I made this just in time I hope!
So 90 degree FOV means you cant look behind you?
So 90 degree FOV means you cant look behind you?
I feel like the reaction to Crystal Cove has been mixed, with people saying the display is a bit blurry. Really can't wait to see impressions tomorrow.
I feel like the reaction to Crystal Cove has been mixed, with people saying the display is a bit blurry. Really can't wait to see impressions tomorrow.
So 90 degree FOV means you cant look behind you?
So 90 degree FOV means you cant look behind you?
So 90 degree FOV means you cant look behind you?
Well, if they want to send it out to die, $500 is a great price to do it.
All pricing is speculative, of course, but we know Oculus is targeting $300 for comparable hardware, so assuming the same for Sony is not unreasonable. For all we know, it'll only require the regular Move, which is already PS4 compatible. The camera is only $60 and may be cheaper by the time this launches, so a $350 bundle seems far more likely, and many people already own the camera and don't need the bundle, so a lower "core" pack is a smart move nonetheless.
So uh.... no Vita Slim Borderlands 2 bundle release date? -_-
I feel like the reaction to Crystal Cove has been mixed, with people saying the display is a bit blurry. Really can't wait to see impressions tomorrow.
Most reports were the complete opposite of that. It was described as a "generational leap" over the original dev kit specifically because they demonstrated low persistence. Their demonstration showed complete removal of blur and the ability to discern text clearly while quickly moving your head around, opposed to visual smearing with the original developer kit
I was under the impression that OLED has better pixel switching time and less blurring. Making it better for VR.
where did you read it? It was blurry if they turned off the low persistence mode to show how it nearly eliminates motion blur when turned on.
So uh.... no Vita Slim Borderlands 2 bundle release date? -_-
Hmm, maybe that's true, but they definitely said that their next prototype (after the original one) would up the display resolution from 720p to 1080p. So I think it's a pretty safe assumption to make even if they haven't confirmed it.
Are you guys saying that $300 is too expensive being serious?? There's no fucking way it'll be anything less then that. I guess companies should just give shit away. People spend $300 on wireless "5.1 surround" headsets. Do u think Occulus Rift will be less then $300? lol my bets on $399.
Yes, the HD prototype is 1080p, it's assumed dk2 will be 1080p as well, but with crystal cove they refused to clarify. They also said that the positional tracking is definitely confirmed with crystal cove but they "may not necessarily" be using the LEDs and camera as a final positional tracking system. They apparently put the crystal cove prototype together by hand specifically for CES. Still not sure why though
where did you read it? It was blurry if they turned off the low persistence mode to show how it nearly eliminates motion blur when turned on.
I'll be impressed if it's only 300.
Move 1.0 is fundamentally incompatible with VR though. You will have to have dual tracking (i.e. both hands), likely at least one analog stick, and better button placement/design. Move's default base config only tracks one hand, relies on a non-tracked Navigation for analog, and primarily relies on a single oversized button for input. That's simply not going to cut the mustard as a VR interface.
They apparently put the crystal cove prototype together by hand specifically for CES (hence why it's so fat). Still not sure why though
Yeah, I just think it's odd, given the generally accepted issues with LCD VR, and the fact they specifically cited low persistence, but didn't give us a framerate.Same here. We should get impressions sometime tonight and more tomorrow.
Are you guys saying that $300 is too expensive being serious?? There's no fucking way it'll be anything less then that. I guess companies should just give shit away. People spend $300 on wireless "5.1 surround" headsets. Do u think Occulus Rift will be less then $300? lol my bets on $399.
Not sure why people don't think this product will be aimed at enthusiasts in the beginning, and that's perfectly fine.
$400-$300 (PS4, if sony even drops the price) + $300(VR) + Camera + Move.
Starting to sound like a PC build.
Octodad, Resogun, Deep Down, Warframe, Blacklight Retribution, Don't Starve, and Outlast?
Three years in development? Can we realistically expect a consumer product this year?
So the extent of this session is actually nothing but the VR announcement? Did they discuss anything else?
I'm a headphone geek. My balls hit the floor at 'binaural surround' and 'use your own headphones'.Are you guys saying that $300 is too expensive being serious?? There's no fucking way it'll be anything less then that. I guess companies should just give shit away. People spend $300 on wireless "5.1 surround" headsets. Do u think Occulus Rift will be less then $300? lol my bets on $399.
Three years in development? Can we realistically expect a consumer product this year?
Three years in development? Can we realistically expect a consumer product this year?
Can you play FTP games on the XB1 without a Live subscription? As for indies, Sony has so far catered their needs better. And Resogun was published by SCE.
No. Even Elder Scrolls Online requires Xbox Live Gold.
PS4 does not require Plus to play it.
Three years in development? Can we realistically expect a consumer product this year?
Shame, probably should have carved out a small chunk of the time to at least provide a roadmap on firmware updates.Nope, it was all VR.
Who would have thought exactly one year ago what next-gen gaming would bring us! These are definitely unexpected but extremely exciting news!
Not a good idea IMO. Price is their biggest advantage right now and the camera isn't that useful. It's better to just sell it seperately for now and once VR is ready to launch, bundle it with Move and Camera in one package.
Yeah, I just think it's odd, given the generally accepted issues with LCD VR, and the fact they specifically cited low persistence, but didn't give us a framerate.
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I'm not. Probably a 2015 thing. But no later than that I'd imagine.
No doubt, but if the price difference is minimal, and the impact is major, I think it's a poor decision, but I don't know, we'll see when we get impressions. It's not the black levels, it's just the pixel fill and persistence, if they're as good, or nearly as good as OLED, that's totally fine.Sony could be just really confident in the tri-luminous displays their using in their smartphones and TV's. We'll know tomorrow how will it stacks up against Crystal Cove and Valves prototype.
Sony's device doesn't have to be the best HMD on the block just "good enough" to get the job done and be priced right.
No doubt, but if the price difference is minimal, and the impact is major, I think it's a poor decision, but I don't know, we'll see when we get impressions. It's not the black levels, it's just the pixel fill and persistence, if they're as good, or nearly as good as OLED, that's totally fine.
They're clearly still in a discovery and inquiry phase with this tech. It's not this year unless they're somehow hurting badly for traditional software for the PS4 during the holidays, which just doesn't seem possible. There's no need to rush.No way, I think it'll hit this year.