How does it bother you that someone else is willing to pay money to unlock cars rather than race his way to it.
Because I'd prefer they put either the same progression for everyone or an arcade mode with everything unlocked from the getgo.
How does it bother you that someone else is willing to pay money to unlock cars rather than race his way to it.
Like when Rushy specifically clarified that you wont be paying for money which you can use to unlock tracks or cars in-game.
Because this is not the world we live in. EA established this for racing games years ago.
I mean look NFS Most Wanted 2012 had all cars (except the Most Wanted list cars which you had to beat) unlocked from the start. You just had to drive around the city, find a car and drive it.
Even in that game they sold a time saver pack which just gave you all the spots on the map, the cars were already unlocked. Such a smart bunch the folks at EA.
Except that there never has been a game where it takes 100 hours to unlock said car and there probably never will be a game like this.
Especially with Driveclub only offering 50 cars it will probably take a couple hours tops just like in every NFS title.
As I said earlier that was some shady shit though because the game was designed in a way that all cars were already unlocked from the start, you just had to find them. All the time saver pack did was to show you the cars on your map.
Not quite the same as Forza. As I understand it in Forza you could pay real money for a car, but you still wouldn't be able to use the car until you spent in game credits(which you can also pay real money for) to unlock it?
That's what I've gathered anyway, if I'm wrong I apologize.
You assumed wrong since Rushy already said you unlocked cars rapidly.If there is only 50 cars I would assume they must take a while to unlock each one. At least the micro-transactions are not consumables.
I do hope you are right in that it doesn't take copious amounts of time to unlock cars but then why offer the shortcut if the grind is so short anyway?
You assumed wrong since Rushy already said you unlocked cars rapidly.
OK that's cool. If you don't mind can you please explain to me how it worked in Forza 5?You are wrong.
OK, just to clarify I was mainly referring to the cars you could purchase via DLC. I remember reading somewhere that you still need to use game credits to unlock the car for use in game. Guess I was mistaken?Not quite. You spend real money to get tokens which you then use to purchase the cars you want. The bad part is how many tokens some of these cars require, that translates into a hefty hit on your wallet when buying tokens.
Welp I'm out. After suffering through 30 or 40 hours of Forza 5 with 10 cars to show for it, I'm not playing any racing games that employ systems like this.
Different dev,different game.So did Turn 10.
So are you implying that everyone who don't like microtransactions in $60 games don't have lives? And you're the cool guy?How is this unfair for people unwilling to pay? you can unlock everything without paying.
This is for people who don't want to spend the time grinding or don't have the time, that's unfair because people have lives? Why does it matter if i spend $20-50 to unlock everything? Does that somehow ruin your experience with the game?
Oh my god the amount of justification for this bs after what happened with Forza. Don't know why I'm surprised though.
Welp I'm out. After suffering through 30 or 40 hours of Forza 5 with 10 cars to show for it, I'm not playing any racing games that employ systems like this.
One more game I am not buying because of micro transaction, i don't care how optional they are they are still there.
Probably won't be buying too many games this generation.One more game I am not buying because of micro transaction, i don't care how optional they are they are still there.
At least you're consistent.Double standards bra.
http://blog.eu.playstation.com/2014/04/30/driveclub-update-evolution-studios-2/In DRIVECLUB every action you perform, whether that’s drifting in style, reaching insane top speeds or drafting an opponent to set up an overtake, you earn FAME.
When you earn enough fame you level up and when you do you unlock new cars to race with! The same goes for you club. When your club reaches specific levels you’ll earn new cars, which everyone in the club gets immediate access to. It’s a simple and focussed approach that allows everyone to help each other to earn more and play more.
I do hope you are right in that it doesn't take copious amounts of time to unlock cars but then why offer the shortcut if the grind is so short anyway?
I didn't play forza 5 but please tell me you are kidding.
Man, remember how cool it was back in the day to have cheat codes to unlock everything at the start of the game. Those were the days...
/yellsatclouds.
I didn't play forza 5 but please tell me you are kidding.
OK that's cool. If you don't mind can you please explain to me how it worked in Forza 5?
OK, just to clarify I was mainly referring to the cars you could purchase via DLC. I remember reading somewhere that you still need to use game credits to unlock the car for use in game. Guess I was mistaken?
I have a question for all those who said they don't mind the issue here. Ubisoft announced it would have Microtransactions for The Crew and iirc every single reply on that post there was negative, such as they won't be buying it anymore, fuck Ubisoft, etc. Why is it that in Driveclub's case, it's acceptable?
I have a question for all those who said they don't mind the issue here. Ubisoft announced it would have Microtransactions for The Crew and iirc every single reply on that post there was negative, such as they won't be buying it anymore, fuck Ubisoft, etc. Why is it that in Driveclub's case, it's acceptable?
I have a question for all those who said they don't mind the issue here. Ubisoft announced it would have Microtransactions for The Crew and iirc every single reply on that post there was negative, such as they won't be buying it anymore, fuck Ubisoft, etc. Why is it that in Driveclub's case, it's acceptable?
I have a question for all those who said they don't mind the issue here. Ubisoft announced it would have Microtransactions for The Crew and iirc every single reply on that post there was negative, such as they won't be buying it anymore, fuck Ubisoft, etc. Why is it that in Driveclub's case, it's acceptable?
Time saving DLC has been around in many genres for years now, they just didn't post about it online so people turned a blind eye.So...this is the new normal for racing games? I get nightmares of Real Racing's impossible grinding for cars. There's definitely room for abuse. I don't like it, but I might have to accept the fact that my racing games will hit me up for cash more than PBS. PEACE.
I have a question for all those who said they don't mind the issue here. Ubisoft announced it would have Microtransactions for The Crew and iirc every single reply on that post there was negative, such as they won't be buying it anymore, fuck Ubisoft, etc. Why is it that in Driveclub's case, it's acceptable?
Does this sound the same to you?I have a question for all those who said they don't mind the issue here. Ubisoft announced it would have Microtransactions for The Crew and iirc every single reply on that post there was negative, such as they won't be buying it anymore, fuck Ubisoft, etc. Why is it that in Driveclub's case, it's acceptable?
Sounds like they were being [overly reactionary]
Did you come last jn every race?Welp I'm out. After suffering through 30 or 40 hours of Forza 5 with 10 cars to show for it, I'm not playing any racing games that employ systems like this.
Does this sound the same to you?
http://www.videogamer.com/ps4/the_c...y_performance_parts_with_real_world_cash.html
You assumed wrong since Rushy already said you unlocked cars rapidly.