will be the "peak maximum performance" of the actual hardware.
Like what I said
You won't see pro, XB1, PS4 bottlenecks on Scorpio. Whatever those consoles had issues with you won't see on Scorpio. Yes Scorpio will have some but nothing in relation to any previous console
These are buzzwords. There's always something holding back performance, and there will be once again on this new console.
Words cannot express how horrible a mistake Microsoft made by revealing the hardware specifications for Scorpio at E3 '16. What on earth were they thinking? Sony intentionally remained silent about the final Pro specifications because they didn't want to reveal all their cards. They said it - Scorpio is not a next gen console. Their greatest priority, i.e., Microsoft and Sony would have been to ensure that their customer bases adopt Scorpio and Pro smoothly. By revealing the specifications and launch timeframe for Scorpio, Microsoft gave Sony the following advantages:
1) A frame of reference to work with which Sony capitalized on by underspec'ing the Pro. Majority of console titles are cross-platform. If cross-platform developers wish to maintain healthy sales across both console platforms, then they will have no choice but to tailor games with comparable IQ. Speaking of IQ, the human eye can't really discern the difference between native 4K and checkerboard rendered 4K. Before they revealed the final specifications for Scorpio, Microsoft only lost ground when it came to exclusives. They didn't really have an advantage with Scorpio. But because they revealed the specifications of Scorpio, they unintentionally gave Sony an advantage who cheekily used the concept of least common denominator to set the standard for 4K-capable console h/w specification.
2) By revealing the launch timeframe for Scorpio, Microsoft gave Sony a window of opportunity to ramp up production of the Pro. By launching earlier, Sony had sufficient time to ensure that a healthy portion of their existing customer base would smoothly transition over to the Pro by the time Scorpio launched.
Still think i'm wrong?
The writing is all there on the wall! In fact, it has been there since Sony announced the Pro in September 2016. Why do you think Microsoft tried convincing everyone that Scorpio was still more powerful than the PS4 Pro when we didn't need to be reminded in the first place? The day Sony announced the Pro was when Microsoft started sh***ing bricks by the truckload. Moreover, Leadbetter from DF didn't even seem excited today. Everybody who was looking forward to the DF analysis of Scorpio were expecting gameplay videos. We already know what to expect from the h/w. Instead, DF reported the same news about the h/w, no different from last year. Everybody was expecting FM7 and instead we were treated to a single screenshot of a souped up version of FM6 running on Scorpio! WTF!!! :ko:
Want more indirect proof?
Check out the disassembly tutorials of the PS4 Slim and the Pro on iFixit. The quality of the components used to manufacture the PS4 Slim and PS4 Pro pass QC but are not as good as Xbox One S. This tells me that Sony has sacrificed QC to launch the PS4 Slim and the Pro as early as possible.
Stupid MS.For 499 only an Idiot Buys this when Pro is available far cheaper.
It is to save CPU cycles
DirectX runs as software on the CPU. They moved it into hardware.
It is to save CPU cycles
DirectX runs as software on the CPU. They moved it into hardware.
DF are the ones that need to explain it, theyre the ones who said it.
http://www.eurogamer.net/articles/d...pio-is-console-hardware-pushed-to-a-new-level
From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware. I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port. Out of interest, we tested Forza 6 Apex with similar settings at 4K on GTX 1060, 1070 and 1080. Frames were dropped on GTX 1060 (and a lot of them when wet weather conditions kicked in), while GTX 1070 held firm with only the most intense wet weather conditions causing performance dips. Only GTX 1080 held completely solid in all test cases. It's only one data point, and the extent to which the code is comparable at all is debatable, but it certainly doesn't harm Scorpio's credentials: Forza 6 Apex received plenty of praise for the quality of its PC port.
Not sure what needs clarification.I think if you could elaborate on the bolded I think it would help a lot of people understand how DirectX 12 being integrated in the hardware is different.
GPUs already have hardware for DX12. That's why not all GPUs are DX12 compatible.
DirectX has been moved to a dedicated chip
Like what I said
You won't see pro, XB1, PS4 bottlenecks on Scorpio. Whatever those consoles had issues with you won't see on Scorpio. Yes Scorpio will have some but nothing in relation to any previous console
Methinks that this is a subtle attempt to coerce devs into using DX12 more and in turn, UWP.
Be interesting to see if it works.
Methinks that this is a subtle attempt to coerce devs into using DX12 more and in turn, UWP.
Be interesting to see if it works.
They haven't said that at all.
Also do you have any idea how complex a chip would be if it had all DirectX instructions natively?
Its basically what they said. It wouldn't be the full DirectX, but they would take portions of it and move it to hardware. Saying "all" is a oversimplification, but it describes the intent of what they are trying to do
https://youtu.be/RE2hNrq1Zxs?t=184
I can tell by your comment that I have failed to communicate what the actual change is. This is my fault. SorryNow, I want concrete information on what they've changed in that, and why wouldn't AMD have done that for their own products already if it was as ground-breaking as you say. You wouldn't see Ryzen lagging behind the 7700k, that's for sure.
mods doing good work I see.