Xenoblade wasn't a mech game, so you can't blame people for not liking that the new one is.
Sure it was. It was filled with mechs, scifi, technology, etc. This is just an expansion of it.
Xenoblade wasn't a mech game, so you can't blame people for not liking that the new one is.
Xenoblade wasn't a mech game, so you can't blame people for not liking that the new one is.
The last part... lolMechs are awesome. People who don't like mechs can simply not play a mech game. Dealwithit, etc. Go play Skyrim or Crackdown or something.
Mechs are definitely going to be a huge part of Xenoblade X. Takahashi himself said that he has always wanted to make a game like this where there exploration is seamless between humans and mechs. There'll definitely be places you cannot get to on foot, or are simply scaled such where it doesn't make sense to explore on foot. That's all good. Mechs are amazing. If you don't like mechs, who cares about you.
Xenoblade wasn't a mech game, so you can't blame people for not liking that the new one is.
I see, but its all a matter of perspective. Most people see mechs as extensions of their bodies, like a suit, and this feeling only gets stronger if you can customize your mech or the mech you have is unique. Like Xenogears' Weltall, that only Fei had.I guess I just don't see the appeal of jumping into a huge suit of armor. Not in a game that is narratively driven and I want to feel some semblance of immersion. For example, I loved Titans in Titanfall, because they were there purely for the action and over-the-topness. I just can't reconcile mechs in a JRPG. It also might have something to do with how I like my JRPGs - I like classic, medieval-esque settings, and am not overtly fond of super futuristic settings.
My biggest issue with mechs in this game is that I don't think that Takahashi and his teams have ever quite nailed mech mechanics in one of their games before. Sometimes I found them downright annoying (Xenogears) other times completely inconsequential (do you ever even need to use your AGWS in Xenosaga 1?). However, that's mostly because mechs in the other Xeno games really didn't feel all too different from being on foot when on the overworld (you are controling a huge roboter, but in the end you were still just following a linear path) and just added some additional battle mechanics to the games battles.
I'm not sure if I'll like fighting with mechs this time around, but the thought of being able to fly around with a mech is incredibly appealing. In that sens I feel that this could finally become Takahashi's ultimate mech game. I just hope that they got the balancing right.
Just 2015 for now, but since it launches on April in Japan I dont think it will take too long. Maybe August? or September. I kinda want to see xenocross at E3 again, just so we can get more info on how the game was made xDWhen will this release in the US again?
Because hot damn I might just cave in and buy a Wii U just for this...
I don't think that a ton of effort has been put into making exploration in mechs feel much different in the previous Xeno games. They were basically just used to show off a different scale in some dungeons (and in these cases when you went on foot you would be much, much smaller). But I totally disagree about them being inconsequential. In all the Xeno games, the mechs always had unique aspects in the battle which made fighting in them very different, and a different sort of resource management. That's something not many RPGs actually bother with, and it adds a lot to a game for me. The same reason why Phantasy Star 4's vehicle combat is extremely memorable.
The AGWS being more optional in Xenosaga Ep1 is also very much a part of the setting. They were meant to be initially less important to the characters, and feel like mass production equipment which simply aids in combat. But as the series progressed and the characters got their unique ES mechs, the difference was meant to be clear. The upgrade from mass production suits to something personal and unique is meant allow the gameplay to complement the story in showing how the characters got introduced into this much larger and stranger world that normal people don't get into.
I want to know which of these new characters are actual party members.
Pretty psyched to try out all the avatar customization options.
The mechs in the field of Xenogears was nearly unforgivable for me. Things like having to scale Babel Tower on a mech for some reason. Also getting off your mech to enter small doorways...that offer little to no variety in gameplay.
For the battle system it's different, with having to handle fuel to when executing attacks and boosting, but what other thing did the mechs offer outside of that?
The problem was that mechs felt very much like an afterthought in Xenogears but the focus on them was heavy.
Xenoblade X looks to rectify that by having meaningful exploration with mechs where the prior games lacked them, but Takahashi has had problems with the balance before. I just hope the mech gameplay is as good as it looks.
Technical limitations might have hindered the past Xeno games to really implement a much better exploration using mechs. And Xenogears was first of its kind in making mech suits a major part in gameplay mechanics in an RPG. Plus, Xenogears' exploration by foot is still abysmal anyway
Zero²;149757863 said:I see, but its all a matter of perspective. Most people see mechs as extensions of their bodies, like a suit, and this feeling only gets stronger if you can customize your mech or the mech you have is unique. Like Xenogears' Weltall, that only Fei had.
In other words, its an extension of you or even a partner you can trust. If you watch Aldnoah.Zero (a popular anime that just started a second season) they even call their mechs "steeds" as they are knights and their mech is their "horse".
I agree, but Takahashi's clear focus on story first for Xenogears is what gave us things like the poor exploration that were forced for mechs. He's said he's changed his approach for making games starting with Xenoblade, opting for a gameplay focus.
And Xenogears' exploration is just bad in general, lol. Again I ask why the mechs were such a huge focus.
I hope they let you can customizes your mech like your character; color, transformation, etc. I think they will though.
So does that mean all characters so far on the website are playable?
"Like the first game, you can also choose which character to control[fairly certain thats what it says]. In a pinch, the AI will give you a pep talk [+some other stuff Im not sure how to translate]."
