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Driving the Future of Innovation at Sony | GDC Conference Thread (possible VR reveal)

nero2082

Member
I made this just in time I hope!
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#dead
 
What did Sony learn from last PS4 reveal? They had Hardware to show as well as demos to try. I have a feeling if the press and public that tries oh MOMO that's my name for Morpheus, and give great feedback as far experience and graphics, I think Sony will green light it for this year. If they get negative feed back about presence/graphics et cetera they will cook it a little longer. I think its a brilliant move to get this type of feed back.

I think it would be cool if devs offered 2 versions of their game the VR version only available on the PSN. This way they don't have to spend money on brick and mortar. Of course the VR version will have a little less graphics if this thing isn't up to snuff to run 1080/60 at the graphical detail like anton said sacrificing aliasing.
 

Nzyme32

Member
I feel like the reaction to Crystal Cove has been mixed, with people saying the display is a bit blurry. Really can't wait to see impressions tomorrow.

Most reports were the complete opposite of that. It was described as a "generational leap" over the original dev kit specifically because they demonstrated low persistence. Their demonstration showed complete removal of blur and the ability to discern text clearly while quickly moving your head around, opposed to visual smearing with the original developer kit
 

IllumiNate

Member
Are you guys saying that $300 is too expensive being serious?? There's no fucking way it'll be anything less then that. I guess companies should just give shit away. People spend $300 on wireless "5.1 surround" headsets. Do u think Occulus Rift will be less then $300? lol my bets on $399.
 

Reallink

Member
Well, if they want to send it out to die, $500 is a great price to do it.

All pricing is speculative, of course, but we know Oculus is targeting $300 for comparable hardware, so assuming the same for Sony is not unreasonable. For all we know, it'll only require the regular Move, which is already PS4 compatible. The camera is only $60 and may be cheaper by the time this launches, so a $350 bundle seems far more likely, and many people already own the camera and don't need the bundle, so a lower "core" pack is a smart move nonetheless.

Move 1.0 is fundamentally incompatible with VR though. You will have to have dual tracking (i.e. both hands), likely at least one analog stick, and better button placement/design. Move's default base config only tracks one hand, relies on a non-tracked Navigation for analog, and primarily relies on a single oversized button for input. That's simply not going to cut the mustard as a VR interface.
 

syko de4d

Member
I feel like the reaction to Crystal Cove has been mixed, with people saying the display is a bit blurry. Really can't wait to see impressions tomorrow.

where did you read it? It was blurry if they turned off the low persistence mode to show how it nearly eliminates motion blur when turned on.
 

chubigans

y'all should be ashamed
Most reports were the complete opposite of that. It was described as a "generational leap" over the original dev kit specifically because they demonstrated low persistence. Their demonstration showed complete removal of blur and the ability to discern text clearly while quickly moving your head around, opposed to visual smearing with the original developer kit

I was under the impression that OLED has better pixel switching time and less blurring. Making it better for VR.

Ah that's good to hear, maybe it was the original headset I'm thinking of.

where did you read it? It was blurry if they turned off the low persistence mode to show how it nearly eliminates motion blur when turned on.

I'm trying to find where I read that but no luck so far. I must have been thinking of the original Rift.
 

Nzyme32

Member
Hmm, maybe that's true, but they definitely said that their next prototype (after the original one) would up the display resolution from 720p to 1080p. So I think it's a pretty safe assumption to make even if they haven't confirmed it.

Yes, the HD prototype is 1080p, it's assumed dk2 will be 1080p as well, but with crystal cove they refused to clarify. They also said that the positional tracking is definitely confirmed with crystal cove but they "may not necessarily" be using the LEDs and camera as a final positional tracking system. They apparently put the crystal cove prototype together by hand specifically for CES (hence why it's so fat). Still not sure why though
 

dmr87

Member
Are you guys saying that $300 is too expensive being serious?? There's no fucking way it'll be anything less then that. I guess companies should just give shit away. People spend $300 on wireless "5.1 surround" headsets. Do u think Occulus Rift will be less then $300? lol my bets on $399.

I'll be impressed if it's only 300.
 
Yes, the HD prototype is 1080p, it's assumed dk2 will be 1080p as well, but with crystal cove they refused to clarify. They also said that the positional tracking is definitely confirmed with crystal cove but they "may not necessarily" be using the LEDs and camera as a final positional tracking system. They apparently put the crystal cove prototype together by hand specifically for CES. Still not sure why though

Because CC wasn't designed for mass manufacturing since it's just a prototype.
 

gofreak

GAF's Bob Woodward
where did you read it? It was blurry if they turned off the low persistence mode to show how it nearly eliminates motion blur when turned on.

I heard one reporter say he thought the screendoor with cc was a little more pronounced than the hd prototype at e3. That plus oculus's refusal to confirm the panel's res made me wonder if it was quite 1080p. But yeah, I didn't hear anyone say it was blurry.
 
I'll be impressed if it's only 300.

There's no way they're gonna sell this close to the price of the system itself, it would turn away too many potential adopters, and that's what they need if they're truly serious about getting VR mainstream. I think they'll sell at a loss and recoup on software sales for the VR killer app experiences.
 

Ocaso

Member
Move 1.0 is fundamentally incompatible with VR though. You will have to have dual tracking (i.e. both hands), likely at least one analog stick, and better button placement/design. Move's default base config only tracks one hand, relies on a non-tracked Navigation for analog, and primarily relies on a single oversized button for input. That's simply not going to cut the mustard as a VR interface.

