EmptySpace
Banned
My thoughts:
Liveblog Q&A
Sony (earlier): It takes a lot of horsepower to do VR
When will it come out? Framerate and latency aims? They won't answer. Sony:"Highest framerate we can get, lowest latency we can get
Are VR games "graphically less intensive?" Is there "a reduction in graphical quality?" Shinei: "it's different" because you're immersed. <-- IMO this is definitely a dodge
Given the horsepower question, will the VR experience rendered for the PS4 be rendered slower than 2D games on the PS4?" Sony: "The graphics are so rich because you are immersed. You need a different kind of graphics optimization." <--This pretty much confirms that they will have to make sacrifices
Read between the lines... there will be rendering sacrifices made to run this on current PS4 hardware at optimized frame rates, at least in graphically demanding games.
And just FYI, Carmack was researching VR before Oculus, and building his own prototypes for gaming just as far back as Sony afaik. Go figure.
Furthermore, i was watching an interview with Carmack at a Quakecon, maybe two years back? He was talking about his hobbyist research into VR. He also mentioned back then that the Sony VR headset at the time (non-gaming) being the closest consumer tech to a viable VR headset. Going on to mention that it only had a 90 degree FOV (coincidentally the same as the new PS4 model) and how it broke immersion as you could easily see the edges of the screen. EDIT: I was corrected. It's 45 degree viewing for the old sony. However 90 is the minimum required for immersion (as stated by valve). The current rift is 110. It all seems a little too close for comfort.
Also, those who mention the Geoff Keighley tweet about Sony looking superior to Oculus, most of these guys tried Oculus before Crystal Cove (640x480 per eye). Crystal Cove is 1080p per eye and their consumer model will likely be higher, and at a higher refresh/fps combo than 60 (there is no way that Sony has the power available to do this with the current PS4 hardware).
Bottom line: The PS4 cannot dream of rendering at those specs, let alone without cutting back on the eye-candy in games.
This will be a product for the mainstream. I would consider myself an enthusiast, and at this point i don't really have any choice. I'll be buying the RIFT, and i'm disappointed that it wont support the PS4, and that Sony didn't partner with Oculus.
It'll be just like the whole 'HD' and 'True HD' crap all over again. I think i'll go with 'True VR' . Honestly, I'm not sold. Sony will have a great headset with the PS5 though i'm sure..
Also, anybody seen this?
http://www.scei.co.jp/corporate/release/140319.html
It's in JAP so you'll need to translate with google.
good job catching sony with their pants down. /s
yeah games that get rendered on 2d screens at 30 fps will look better than those that get rendered at twice the image output at a high framerate.
no shit.
why are you so into the graphics having to be "downgraded". oh, ps4 can only dream to do those games hurhurhur. there is no way ps4 will handle this. just no. read between the lines, they're not telling you. they're dodging. i figured it out. oh this isn't true vr. i haven't tried it and i am only looking at some numbers in some specs sheet, but no this isn't true vr. sorry sony.