Really hope that translation's accurate, huge news if true as that hadn't been confirmed before!
Mechs are awesome. People who don't like mechs can simply not play a mech game. Dealwithit, etc. Go play Skyrim or Crackdown or something.
Mechs are definitely going to be a huge part of Xenoblade X. Takahashi himself said that he has always wanted to make a game like this where there exploration is seamless between humans and mechs. There'll definitely be places you cannot get to on foot, or are simply scaled such where it doesn't make sense to explore on foot. That's all good. Mechs are amazing. If you don't like mechs, who cares about you.
I just hope that this game is not, in essence, a mech game. After all, this is Xenoblade, not Xenogears.
No. At least it's not at all confirmed in any official way.
It seems that Xenoblade X has a version of Xenoblade's teleportation to landmarks using the "Frontier Net" system. I'm guessing that the "Dolls" will not be able to teleport in order to balance their speedier movement. I think that would give an interesting balance to exploration. The Dolls would be able to move very quickly over the map but would lack the ability to jump across the map so they have to walk, drive, or fly everywhere.
The Dolls are different in battle too. They're more powerful than humans but can't precisely target their attacks. You can't use dolls to remove a tail, for example, so you'll have to get out to do that to weaken the monster or get extra loot. Seems likely that there might even be certain enemies with particular weak points that you simply can't defeat with Dolls only.
The Dolls also have vehicle transformations which likely vary by Doll type and which might be particularly important for certain quests. Exploration (or timed) quests might favor transformation into the kind of fast vehicle we've already seen or there might be transportation quests or mining quests that require different vehicle types. That's speculation but I'd think that the vehicle transformation has to have some gameplay relevance since the humanoid form of the Doll can already fly as we've seen in many videos.
I'm anticpating this game a lot, even more than the new Zelda (which we don't know much about but promises to be huge too...each individual area the size of the whole of Zelda:TP!).
It's going to be exceedingly hard trying to avoid the import thread and stay away from all info after the Japanese release.
Uuuugh, I know! I'm trying to blackout info on this game once it releases in Japan, but it's going to be so difficult!
Considering Dolls seem to have a fuel gauge, that would make sense.
It's going to be exceedingly hard trying to avoid the import thread and stay away from all info after the Japanese release.
I hope the cockpit view is still in
Gessenkou on GameFAQS is doing a translation. He's pretty good and is probably the closest follower of all things this game.
Here
I guess I just don't see the appeal of jumping into a huge suit of armor. Not in a game that is narratively driven and I want to feel some semblance of immersion. For example, I loved Titans in Titanfall, because they were there purely for the action and over-the-topness. I just can't reconcile mechs in a JRPG. It also might have something to do with how I like my JRPGs - I like classic, medieval-esque settings, and am not overtly fond of super futuristic settings.
Others can like them just fine, it's just not a huge draw for me. I'll get X either way, I trust it'll be a fantastic game regardless, I just don't want to be forced into a mech all the time.
Like the first game, you can also choose which character you control.
People without jobs and people with jobs that are good managing their time? =P
I played Xenoblade and countless hours of the Souls series, but I am the kind of person that once starts playing those long ass games couldn't be bothered to play other games even if I was expecting them from months...
I don't know, I am happy massive RPG are a thing since also I can buy one and be happy with it for two months =D
Some people enjoy long games.
If good, they tend to be more bang for the buck.
The real question is whether or not the Wii U will melt from it.
The fuel gauge is out on the more recent trailersConsidering Dolls seem to have a fuel gauge, that would make sense.
Zero²;149801603 said:The fuel gauge is out on the more recent trailers
The options seem pretty great for customization. On the famitsu scans of the character creator, my favorite is the one one the bottom right. The one with the beard. Really can't wait to play around with the creator myself..
From the transations:
'You can gain powerful weapons and armor from defeating unique monsters, so by all means try to take them out. From beginning to end, my own play time was over 300 hours (laughs). There were still things I hadn't managed to finish, so I'm sure you'll be able to spend a considerable amount of time with this game.'
Lord have mercy. That doesn't really sound like a test play, that sounds more like it took him 300 hours to play the game and he STILL didn't do everything.
It also sounds like there will be unique equipment this time. In Xenoblade unique enemies might give you good armor but nothing special usually just whatever equipment drops for the level range of the enemies you are facing.
From the transations:
'You can gain powerful weapons and armor from defeating unique monsters, so by all means try to take them out. From beginning to end, my own play time was over 300 hours (laughs). There were still things I hadn't managed to finish, so I'm sure you'll be able to spend a considerable amount of time with this game.'
Lord have mercy. That doesn't really sound like a test play, that sounds more like it took him 300 hours to play the game and he STILL didn't do everything.
It also sounds like there will be unique equipment this time. In Xenoblade unique enemies might give you good armor but nothing special usually just whatever equipment drops for the level range of the enemies you are facing.
Zero²;149801603 said:The fuel gauge is out on the more recent trailers
awesome
I loved the superbosses in Xenoblade Chronicles.
I just hope there are more in X and some should be really damn hard (or at least harder than the chronicles ones). like almost impossible hard.
onlygave me real problems in chronicles.ancient daedala
frightened me though. dunno why...his wierd appearance and the strange name gave me the creeps. also the location ...Final Marcus
*shudders*