Less than ideal? Perhaps, but incompatible? Hardly. They could easily design games around it, particularly since the primary draw of VR is in the headset. Even a single hand tracked in 3D space is a bonus as most Oculus demos (and remember, these have been wowing people left and right) don't even use that, just a regular joystick. I could also easily make the argument that even a Move 2.0 might be unappealing unless it's a haptic-enhanced glove device.

I'm not saying they won't design a Move 2.0, I'm just saying they're unlikely to require one, especially if it hampers adoption of the device.
 

J-Rzez

Member
So happy Sony is doing this. With two makers taking part in the superior VR gaming experience there is better odds that it can be pulled off.

It's odd to say though I don't want to use move wands to play though. Just give me a KB/M and/or Controller please.
 

syko de4d

Member
They apparently put the crystal cove prototype together by hand specifically for CES (hence why it's so fat). Still not sure why though

Yes it was so fat because of that (cables etc.) and why? Because it was enough to win the official best of CES award and some other awards.
 

StuBurns

Banned
Same here. We should get impressions sometime tonight and more tomorrow.
Yeah, I just think it's odd, given the generally accepted issues with LCD VR, and the fact they specifically cited low persistence, but didn't give us a framerate.

I'm not down on it at all, if I could order it right now, I would, I've been waiting for consumer VR forever, I've been waiting this announcement for a couple of years, I'm extremely excited. I was joking in the previous thread, but VR is seriously the first major jump in immersion and control since Mario 64, it is the most important gaming technology for a very long time. But that's all the more reason to want it to be fantastic from day one.

Who knows, maybe we'll get multiple SKUs and they can make me pay for my OLED preference, I have no problem with that.
 

aza

Member
Are you guys saying that $300 is too expensive being serious?? There's no fucking way it'll be anything less then that. I guess companies should just give shit away. People spend $300 on wireless "5.1 surround" headsets. Do u think Occulus Rift will be less then $300? lol my bets on $399.

Agreed. It's the next visual medium after TV, and will be used as much. $300 isn't out of the question, in fact, it's probably the starting point.
 
Not sure why people don't think this product will be aimed at enthusiasts in the beginning, and that's perfectly fine.

$400-$300 (PS4, if sony even drops the price) + $300(VR) + Camera + Move.

Starting to sound like a PC build.

ps4 check
move check
Ps eye check
$500 gift card from Christmas check

I'm ready with no money needed.
 
Are you guys saying that $300 is too expensive being serious?? There's no fucking way it'll be anything less then that. I guess companies should just give shit away. People spend $300 on wireless "5.1 surround" headsets. Do u think Occulus Rift will be less then $300? lol my bets on $399.
I'm a headphone geek. My balls hit the floor at 'binaural surround' and 'use your own headphones'.
 

NyMartin

Banned
Three years in development? Can we realistically expect a consumer product this year?

This is what I'm thinking, sony have been experimenting since 2010 almost 3 and a half years. I'd say probably fall 2015 for release and hype us with working games throughout 2014-2015
 

syko de4d

Member
what i really like about this design

is that it looks like you could flip up the front, where the screen is, without moving the whole HMD. But i dont think white is the color to go with it. It looks nice when nobody wears it but if you wear it white could be to "flashy" compared to normal black.
 
Not a good idea IMO. Price is their biggest advantage right now and the camera isn't that useful. It's better to just sell it seperately for now and once VR is ready to launch, bundle it with Move and Camera in one package.

I disagree. The Playstation Camera does have some functionality(though relatively trivial in comparison to the likes of Microsoft's Kinect). Though my main argument for the camera is that not including it might come off for to the general public as "one more thing I have to buy" and that alone will turn some away. A $20 cut in margins is much better than missing out on a (hopefully)$300 sale.
 
Yeah, I just think it's odd, given the generally accepted issues with LCD VR, and the fact they specifically cited low persistence, but didn't give us a framerate.
.

Sony could be just really confident in the tri-luminous displays their using in their smartphones and TV's. We'll know tomorrow how will it stacks up against Crystal Cove and Valves prototype.

Sony's device doesn't have to be the best HMD on the block just "good enough" to get the job done and be priced right.

I'm not. Probably a 2015 thing. But no later than that I'd imagine.

No way, I think it'll hit this year.
 

StuBurns

Banned
Sony could be just really confident in the tri-luminous displays their using in their smartphones and TV's. We'll know tomorrow how will it stacks up against Crystal Cove and Valves prototype.

Sony's device doesn't have to be the best HMD on the block just "good enough" to get the job done and be priced right.
No doubt, but if the price difference is minimal, and the impact is major, I think it's a poor decision, but I don't know, we'll see when we get impressions. It's not the black levels, it's just the pixel fill and persistence, if they're as good, or nearly as good as OLED, that's totally fine.
 
No doubt, but if the price difference is minimal, and the impact is major, I think it's a poor decision, but I don't know, we'll see when we get impressions. It's not the black levels, it's just the pixel fill and persistence, if they're as good, or nearly as good as OLED, that's totally fine.

Oh, I'm right there with you. These are concerns for me also. The OLED on my Vita and Super AMOLED on my Note 2 are gorgeous. We'll hear about it one way or another tomorrow.
 

kaching

"GAF's biggest wanker"
No way, I think it'll hit this year.
They're clearly still in a discovery and inquiry phase with this tech. It's not this year unless they're somehow hurting badly for traditional software for the PS4 during the holidays, which just doesn't seem possible. There's no need to rush.
 

LastNac

Member
Really hope VR doesn't take off. I just dont really want that interface to become the norm. Good for those who want it though.
 
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