If they are going to let people buy these cars to get everything without even trying why not put dunce hat graphics all over these cars? That way we know who to laugh at when we race.
This is my issue as well. Why not just add a separate arcade mode with everything unlocked from the get go if you care about consumer's time so much?
If they are going to let people buy these cars to get everything without even trying why not put dunce hat graphics all over these cars? That way we know who to laugh at when we race.
It's not the micotransaction itself that gives me worry, it is whether the game was designed around it. If its going to take 500 hours of repetitive grinding to unlock something you can get for $5 then that would be shitty.
Thinking about this more, does this make the game Pay 2 Win? Couldn't someone just pay the "small fee" to unlock the best car and then just dominate the online racing? Am I missing something?
So, basically like Forza. You can buy your way into a car rather than grind your way there.
I hate any kind of microtransactions in paid games :|
People who say it's not a an issue: how do you know they didn't artificially increase the grind to incentivize pay?
How is this unfair for people unwilling to pay? you can unlock everything without paying.
This is for people who don't want to spend the time grinding or don't have the time, that's unfair because people have lives? Why does it matter if i spend $20-50 to unlock everything? Does that somehow ruin your experience with the game?
I wonder if this mostly for PS plus members?
Couldn't someone just spent all day playing the game to unlock the best car and then just dominate the online racing?
See how stupid that sounds? Well yeah...
Well, Driveclub seems to have cut out the middleman Tokens of Forza microtransactions.
But is that a distinction without a difference?
Couldn't someone just spent all day playing the game to unlock the best car and then just dominate the online racing?
See how stupid that sounds? Well yeah...
So, a time savers pack?
Like when Rushy specifically clarified that you wont be paying for money which you can use to unlock tracks or cars in-game.
They should introduce a new term like that, because microtransaction is a wrong term with bad connotation to describe whats happening here. My first encounter with it was in NFS MW2012, EA was selling packs to unlock cars, there was no big deal, no big grind, no one lost their shit. I guess the term "microtransaction" hadn't found it's way into console gaming back then. Now everyone is super alert and overreacting to what's happening.
Doesn't really address my point, person 1 spends $5 dollars as soon as they DL the game and has the best car in the game and then proceeds to play online and trounce everyone as opposed to person 2 that plays the game for 100 hours and then gets access to the car. It's the same model as any P2W game. Vanity item transactions are fine in MP games but when you introduce paying for actual game affecting items is where it gets murky.
They should introduce a new term like that, because microtransaction is a wrong term with bad connotation to describe whats happening here. My first encounter with it was in NFS MW2012, EA was selling packs to unlock cars, there was no big deal, no big grind, no one lost their shit. I guess the term "microtransaction" hadn't found it's way into console gaming back then. Now everyone is super alert and overreacting to what's happening.
Doesn't really address my point, person 1 spends $5 dollars as soon as they DL the game and has the best car in the game and then proceeds to play online and trounce everyone as opposed to person 2 that plays the game for 100 hours and then gets access to the car. It's the same model as any P2W game. Vanity item transactions are fine in MP games but when you introduce paying for actual game affecting items is where it gets murky.
Why is it wrong? It really is a micro (sized) transaction. Maybe the negative connotation is there for a reason.
They should introduce a new term like that, because microtransaction is a wrong term with bad connotation to describe whats happening here. My first encounter with it was in NFS MW2012, EA was selling packs to unlock cars, there was no big deal, no big grind, no one lost their shit. I guess the term "microtransaction" hadn't found it's way into console gaming back then. Now everyone is super alert and overreacting to what's happening.
The text of the tweet of your post.Maybe I'm a little late on this, I thought they said they wouldn't have microtransaction.
Like, several times over the course of the recent batch of announcements. The distinction between consumables and microtransactions for game currency doesn't seem strong enough to explain the shift.
Like when Rushy specifically clarified that you wont be paying for money which you can use to unlock tracks or cars in-game.
@Rushy33 said:To be clear on microtransactions, DRIVECLUB will of course offer content to purchase/download. But there will not be any 'consumables'.
So, basically like Forza. You can buy your way into a car rather than grind your way there.
How is this unfair for people unwilling to pay? you can unlock everything without paying.
This is for people who don't want to spend the time grinding or don't have the time, that's unfair because people have lives? Why does it matter if i spend $20-50 to unlock everything? Does that somehow ruin your experience with the game?
are you kidding me? MW2012 was the worst microtransaction offender I've ever seen. A world full of cars you're supposed to be able to use, but when you try they hit you up for money
Not quite the same as Forza. As I understand it in Forza you could pay real money for a car, but you still wouldn't be able to use the car until you spent in game credits(which you can also pay real money for) to unlock it?
That's what I've gathered anyway, if I'm wrong I apologize.